Garux
45a38ae48e
* introduce globalWarningStream()
2018-03-15 01:18:16 +03:00
Garux
5bf0dd5243
q3map2: * buffered broadcast xml stream to dramatically increase compilation monitoring speed
2018-03-13 22:51:30 +03:00
Garux
a02c1312c4
try to increase precision of matrix transform vector operations
2018-03-08 16:57:47 +03:00
Garux
1b8fc11668
* fix filter structural filtering point entities for q1
2018-03-06 22:32:38 +03:00
Garux
0bf509dc1a
* fix: FBO creation was random
...
* disable MSAA with samples = 0, even if more is forced via driver
2018-03-05 13:48:48 +03:00
Garux
552d0ac083
bind * shift + n: brush texture reset + patch texture cap
2018-03-04 17:37:28 +03:00
Garux
2859ea7e9c
* Valve220: fix uninitialized texture buffer basis
2018-03-04 13:52:34 +03:00
Garux
658cbe45ba
* menu Brush->Copy/PasteFaceTexture: show contextual Copy/Paste commands (dependant on faces selected)
2018-03-04 12:46:45 +03:00
Garux
357beaa46d
* texbro: show all used textures on 'flush and reload shaders'
2018-03-03 15:05:30 +03:00
Garux
ef94020d67
* texbro tree: display only wad names + full paths as tooltips
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* texbro tree: do not try to load root of texture directories group
2018-03-03 13:08:18 +03:00
Garux
1d3094de94
use static boolean TextureBrowser::wads, clean the code
2018-03-02 19:19:29 +03:00
Garux
c182b48fee
do not render light radii in doom3 mode
2018-03-01 17:25:08 +03:00
Garux
74e101c7ba
* fix and improve light power adjusting by mouse drag
2018-03-01 17:02:17 +03:00
Garux
565f7fc6db
* Entity Inspector->smartedit: enable array, target, targetname, skin attribute types
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* Entity Inspector->smartedit: enable texture attribute type, add full shader path autocompletion
* fix lags, caused by texture entries autocompletion
2018-03-01 04:01:18 +03:00
Garux
286f784ecf
* Entity Inspector->smartedit->color chooser sets actual key, was always _color
2018-02-28 13:15:05 +03:00
Garux
5b226482b8
* Entity Inspector->smartedit angle(s), direction fields: add "set from camera view direction" button
2018-02-24 14:08:41 +03:00
Garux
eae7ac024a
clean namedentity, forward declarations, ostream_write
2018-02-22 18:56:53 +03:00
Garux
327fa13d54
add killconnect command only for mGameType=nexuiz (.game type="nexuiz"); was confusing bindlist readers
2018-02-21 17:15:10 +03:00
Garux
81cc314ff5
* support q1 liquids filtering with entities="quake" in .game
2018-02-21 14:58:41 +03:00
Garux
ad68a7232d
* toggle transform origin lock by clicking it
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* represent locked transform origin with special colours
2018-02-21 12:49:10 +03:00
Garux
062df0bc5f
fix AP texlock, handle scale 0 in different way
2018-02-20 16:08:44 +03:00
Garux
c878333c7b
* m2 in Surface Inspector->fit width/height = fit width/height, keep height/width
2018-02-19 17:28:05 +03:00
Garux
c1b9b17635
* do 'project from face' in face2face seamless function for parallel faces
2018-02-19 13:09:10 +03:00
Garux
1b673b1a76
refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
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* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux
feedf4919e
consider func_detail* in Map Info dialog
2018-02-18 20:56:18 +03:00
Garux
024e6bd667
fix possible typo in LoadMapFile primitives count report
2018-02-18 20:22:09 +03:00
Garux
86a8aec283
* turn SI->project texture radiobuttons to label and 3 buttons to save clicks
2018-02-18 18:52:44 +03:00
Garux
6ac153f2f0
3 decimals precision for SI->fit hopefully will be enough
2018-02-18 16:08:19 +03:00
Garux
9b6e1e3b9e
transform manipulator: add selected renderable lines last to get highlighted ones rendered on top in 2d
2018-02-18 16:03:16 +03:00
Garux
faae287567
* transform manipulator: add rotate transformation with handles in corner points
2018-02-16 13:47:58 +03:00
Garux
63afbecab6
* fix accidental negative rotation by rotate tool in camera, caused by low precision
2018-02-15 13:13:44 +03:00
Garux
15bb1280f6
add README.md
2018-02-08 21:54:01 +03:00
Garux
10c2444245
simplify msys2-Makefile.conf
2018-02-08 13:17:44 +03:00
Garux
6adf140175
add MSYS2 compiling instructions
2018-02-08 13:07:48 +03:00
Garux
5a545cec3b
add msys2-Makefile.conf
2018-02-08 03:48:31 +03:00
Garux
7c77e0faff
add INSTALL_DLLS build option
2018-02-08 03:47:32 +03:00
Garux
41da2918aa
fix shell script for installing DLLs on MSYS2
2018-02-08 03:46:36 +03:00
Garux
57dc5a5dc8
dll script: also copy required etc/fonts/fonts.conf
2018-02-08 01:41:30 +03:00
Garux
cdf9146b6d
omit --large-address-aware for win64 build
...
once again
2018-02-08 00:54:52 +03:00
Garux
42e6cf618c
new shell script for installing DLLs on MSYS2.
...
imported https://gitlab.com/void995/netradiant/commits/working_multithreading_on_windows
2018-02-08 00:09:46 +03:00
Garux
5aec9aec87
import 0d731a34d6
...
update COMPILING with instructions for Homebrew
2018-02-07 22:53:43 +03:00
Garux
6431cd63d1
import d9a21ba865
...
Update Quake2WorldPack source URL.
2018-02-07 22:48:05 +03:00
Garux
a2f818e94d
import 85332bd850
...
.gitignore, .cproject
2018-02-07 22:45:04 +03:00
Garux
22cba3641a
import c359b728f6
...
Try ~/.{prefix} on Apple OS X if /Library/Application Support/{prefix+1} fails.
2018-02-07 22:43:13 +03:00
Garux
814b1acafd
import af443b859d
...
Update Makefile to remove OSX build diretives. We build for OSX just like its Linux now. Those wishing to build the app bundle should use setup/apple/Makefile.
2018-02-07 22:38:11 +03:00
Garux
8c6ea03ea3
import 4c4bffc86c
...
Move osx directory from setup/data/osx to setup/apple.
2018-02-07 22:34:33 +03:00
Garux
7c5b3c249e
import 77c538c0c7
...
Eclipse .project files.
2018-02-07 22:27:59 +03:00
Garux
64934fcb7a
import bdd8d5af58
...
Add gitignore for target directory.
2018-02-07 22:26:21 +03:00
Garux
17ad4b41b9
import f16cac36d6
...
New Apple OS X application bundle based on work done for GtkRadiant 1.6.4. Produces a functioning application on Yosemite.
2018-02-07 22:24:46 +03:00
Garux
001cc8f306
import f9bd26c040
...
Kill old Radiant Apple skeleton.
2018-02-07 22:13:18 +03:00