Rudolf Polzer
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c60d22dd26
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swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
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2012-02-09 10:40:48 +01:00 |
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Rudolf Polzer
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f4e45cb897
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option: -sRGBcolor (unused yet)
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2011-12-14 09:51:15 +01:00 |
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Rudolf Polzer
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e8f27310d6
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also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
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2011-10-29 16:33:46 +02:00 |
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Rudolf Polzer
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5c97bccbf6
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experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
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2011-10-21 17:25:09 +02:00 |
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Rudolf Polzer
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9aec6744f5
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(by LordHavoc) game_etut uses BSP format version 47 too
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2011-01-30 16:02:01 +01:00 |
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Rudolf Polzer
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23a825c1f1
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half lambert lighting by jal (option: -lightanglehl)
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2010-02-14 20:12:11 +01:00 |
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divverent
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0b6479c18b
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new modes for minimap: -black = black on transparent, -white = white on transparent, -gray = white on black
git-svn-id: svn://svn.icculus.org/netradiant/trunk@347 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-04-27 16:57:55 +00:00 |
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divverent
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1497c06cef
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allow not keeping aspect
git-svn-id: svn://svn.icculus.org/netradiant/trunk@345 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-04-27 15:03:55 +00:00 |
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divverent
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83ce35b16a
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make minimap parameters game dependent
git-svn-id: svn://svn.icculus.org/netradiant/trunk@344 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-04-27 14:58:50 +00:00 |
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divverent
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f560e2703b
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apply all of VorteX's changes except deviance (that one sucks :P)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
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2009-03-29 18:08:19 +00:00 |
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rpolzer
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107765f0e4
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initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
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2008-09-13 18:28:57 +00:00 |
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