* support q1 liquids filtering with entities="quake" in .game
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@ -1154,6 +1154,9 @@ filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
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filter_face_shader_prefix g_filter_face_liquidsdir( "textures/liquids/" );
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filter_brush_any_face g_filter_brush_liquidsdir( &g_filter_face_liquidsdir );
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filter_face_shader_prefix g_filter_face_liquids_q1( "textures/*" ); // textures/*04water1
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filter_brush_any_face g_filter_brush_liquids_q1( &g_filter_face_liquids_q1 );
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filter_face_shader g_filter_face_hint( "textures/common/hint" );
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filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
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@ -1213,6 +1216,9 @@ void BrushFilters_construct(){
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add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
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add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
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}
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else{
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add_brush_filter( g_filter_brush_liquids_q1, EXCLUDE_LIQUIDS );
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}
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add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
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add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
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}
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