* toggle transform origin lock by clicking it
* represent locked transform origin with special colours
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@ -3636,6 +3636,7 @@ class TransformOriginManipulator : public Manipulator {
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};
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TransformOriginTranslate m_translate;
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const bool& m_pivotIsCustom;
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RenderablePoint m_point;
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SelectableBool m_selectable;
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Selectable* m_selectable_prev_ptr;
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@ -3643,13 +3644,19 @@ class TransformOriginManipulator : public Manipulator {
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public:
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static Shader* m_state;
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TransformOriginManipulator( TransformOriginTranslatable& transformOriginTranslatable ) :
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TransformOriginManipulator( TransformOriginTranslatable& transformOriginTranslatable, const bool& pivotIsCustom ) :
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m_translate( transformOriginTranslatable ),
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m_pivotIsCustom( pivotIsCustom ),
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m_selectable_prev_ptr( 0 ) {
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}
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void UpdateColours() {
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m_point.setColour( colourSelected( g_colour_screen, m_selectable.isSelected() ) );
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m_point.setColour(
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m_selectable.isSelected()?
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m_pivotIsCustom? Colour4b( 255, 232, 0, 255 )
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: g_colour_selected
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: m_pivotIsCustom? Colour4b( 0, 125, 255, 255 )
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: g_colour_screen );
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}
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void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ) {
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@ -3830,7 +3837,7 @@ RadiantSelectionSystem() :
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m_rotate_manipulator( *this, 8, 64 ),
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m_scale_manipulator( *this, 0, 64 ),
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m_skew_manipulator( *this, *this, *this, *this, m_bounds, m_pivot2world, m_pivotIsCustom ),
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m_transformOrigin_manipulator( *this ),
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m_transformOrigin_manipulator( *this, m_pivotIsCustom ),
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m_pivotChanged( false ),
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m_pivot_moving( false ),
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m_pivotIsCustom( false ){
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@ -4669,7 +4676,7 @@ void RadiantSelectionSystem::freezeTransforms(){
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bool RadiantSelectionSystem::endMove(){
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if( m_transformOrigin_manipulator.isSelected() ){
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if( m_pivot2world == m_pivot2world_start ){
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m_pivotIsCustom = false;
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m_pivotIsCustom = !m_pivotIsCustom;
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pivotChanged();
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}
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return true;
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