Rudolf Polzer
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d4500cb5d9
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fix two more bugs
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2011-04-20 17:50:29 +02:00 |
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Rudolf Polzer
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50e0a3fb24
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add a missing #include
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2011-04-20 17:49:36 +02:00 |
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Rudolf Polzer
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9b15142ec2
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q3map2: use "My Games" directory if exists on Win32
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2011-04-20 17:44:27 +02:00 |
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Rudolf Polzer
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f43d2c575d
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Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
This reverts commit 8850310690.
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2011-02-23 13:25:27 +01:00 |
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Rudolf Polzer
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8850310690
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also load DDS files the way DarkPlaces stores them (does DDS loading even work?)
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2011-02-23 13:24:47 +01:00 |
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Rudolf Polzer
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4d276901a6
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also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg)
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2011-02-23 13:22:07 +01:00 |
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Rudolf Polzer
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6b48a837f9
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forgot to check lightDeluxel for NULL here
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2011-02-22 17:48:30 +01:00 |
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Rudolf Polzer
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9aec6744f5
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(by LordHavoc) game_etut uses BSP format version 47 too
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2011-01-30 16:02:01 +01:00 |
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Rudolf Polzer
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b56d42b971
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custom surfaces as used by reaction quake
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2011-01-22 16:13:00 +01:00 |
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Rudolf Polzer
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ccb417b54d
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fix the game_ file to match this q3map2 version
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2011-01-20 14:36:18 +01:00 |
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rambetter
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1f2be9e1a6
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In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2011-01-20 14:35:44 +01:00 |
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Rudolf Polzer
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857d05d90f
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Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
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2011-01-20 14:35:30 +01:00 |
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Rudolf Polzer
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391d71d9ba
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remove unnecessary code found by Rambetter
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2011-01-19 08:02:00 +01:00 |
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Rudolf Polzer
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cfbdf38d39
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fix another misapplied diff
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2011-01-13 21:18:04 +01:00 |
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Rudolf Polzer
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34a1e2074b
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::zerowing-base=428
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2011-01-12 13:58:55 +01:00 |
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Rudolf Polzer
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94cb905da9
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::zerowing-base=422
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2011-01-11 14:39:55 +01:00 |
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Rudolf Polzer
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6ce0c65e77
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fix two bugs cppcheck found
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2011-01-08 20:59:46 +01:00 |
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Rudolf Polzer
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b15b0b849f
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treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid")
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2011-01-02 20:42:33 +01:00 |
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Rudolf Polzer
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8f04ed28bf
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fix these options more
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2011-01-01 20:19:57 +01:00 |
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Rudolf Polzer
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8b586748c4
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fix option checking for -grid* options
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2011-01-01 20:15:20 +01:00 |
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Rudolf Polzer
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b20c63153a
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better help for -convert
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2010-12-28 13:50:14 +01:00 |
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Rudolf Polzer
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74ca0f3701
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change -convert arguments to get -readmap, -readbsp arguments
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2010-12-28 13:47:29 +01:00 |
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Rudolf Polzer
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1bd74f2b3c
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use forward slashes in .mtl files
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2010-12-27 12:44:03 +01:00 |
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Rudolf Polzer
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5245aefcbe
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also -deluxemapsastexcoord
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2010-12-26 00:18:13 +01:00 |
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Rudolf Polzer
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bd191dea07
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fix warnings
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2010-12-23 12:54:38 +01:00 |
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Rudolf Polzer
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fa46a28662
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improved lightmap handling
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2010-12-23 12:52:10 +01:00 |
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Rudolf Polzer
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b80d1ce478
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fix file extension
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2010-12-23 10:25:23 +01:00 |
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Rudolf Polzer
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4853a12dc8
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fix some file name bugs
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2010-12-23 10:23:53 +01:00 |
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Rudolf Polzer
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5097e3d49d
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option -lightmapsastexcoord to extract lightmap UV
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2010-12-23 10:10:54 +01:00 |
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Rudolf Polzer
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4e12b14cdf
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make it callable
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2010-12-23 09:39:59 +01:00 |
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Rudolf Polzer
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c19e7448fa
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initial obj support
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2010-12-23 09:38:40 +01:00 |
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Rudolf Polzer
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780e5b6e21
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make names unique again
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2010-12-23 09:14:48 +01:00 |
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Rudolf Polzer
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6f9e9fd122
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intermediate commit to add .obj conversion support
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2010-12-23 09:11:47 +01:00 |
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Rudolf Polzer
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c792ef6379
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also fix the unhashed case
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2010-11-19 06:43:29 +01:00 |
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Rudolf Polzer
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40292b11c8
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minor fix for plane snapping
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2010-11-19 06:41:58 +01:00 |
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Rudolf Polzer
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fa9d3a210a
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new args -meta and -patchmeta to -convert with .map file argument
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2010-11-13 08:31:56 +01:00 |
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Rudolf Polzer
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32f2674d17
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option -forcereadbsp for -convert to allow forcing the BSP reading code in the radiant build menu
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2010-11-13 08:03:39 +01:00 |
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Rudolf Polzer
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cf84ba8be2
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new light option -fill to improve lossy compression of lightmaps (should have no other impact)
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2010-10-31 12:38:58 +01:00 |
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Rudolf Polzer
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62fdec79ee
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local variables ALSO work better when declared
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2010-10-30 18:10:23 +02:00 |
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Rudolf Polzer
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b7a62893a4
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add a floodlightDirectionScale value to the _floodlight key too (whatever it does)
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2010-10-30 18:07:37 +02:00 |
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Rudolf Polzer
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39182c67ef
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no half lambert for xonotic please, it sucks ;)
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2010-10-30 18:00:09 +02:00 |
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Rudolf Polzer
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020a3febce
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no need to artificially limit lightmap position for random supersampling
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2010-10-30 16:37:04 +02:00 |
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Rudolf Polzer
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aa00101d5e
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dirtmapping: PROPERLY prevent hitting sky
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2010-10-30 16:36:53 +02:00 |
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Rudolf Polzer
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4553078f35
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better override lightSamplesInsist (-samples +1, +2, +3, +4 skip the samples preset loading)
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2010-10-22 09:41:48 +02:00 |
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Rudolf Polzer
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91ea2ae81c
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be more verbose about randomsamples presets
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2010-10-22 09:36:40 +02:00 |
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Rudolf Polzer
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d1e3042389
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support search box size in randomsamples too (although useless)
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2010-10-22 09:35:41 +02:00 |
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Rudolf Polzer
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10dfced6cb
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-randomsamples: special handling of -samples 1, 2, 3, 4 as quality presets (to be more consistent with typical -samples use)
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2010-10-21 20:35:35 +02:00 |
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Rudolf Polzer
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cc6bdd4869
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Merge branch 'master' of ssh://icculus.org/netradiant
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2010-10-14 10:07:39 +02:00 |
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jal
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8c7ca79ef5
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Ignore transparent surfaces when floodlighting
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2010-10-13 16:26:28 +02:00 |
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Rudolf Polzer
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05b62ff70f
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warn on wrong -convert use, always allow .map input
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2010-10-09 21:54:55 +02:00 |
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