Commit Graph

83 Commits

Author SHA1 Message Date
Garux dd7f4f1689 Radiant:
binds...
	* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
	* fix: do not unmaximize external shader editor on win
	* fix: blank cursor in radiant after calling external shader editor on win
	* fix shader editors stuff for non uindowses
	* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
	* fix: 'Shader Editor Command' preference allows selecting executable via dialog
	* GDK_HAND2 cursor in clipper tool mode
	* fix: clipper points have numeric labels
	* '2d zoom in to mouse pointer' option works for alt + m2 zoom
	* '3d zoom in to mouse pointer' option (def = yes)
2017-08-02 09:18:45 +03:00
Garux ed4c8c2044 Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
2017-08-02 09:16:24 +03:00
Garux 804c20949d Q3map2:
* _setmaxstdio(2048) for windows
	* game_qfusion update

Radiant:

misc...
	* wrap long command lines in build menu -> customize
	* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
	* fix: map info dialog -> sort by count works
	* fix of: minimize main wnd, close, start = cam, cons, texbro null size
2017-08-02 09:15:41 +03:00
Garux e7c45da823 Q3map2:
* code fixes
	* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
	* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo


Radiant:

binds...
	* F5: run first in the list or recently invoked build option
	* F11: fullscreen

misc...
	* opening *.map, sent via cmd line: enabled for non win32 too
	* fix: textures find/replace wnd better default pos, size
	* fix: crash in CSG::Subtract
	* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
	* correct save/restore of main wnd pos/size and maximized/fullscreened states
	* scale widgets consistently along with main wnd, while using regular layout
2017-08-02 09:06:17 +03:00
Garux bf6dd1f2d1 Q3map2:
* report full / full pk3 path on file syntax errors
2017-08-02 09:05:30 +03:00
Garux 0d5ebb17b2 Q3map2:
fix compilation on linux
	* packer: pack actual loaded bsp instead of one, found in vfs

Radiant:

binds...
	* Q - toggle QE/Scale tools (MouseDragOrScale command)
	* new MouseRotateOrScale command
	* shift + m3: set custom transform/pivot origin in pivoted mode
		switch manipulator mode = disable
		is snapped to (if SnapToGrid is on):
			grid
			selection bbox edges
			selection bbox origin

misc...
	* Scale tool: now scales bbox by gridsize increment
	* m1 selector fix: shift/ctrl + m1 drag, release shift/ctrl, release m1 = replace brush selection
	* m1 selector fix: do not select when dragged off pivot in pivoted mode
	* don't restore cursor pos after quit mlook (do center)
	* toggle and paint selectors do select matching stuff (depth threshold ~= 0.1 u)
2017-08-02 09:04:48 +03:00
Garux fa294e4215 Q3map2:
* do not delete q3map2_*.shader on minimap generation


Radiant:

misc...
	* fix: crash in CSG::BrushDeleteSelected
	* fix: crash in Brush::windingForClipPlane
	* disabled snapping of transform/pivot origin
2017-08-02 09:04:00 +03:00
Garux f8b2b1f25e Q3map2:
* decompiling: fix: broken brushes, empty brush definitions; shut down too usual warnings; with -force tries to decompile model autoclip too
	* decompiling: -fast mode for BSPToMap conversion


Radiant:
misc...
	* _setmaxstdio(2048): tested max pk3s count: 1021
	* curve: deform (randomize Z points coord at given amount)
2017-08-01 13:59:31 +03:00
Garux 0fb65a91c7 Q3map2:
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
	* -contrast -255..255, def 0: lighting contrast
	* packer improvements

Radiant:

binds...
	* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits

misc...
	* improved mwheel 2d zoom by Neumond
	* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
	* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
	* Regular, RegularLeft layouts: smaller console, bigger tex browser
	* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
	* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
	* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
	* NumLock perspective window fix
	* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
		(priority: target > targetname > none)
	* +'all Supported formats' default option in open dialogs
	* defaulted show light radii
	* camera fov: 90->110
	* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
	* prefs: Min & Max texture thumbnail size + dependant on scale;
		def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
2017-08-01 13:57:26 +03:00
Garux 7d7436ec3d Q3map2:
* packer: +warnings on implicitMaps, mapNoComps
	* packer: known problem: minizip crash, when trying to get file with 2039 year date from disk
	* -repack: repacks multiple maps, strips out only required shaders; main argument is single bsp path or txt with full pathes to bsps
		switches: -dbg: talkative mode; -png: include pngs, at highest priority; -complevel: -1..10, def 0, compression level
		uses additional exclusions file repack.exclude with different logic
2017-08-01 13:56:25 +03:00
Garux 2b85b7c20c Q3map2:
* packer: rewrote logic to make sure not to include excluded stuff
	* packer: preserves file date, if grabbing file from .pk3 too
	* packer: in case of missing *ingame* resources pk3 gets _FAILEDpack suffix
2017-08-01 13:54:01 +03:00
Garux 66d12fc237 Q3map2:
* -pk3 autopackager: alternative way to write
2017-08-01 13:53:05 +03:00
Garux eef3995202 Q3map2:
* -pk3: autopackager mode(complete Q3 support); bsp path as input; switches: -dbg - talkative mode, -png - include pngs, at highest priority
		is using file 'gamename.exclude' to exclude vanilla game resources
		tip: ioq3, netradiant, compiler (and packager) treat *.pk3dir directories as separate pk3 files
2017-08-01 13:51:52 +03:00
Garux af4e2d29cf Q3map2:
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
	* numBspModels ('brusmodels') stat emitting


