netradiant-custom/tools/quake3/q3map2
2023-08-17 19:22:21 +06:00
..
q3map2_fsr_newfiles fix lots of CRLFs 2010-04-17 21:02:26 +02:00
.patchsets add the branch-manager for q3map2 too 2008-09-14 15:48:21 +00:00
autopk3.cpp * patchMeta: fix: keep playerclip patches for collisions 2021-10-29 11:29:32 +03:00
autopk3.h refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
brush.cpp fix the build 2021-11-06 23:10:15 +03:00
bsp.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
bspfile_abstract.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
bspfile_abstract.h various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_ibsp.h autopacker: use LoadBSPFilePartially 2021-10-05 13:44:30 +03:00
bspfile_rbsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
bspfile_rbsp.h refactor game configs: using class inheritance to avoid massive duplication 2021-09-13 16:11:01 +03:00
changelog.q3map1 fix spelling 2021-05-24 20:23:09 +03:00
changelog.q3map2.txt * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color] 2022-01-09 16:50:04 +03:00
convert_ase.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_bsp.cpp -scale: fix bspNodes & bspLeafs precision 2022-07-10 18:54:46 +03:00
convert_json.cpp replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
convert_map.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.cpp various code cleanups 2021-10-30 16:04:31 +03:00
convert_obj.h use #pragma once 2021-10-22 02:19:50 +03:00
decals.cpp fix the build 2021-11-06 23:10:15 +03:00
exportents.cpp various code cleanups 2021-10-30 16:04:31 +03:00
facebsp.cpp various code cleanups 2021-10-30 16:04:31 +03:00
fog.cpp fix the build 2021-11-06 23:10:15 +03:00
games.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
games.h various code cleanups 2021-10-30 16:04:31 +03:00
help.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
image.cpp various code cleanups 2021-10-30 16:04:31 +03:00
leakfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_bounce.cpp various code cleanups 2021-10-30 16:04:31 +03:00
light_trace.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
light_ydnar.cpp normalize rendered light color for display consistency (compiler normalizes it anyway) 2022-12-17 02:15:38 +06:00
light.cpp q3map2 -light -scale: don't scale bounced light; user expects scaling light sources here 2023-07-05 12:43:58 +06:00
lightmaps_ydnar.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
listen.pl initial 2008-09-13 18:28:57 +00:00
main.cpp move Timer class to header, use it in q3map2 2021-11-04 17:25:04 +03:00
map.cpp remove global std::size_t mapEntityNum; 2021-11-06 17:27:11 +03:00
mesh.cpp various code cleanups 2021-10-30 16:04:31 +03:00
minimap.cpp various code cleanups 2021-10-30 16:04:31 +03:00
model.cpp * misc_model _target and group entity _targetname key aliases for baking the model into entity 2023-07-05 14:45:05 +06:00
model.h use #pragma once 2021-10-22 02:19:50 +03:00
patch.cpp fix the build 2021-11-06 23:10:15 +03:00
path_init.cpp manage headers 2021-10-31 10:54:57 +03:00
portals.cpp unify angles key reading 2021-11-08 21:39:38 +03:00
prtfile.cpp various code cleanups 2021-10-30 16:04:31 +03:00
q3map2.h * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00
q3map2.ico initial 2008-09-13 18:28:57 +00:00
q3map2.rc fix lots of CRLFs 2010-04-17 21:02:26 +02:00
shaders.cpp fix some clang warnings & errors 2022-10-29 01:07:30 +03:00
shaders.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_extra.cpp fix .srf file name, when map name contains period, e.g. asd.xxx.map 2022-07-11 23:33:01 +03:00
surface_extra.h various code cleanups 2021-10-30 16:04:31 +03:00
surface_foliage.cpp misc_model _skin/skin key: handle both DP and Q3 naming conventions 2021-11-10 22:25:45 +03:00
surface_fur.cpp minor tweaks 2021-10-26 17:26:35 +03:00
surface_meta.cpp fix SmoothMetaTriangles() 2022-11-01 13:00:10 +03:00
surface.cpp fix crash introduced in 977781a621 2021-12-30 19:57:37 +03:00
tjunction.cpp fix the build 2021-11-06 23:10:15 +03:00
tree.cpp various code cleanups 2021-10-30 16:04:31 +03:00
vis.cpp fix help 2021-11-14 20:19:08 +03:00
vis.h various code cleanups 2021-10-30 16:04:31 +03:00
visflow.cpp various code cleanups 2021-10-30 16:04:31 +03:00
visflow.h various code cleanups 2021-10-30 16:04:31 +03:00
writebsp.cpp * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile 2023-08-17 19:22:21 +06:00