Rudolf Polzer
e778c332b0
fix arg parsing
2010-07-04 19:17:15 +02:00
Rudolf Polzer
b9177e76bf
q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints
2010-07-04 19:11:23 +02:00
Jānis Rūcis
e2bde4a529
Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics
2010-06-25 14:04:13 +03:00
Rudolf Polzer
64144b4a07
Merge branch 'icculus'
2010-06-24 12:30:02 +02:00
Rudolf Polzer
0138fccfb8
allow 64 directories, no longer 8
2010-06-24 12:27:26 +02:00
jal
1e42a4f095
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
2010-06-14 19:50:45 +02:00
jal
ff8feb8f31
Apply floodlight to vertex lighting (there seems to remain some problem with
...
vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
Rudolf Polzer
0c20b6e140
Merge remote branch 'icculus/master'
2010-06-04 20:58:08 +02:00
Rudolf Polzer
93f9dc354f
support misc_*model as misc_model in the radiant editor (way more convenient)
2010-06-04 20:57:00 +02:00
Jānis Rūcis
f86f8d9e29
Concat all found shaderlist.txt files to build the shader list
2010-05-30 00:09:35 +03:00
jal
778af4dde0
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
2010-05-29 12:22:02 +02:00
jal
1a0d1500f7
Merge branch 'master' of ssh://icculus.org/netradiant
2010-05-28 21:51:30 +02:00
jal
73c5be6f5f
convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors.
2010-05-28 21:49:38 +02:00
Jānis Rūcis
b566370748
Remove unnecessary locale/UTF-8 encoding conversions
2010-05-20 19:45:59 +03:00
Rudolf Polzer
f1193766e1
default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make)
2010-05-20 08:06:28 +02:00
Rudolf Polzer
d539f09864
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
2010-05-10 18:30:58 +02:00
Rudolf Polzer
3e1aeb5674
new URL of WarsowPack
2010-05-10 18:30:25 +02:00
Rudolf Polzer
4211397ac0
download-gamepacks: more robustness
2010-05-08 15:50:51 +02:00
Rudolf Polzer
e0e905ce5d
actually activate -game xonotic in q3map2 :(
2010-05-02 18:38:41 +02:00
jal
be4e243888
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
2010-04-30 11:32:11 +02:00
Rudolf Polzer
7b2ae7cf2f
mark some TODOs for overflows reported on the GtkRadiant mailing list
2010-04-27 17:43:42 +02:00
Rudolf Polzer
7b89db11ac
Merge branch 'master' of ssh://git.xonotic.org/netradiant
2010-04-26 11:12:14 +02:00
jal
36e9024e86
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
2010-04-22 12:07:00 +02:00
jal
d5283a9692
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
2010-04-21 19:11:50 +02:00
jal
7e29447498
Testing my commit ability
2010-04-19 09:59:10 +02:00
Rudolf Polzer
54ccfc9f18
fix lots of CRLFs
2010-04-17 21:02:26 +02:00
Rudolf Polzer
0a92ff3ea2
.gitattributes
2010-04-17 20:50:52 +02:00
Rudolf Polzer
83cbe921dc
fix typo in the makefile (adding an extra space)
2010-04-12 14:47:42 +02:00
Rudolf Polzer
eeda7cae23
autodownload gamepacks from make
2010-04-12 08:15:27 +02:00
Rudolf Polzer
b235832755
download gamepacks: properly support xonoticpack
2010-04-12 08:00:39 +02:00
Rudolf Polzer
e34729907c
-game xonotic support in q3map2
2010-04-12 07:34:36 +02:00
Rudolf Polzer
9abcf4ec65
fix gamepack download using git-archive
2010-04-11 22:01:28 +02:00
Rudolf Polzer
99342abdf7
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
2010-04-06 17:03:50 +02:00
Rudolf Polzer
5e9d69cd53
Merge branch 'master' into icculus
2010-04-02 22:06:32 +02:00
Rudolf Polzer
077b74c7c4
compile fix in funchandlers-GTK.cpp
2010-04-02 22:06:18 +02:00
Rudolf Polzer
cda0d10a1b
switch version tracking to git
2010-04-02 15:18:27 +02:00
Rudolf Polzer
168a1591c2
fix gamepack downloading
2010-04-01 10:15:56 +02:00
Rudolf Polzer
d40c79f30c
Merge branch 'osxnetradiant'
...
Conflicts:
contrib/bobtoolz/DPatch.cpp
contrib/bobtoolz/bobToolz-GTK.cpp
contrib/bobtoolz/funchandlers-GTK.cpp
install-dylibs.sh
setup/data/osx/NetRadiant.app/Contents/MacOS/netradiant.sh
2010-03-28 19:32:53 +02:00
Rudolf Polzer
a3cfcb0acd
some minor fixes for the osxnetradiant changes
2010-03-28 19:17:58 +02:00
Rudolf Polzer
7dd945e36a
changes from OSXnetradiant
2010-03-28 19:14:14 +02:00
Rudolf Polzer
d190c4f72c
enable size display by default
2010-03-24 16:38:58 +01:00
Rudolf Polzer
e40ea7c332
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
2010-03-19 14:55:47 +01:00
Rudolf Polzer
a324e1abc7
download nexuizpack from git
2010-03-03 12:06:13 +01:00
Rudolf Polzer
3868f5b6a8
fix VectorCopy uses in MergeMetaTriangles
2010-03-01 07:30:53 +01:00
Rudolf Polzer
c34caf11ef
more explicit vec3_t use, no change in behaviour
2010-02-20 21:47:30 +01:00
Rudolf Polzer
fd055332dc
improve patch collision generation a little, should now be "as good as possible"
2010-02-20 21:08:01 +01:00
Rudolf Polzer
f92c4fa256
fix patch collision issue by linking patches into all nodes that touch a
...
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
Rudolf Polzer
23a825c1f1
half lambert lighting by jal (option: -lightanglehl)
2010-02-14 20:12:11 +01:00
Rudolf Polzer
b8839b8771
small fix by jal regarding normal vectors from lighting
2010-02-14 20:09:15 +01:00
Rudolf Polzer
41fbd07915
show error about missing gamepack
2010-02-14 20:08:59 +01:00