Commit Graph

28 Commits

Author SHA1 Message Date
Garux a255fbd84e Q3map2:
* brush planes normals snap: +fix of vector-is-close-to-be-ON-axis case, was breaking slivers collisions, drawsurfs
	* alphamod scale: works now
clean shiftBspMain
2017-08-01 13:35:36 +03:00
Garux f73cc19a61 Q3map2:
* -clipdepth F, def 2, _clipdepth
	* fixed model autoclip (64u thick brushes/no collision at all in some cases)
	* pyramidal etc zillion (20!) of autoclip modes
	* removed stuctural caulk in models, was broken anyway

Radiant:

misc...
	* hollow: produces not intersecting brushes
2017-08-01 13:34:48 +03:00
Garux bf803dd851 Q3map2:
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
	* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
	* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
	* speedup patch to use fast sqrt at some points of light phase, where precision is not needed

Radiant:

binds...
	* paste to camera - shift+v (alt+v was leading to texBro-View menu)
2017-08-01 13:33:37 +03:00
Garux 9fed37bae0 Q3map2:
* native surfaceparm noob support (no -custinfoparms needed)
	* -noob in bsp phase: assign surfaceparm noob to all map surfaces
	* surfaceparm ob: skip assigning surfaceparm noob with -noob on that
	* farplane modes: radius+radius, origin2origin, exact (add r/o/e to the number to enable), < 0 works too
	* samples+filter - enabled again, makes sense
	* -vertexscale
	* fixed -novertex, (0..1) sets
	* quick q3map_novertexlight (?)
	* fixed _clone _ins _instance (_clonename)
	* -nolm - no lightmaps
	* ent keys aliases:_sa - shadeangle;_ss - samplesize
	* -shift N -shift X Y Z: shift whole map to some coords
	* more fogs (256) (ingame appearence lots of ones might be bugged due to engine arrangement, needs testing)
	* q3map_remapshader remaps anything fine, on all stages (effect is: postrenaming shader when things are have been done)
	* fixed 'unknown argument 1' at -lightanglehl
	* -nocmdline writting to worldspawn

Radiant:

binds...
	* wasd camera binds, c - deSelect, z - delete
	* ExpandSelectionToEntities - shift+e
	* make detail - alt+d
	* arbitrary rotation - shifr+r
	* arbitrary scale - ctrl+shift+s
misc...
	* fit width, fit height butts in surf inspector (for trims) (saves scales ratio)
	add old TODO with ideas
2017-08-01 13:26:50 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 4b642e822f totally unlimit entities 2011-10-17 06:53:42 +02:00
Rudolf Polzer 7db8ac9952 more warnings be gone 2011-06-05 19:43:21 +02:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
Rudolf Polzer c792ef6379 also fix the unhashed case 2010-11-19 06:43:29 +01:00
Rudolf Polzer 40292b11c8 minor fix for plane snapping 2010-11-19 06:41:58 +01:00
Rudolf Polzer 1b73f1f78b the decompiler now can convert .map files too 2010-10-09 19:28:19 +02:00
Rudolf Polzer 205771e916 initial code for converting .map to .map 2010-10-09 18:25:19 +02:00
rpolzer 5ec3a47e10 q3map2 is now waring free 2010-10-05 10:57:07 +02:00
divverent 12a8e70662 support "none" in the _celshader key
git-svn-id: svn://svn.icculus.org/netradiant/trunk@384 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-07-12 17:39:51 +00:00
divverent b5bff46ac3 try to fix FindFloatPlane bug
unlimit entity count


git-svn-id: svn://svn.icculus.org/netradiant/trunk@382 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-06-18 06:45:31 +00:00
divverent c379aae1d4 merge content and compile flags of all surfaces of a brush (experimental; fixes issues with not working detail brushes; please check for regressions)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@364 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-12 08:42:51 +00:00
divverent c005536caf _lightmapsamplesize entity key by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@359 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-05-01 10:45:24 +00:00
divverent 65fcedfc4c better shadeangle support by jal
git-svn-id: svn://svn.icculus.org/netradiant/trunk@355 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-29 15:27:46 +00:00
divverent d909e5b8c7 patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent 68a9e95faf fix two msvc compile errors
git-svn-id: svn://svn.icculus.org/netradiant/trunk@319 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-13 19:51:54 +00:00
divverent c3fb8e6e16 already apply some safe changes:
emitmetastats
_ls


git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent 4a5b039ba1 new argument -celshader, for cel shading without changing the .map file
git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent 6a04feabc5 try to eliminate MAX_MAP_PLANES limits
git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent 11323f121c remove two debug prints
git-svn-id: svn://svn.icculus.org/netradiant/trunk@151 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-06 06:57:49 +00:00
divverent 64d4a06eba new command: regroup entities.
Moves all selected brushes into the selected entity.
Usage:

- Select brush from entity
- Hit Ctrl-Alt-E
- Select some other brush
- Regroup

The other brush will get added to the entity.

- Select brush from entity
- Regroup

The brush will get removed from the entity, and moved to worldspawn.



git-svn-id: svn://svn.icculus.org/netradiant/trunk@147 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-02 08:40:46 +00:00
divverent c75784be71 if an origin brush exists, ALSO take into account the "origin" key (add the two)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00