* support q1 liquids filtering with entities="quake" in .game

This commit is contained in:
Garux 2018-02-21 14:58:41 +03:00
parent ad68a7232d
commit 81cc314ff5

View File

@ -1154,6 +1154,9 @@ filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
filter_face_shader_prefix g_filter_face_liquidsdir( "textures/liquids/" );
filter_brush_any_face g_filter_brush_liquidsdir( &g_filter_face_liquidsdir );
filter_face_shader_prefix g_filter_face_liquids_q1( "textures/*" ); // textures/*04water1
filter_brush_any_face g_filter_brush_liquids_q1( &g_filter_face_liquids_q1 );
filter_face_shader g_filter_face_hint( "textures/common/hint" );
filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
@ -1213,6 +1216,9 @@ void BrushFilters_construct(){
add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
}
else{
add_brush_filter( g_filter_brush_liquids_q1, EXCLUDE_LIQUIDS );
}
add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
}