Radiant:

misc...
	* filters toolbar (disableable)
	* fix: shift + m1 click in tex browser to open shader in internal/external editor;
		defaulted internal; focuses on wanted shader; correct opening/saving
	* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
2017-08-01 13:50:06 +03:00
Garux a255fbd84e Q3map2:
* brush planes normals snap: +fix of vector-is-close-to-be-ON-axis case, was breaking slivers collisions, drawsurfs
	* alphamod scale: works now
clean shiftBspMain
2017-08-01 13:35:36 +03:00
Garux 7ca7a54fe6 Q3map2:
fix * q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* typo at -dirtmode

Radiant:

misc...
	* translucent textures are visible, while selected, too; +matching trans polys are visible simultaneously
2017-08-01 13:32:31 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer b7e36c120e Merge remote-tracking branch 'github/master'
Conflicts:
	.gitignore
	config.py
	libs/synapse/synapse.cpp
	plugins/imagehl/lbmlib.cpp
	plugins/surface_heretic2/surfacedialog.cpp
	plugins/surface_ufoai/surfacedialog.cpp
	radiant/brushscript.cpp
	radiant/main.cpp
	radiant/preferences.cpp
	tools/quake3/common/cmdlib.c
	tools/quake3/common/cmdlib.h
	tools/quake3/q3map2/path_init.c
	windows_compile_guide/index.html
2012-03-27 12:11:37 +02:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 231225d6f9 Merge commit '515673c08f8718a237e90c2130a1f5294f966d6a'
Conflicts:
	.gitignore
	COMPILING
	CONTRIBUTORS
	ChangeLog
	DoxyConfig
	Doxyfile
	Doxygen_files/Doxyfile
	Doxygen_files/doxy_mainpage.h
	Doxygen_files/doxygen_gtkradiant_foot.html
	Doxygen_files/doxygen_gtkradiant_head.html
	Doxygen_files/doxygen_index.html
	Doxygen_files/doxygen_reference_foot.html
	Doxygen_files/doxygen_reference_head.html
	Doxygen_files/example/annotated.html
	Doxygen_files/example/classIEpair-members.html
	Doxygen_files/example/classIEpair.html
	Doxygen_files/example/classes.html
	Doxygen_files/example/files.html
	Doxygen_files/example/functions.html
	Doxygen_files/example/graph_legend.dot
	Doxygen_files/example/graph_legend.html
	Doxygen_files/example/index.html
	Doxygen_files/example/pages.html
	Doxygen_files/example/test_8c-source.html
	Doxygen_files/example/test_8c.html
	Doxygen_files/example/todo.html
	Doxygen_files/genDoxyfile
	Doxygen_files/gendoxfunctions
	Doxygen_files/reference1.html
	README.doxygen
	SConscript.q3map2
	SConscript.radiant
	TODO
	config.py
	contrib/bkgrnd2d/bkgrnd2d.vcproj
	contrib/bobtoolz/bobtoolz.vcproj
	contrib/camera/camera.vcproj
	contrib/gtkgensurf/gtkgensurf.vcproj
	contrib/hydratoolz/hydratoolz.vcproj
	contrib/prtview/prtview.vcproj
	contrib/ufoai/ufoai.vcproj
	gen.readme
	gendox
	libs/picomodel/picomodules.c
	plugins/eclassfgd/fgd.vcproj
	plugins/entity/entity.vcproj
	plugins/image/image.vcproj
	plugins/imagem8/imagem8.vcproj
	plugins/imagepng/imagepng.vcproj
	plugins/imagewal/imagewal.vcproj
	plugins/map/map.vcproj
	plugins/mapxml/mapxml.vcproj
	plugins/model/model.vcproj
	plugins/shaders/shaders.vcproj
	plugins/spritemodel/spritemodel.vcproj
	plugins/surface/surface.vcproj
	plugins/surface_heretic2/surface_heretic2.vcproj
	plugins/surface_quake2/surface_quake2.vcproj
	plugins/surface_ufoai/surface_ufoai.vcproj
	plugins/textool/textool.vcproj
	plugins/vfspak/vfspak.vcproj
	plugins/vfspk3/vfspk3.vcproj
	plugins/vfswad/vfswad.vcproj
	radiant.sln
	radiant/main.cpp
	radiant/mainframe.cpp
	radiant/preferences.cpp
	radiant/preferences.h
	radiant/radiant.vcproj
	setup/data/tools/plugins/bt/bt-el2.txt
	tools/quake3/q3map2/main.c
	tools/quake3/q3map2/q3map2.vcproj
	windows_compile_guide/index.html
2012-03-27 11:43:50 +02:00
Ben Noordhuis c2be26a9bd q3map2: add safe string copy functions
* Q_strncpyz()
* Q_strncat()
* Q_strcat()

