Commit Graph

477 Commits

Author SHA1 Message Date
Rudolf Polzer e778c332b0 fix arg parsing 2010-07-04 19:17:15 +02:00
Rudolf Polzer b9177e76bf q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints 2010-07-04 19:11:23 +02:00
Jānis Rūcis e2bde4a529 Makefile: support CHECK_DEPENDENCIES with DOWNLOAD_GAMEPACKS semantics 2010-06-25 14:04:13 +03:00
Rudolf Polzer 64144b4a07 Merge branch 'icculus' 2010-06-24 12:30:02 +02:00
Rudolf Polzer 0138fccfb8 allow 64 directories, no longer 8 2010-06-24 12:27:26 +02:00
jal 1e42a4f095 Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage) 2010-06-14 19:50:45 +02:00
jal ff8feb8f31 Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
2010-06-12 13:36:06 +02:00
Rudolf Polzer 0c20b6e140 Merge remote branch 'icculus/master' 2010-06-04 20:58:08 +02:00
Rudolf Polzer 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) 2010-06-04 20:57:00 +02:00
Jānis Rūcis f86f8d9e29 Concat all found shaderlist.txt files to build the shader list 2010-05-30 00:09:35 +03:00
jal 778af4dde0 add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits. 2010-05-29 12:22:02 +02:00
jal 1a0d1500f7 Merge branch 'master' of ssh://icculus.org/netradiant 2010-05-28 21:51:30 +02:00
jal 73c5be6f5f convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors. 2010-05-28 21:49:38 +02:00
Jānis Rūcis b566370748 Remove unnecessary locale/UTF-8 encoding conversions 2010-05-20 19:45:59 +03:00
Rudolf Polzer f1193766e1 default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make) 2010-05-20 08:06:28 +02:00
Rudolf Polzer d539f09864 Merge branch 'master' of ssh://icculus.org/netradiant into icculus 2010-05-10 18:30:58 +02:00
Rudolf Polzer 3e1aeb5674 new URL of WarsowPack 2010-05-10 18:30:25 +02:00
Rudolf Polzer 4211397ac0 download-gamepacks: more robustness 2010-05-08 15:50:51 +02:00
Rudolf Polzer e0e905ce5d actually activate -game xonotic in q3map2 :( 2010-05-02 18:38:41 +02:00
jal be4e243888 Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample). 2010-04-30 11:32:11 +02:00
Rudolf Polzer 7b2ae7cf2f mark some TODOs for overflows reported on the GtkRadiant mailing list 2010-04-27 17:43:42 +02:00
Rudolf Polzer 7b89db11ac Merge branch 'master' of ssh://git.xonotic.org/netradiant 2010-04-26 11:12:14 +02:00
jal 36e9024e86 fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned. 2010-04-22 12:07:00 +02:00
jal d5283a9692 Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled. 2010-04-21 19:11:50 +02:00
jal 7e29447498 Testing my commit ability 2010-04-19 09:59:10 +02:00
Rudolf Polzer 54ccfc9f18 fix lots of CRLFs 2010-04-17 21:02:26 +02:00
Rudolf Polzer 0a92ff3ea2 .gitattributes 2010-04-17 20:50:52 +02:00
Rudolf Polzer 83cbe921dc fix typo in the makefile (adding an extra space) 2010-04-12 14:47:42 +02:00
Rudolf Polzer eeda7cae23 autodownload gamepacks from make 2010-04-12 08:15:27 +02:00
Rudolf Polzer b235832755 download gamepacks: properly support xonoticpack 2010-04-12 08:00:39 +02:00
Rudolf Polzer e34729907c -game xonotic support in q3map2 2010-04-12 07:34:36 +02:00
Rudolf Polzer 9abcf4ec65 fix gamepack download using git-archive 2010-04-11 22:01:28 +02:00
Rudolf Polzer 99342abdf7 new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose 2010-04-06 17:03:50 +02:00
Rudolf Polzer 5e9d69cd53 Merge branch 'master' into icculus 2010-04-02 22:06:32 +02:00
Rudolf Polzer 077b74c7c4 compile fix in funchandlers-GTK.cpp 2010-04-02 22:06:18 +02:00
Rudolf Polzer cda0d10a1b switch version tracking to git 2010-04-02 15:18:27 +02:00
Rudolf Polzer 168a1591c2 fix gamepack downloading 2010-04-01 10:15:56 +02:00
Rudolf Polzer d40c79f30c Merge branch 'osxnetradiant'
Conflicts:
	contrib/bobtoolz/DPatch.cpp
	contrib/bobtoolz/bobToolz-GTK.cpp
	contrib/bobtoolz/funchandlers-GTK.cpp
	install-dylibs.sh
	setup/data/osx/NetRadiant.app/Contents/MacOS/netradiant.sh
2010-03-28 19:32:53 +02:00
Rudolf Polzer a3cfcb0acd some minor fixes for the osxnetradiant changes 2010-03-28 19:17:58 +02:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00
Rudolf Polzer d190c4f72c enable size display by default 2010-03-24 16:38:58 +01:00
Rudolf Polzer e40ea7c332 vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path 2010-03-19 14:55:47 +01:00
Rudolf Polzer a324e1abc7 download nexuizpack from git 2010-03-03 12:06:13 +01:00
Rudolf Polzer 3868f5b6a8 fix VectorCopy uses in MergeMetaTriangles 2010-03-01 07:30:53 +01:00
Rudolf Polzer c34caf11ef more explicit vec3_t use, no change in behaviour 2010-02-20 21:47:30 +01:00
Rudolf Polzer fd055332dc improve patch collision generation a little, should now be "as good as possible" 2010-02-20 21:08:01 +01:00
Rudolf Polzer f92c4fa256 fix patch collision issue by linking patches into all nodes that touch a
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
2010-02-19 22:50:19 +01:00
Rudolf Polzer 23a825c1f1 half lambert lighting by jal (option: -lightanglehl) 2010-02-14 20:12:11 +01:00
Rudolf Polzer b8839b8771 small fix by jal regarding normal vectors from lighting 2010-02-14 20:09:15 +01:00
Rudolf Polzer 41fbd07915 show error about missing gamepack 2010-02-14 20:08:59 +01:00