Guard against buffer overruns, always zero terminate the result.
2012-03-18 02:17:09 +01:00
Timothee TTimo Besset 830125fad0 uncrustify! now the code is only ugly on the *inside* 2012-03-17 15:01:54 -05:00
Rudolf Polzer a0b68611bc don't care for singular/plural in -shaderasbitmap vs -shadersasbitmap etc. 2011-12-30 20:01:02 +01:00
Rudolf Polzer b104009ba6 no, we do NOT want to ignore caulk 2011-12-09 17:17:31 +01:00
Rudolf Polzer 35162b6b63 properly ignore caulk 2011-12-09 17:15:51 +01:00
Rudolf Polzer aef478a99a PROPERLY ignore sky brushes for minimap 2011-12-09 16:36:07 +01:00
Rudolf Polzer c3a3978aea -autolevel for minimap 2011-12-09 16:18:17 +01:00
Rudolf Polzer c75d4746fd some warning fixes 2011-06-05 19:32:39 +02:00
rambetter a62e98a1f9 Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
copied from "-scale" and was incorrect.  Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
Rudolf Polzer 6ce0c65e77 fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
Rudolf Polzer b20c63153a better help for -convert 2010-12-28 13:50:14 +01:00
Rudolf Polzer 74ca0f3701 change -convert arguments to get -readmap, -readbsp arguments 2010-12-28 13:47:29 +01:00
Rudolf Polzer 5245aefcbe also -deluxemapsastexcoord 2010-12-26 00:18:13 +01:00
Rudolf Polzer 5097e3d49d option -lightmapsastexcoord to extract lightmap UV 2010-12-23 10:10:54 +01:00
Rudolf Polzer 4e12b14cdf make it callable 2010-12-23 09:39:59 +01:00
TTimo e393e112f4 compiles again on win32, trashed mhash
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@338 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-11-26 05:59:17 +00:00
Rudolf Polzer fa9d3a210a new args -meta and -patchmeta to -convert with .map file argument 2010-11-13 08:31:56 +01:00
Rudolf Polzer 32f2674d17 option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu 2010-11-13 08:03:39 +01:00
Rudolf Polzer 05b62ff70f warn on wrong -convert use, always allow .map input 2010-10-09 21:54:55 +02:00
Rudolf Polzer cf1b60d899 don't write the bsp twice when pseudo compiling 2010-10-09 21:29:15 +02:00
Rudolf Polzer 6980df0b21 EXPERIMENTAL: make the pseudo compiler able to output a .bsp file:
q3map2 -game xonotic -convert -format xonotic filename.map
note that this is a quite bad compile (no tjunctions, no models, nothing, but lightning fast)
2010-10-09 21:22:22 +02:00
Rudolf Polzer af9f1a2e22 add missing EndBSPFile() call 2010-10-09 19:47:13 +02:00
Rudolf Polzer 8442ecbb14 .ase also works from .map! 2010-10-09 19:37:43 +02:00
Rudolf Polzer 1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer 205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
Rudolf Polzer c5745ac942 experimental non-BrushPrimit map decompiling (probably won't even compile yet) 2010-10-07 17:38:45 +02:00
Rudolf Polzer 2e0af6a7a0 qtrue too 2010-07-04 19:24:23 +02:00
Rudolf Polzer 3408e1c959 it is qfalse 2010-07-04 19:23:51 +02:00
Rudolf Polzer e778c332b0 fix arg parsing 2010-07-04 19:17:15 +02:00
Rudolf Polzer b9177e76bf q3map2 -scale: new arg -spawn_ref - sets reference point in spawnpoints 2010-07-04 19:11:23 +02:00