Garux
7a755dc56c
actualize Shader Manual version
2023-05-15 23:36:18 +06:00
Garux
f9bc21ab12
* -lessbrushes switch: less brushes when decompiling Q1, HL maps at the expense of texturing
2023-01-18 21:36:11 +06:00
Garux
8565682f07
consider nodraw shaders in fog direction deduction
2022-10-30 10:00:42 +03:00
Garux
9d3d204018
Qt
2022-10-27 09:10:31 +03:00
Garux
41d37cf57d
* skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color]
...
horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from.
Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere.
sample_color: Default = 1: sample color of each individual light from skybox images, if they are present.
0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage.
* q3map_skylight may be used multiple times in a single shader
2022-01-09 16:50:04 +03:00
Garux
e913469e30
tweak shader docs
2021-12-11 02:33:59 +03:00
Garux
2f3d24a1f6
fix shader manual: animmap frequency, tcmod scale
2021-12-09 22:51:41 +03:00
Garux
f02f3bff31
fix help
2021-11-14 20:19:08 +03:00
Garux
b474073ebe
misc_model _skin/skin key: handle both DP and Q3 naming conventions
...
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux
76017a8ce3
unify angles key reading
2021-11-08 21:39:38 +03:00
Garux
484c63ae4a
tweak Complete_list_of_entity_keys
2021-11-08 20:03:21 +03:00
Garux
d4ba9c3bfc
tweak docs
2021-11-08 11:28:00 +03:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
a719e012fe
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
...
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
2021-10-13 22:50:43 +03:00
Garux
2602c48a18
fix docs
2021-10-06 10:48:00 +03:00
Garux
a0e79e8ecd
refactor autopk3
...
unlimit list sizes
* -pk3, -repack: support multiple bsp files input by command line
2021-10-02 19:13:28 +03:00
Garux
ff07c6e244
* -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
...
* -skipflags: while -useflagnames, skip unknown flag names
2021-09-29 19:48:27 +03:00
Garux
ca09e63932
add more undocumented switches
2021-09-28 20:20:48 +03:00
Garux
70b711c4cf
* synchronize -help, html help and actually available command line arguments
2021-09-28 19:23:47 +03:00
Garux
29ba8c4876
refactor command line arguments parsing
2021-09-19 11:58:00 +03:00
Garux
e22e6169c9
* -fs_basegame gamename: Overrides default game directory name (e.g. Q3A uses 'baseq3', OpenArena 'baseoa', so -game quake3 -fs_basegame baseoa for OA )
2021-09-16 15:26:55 +03:00
Garux
160c1d33db
remove -texrange business (assuming it's not relevant for decades)
...
optimize -meta (shave off 1/3 in worst case)
2021-08-27 12:18:56 +03:00
Garux
da55e8cbb4
* ctrl + m3/drag: also paste texture seamlessly from brush face to patch and vice versa, when face edje is adjacent to patch edje
2021-07-02 17:16:50 +03:00
Garux
6c00419653
fix spelling
2021-05-24 20:23:09 +03:00
Garux
1d4424f4c6
minor tweaks
2021-03-12 01:17:01 +03:00
Garux
fe5c0879b4
remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
2021-01-20 12:48:10 +03:00
Garux
89d5084c91
docs: shaderManual: note working block comments
2020-05-04 11:22:05 +03:00
Garux
47942140df
docs: shaderManual: fix cull parm info (front doesn't exist, back shows back)
2020-05-04 11:21:20 +03:00
Garux
ee18e263b7
docs: shaderManual: remove unsupported qer_nocarve
2020-05-04 11:19:40 +03:00
Garux
aca367b608
docs: shaderManual: fix typos, remove line duplicate, fix q3map_dotproduct2 example shader, fix q3map_cloneShader description, fix exactVertex description
2020-05-03 12:17:31 +03:00
Garux
97fe823fc1
docs: add original shaderManual
2020-05-03 12:05:38 +03:00
Garux
b61b65da10
docs: correct mbspc.html
2020-05-03 12:03:48 +03:00
Garux
0dd0859dd3
docs: add new feature to mbspc.html
2020-05-03 12:02:10 +03:00
Garux
7fca3904a5
docs: add original mbspc.html
2020-05-03 12:00:53 +03:00
Garux
19921775fc
docs: add NetRadiant specific docs
2020-05-03 11:58:25 +03:00
Garux
6944f84bba
docs: add Blendmodes_cheatsheet.jpg
2020-05-03 11:54:35 +03:00
Garux
88e24f9f05
docs: add fsr_readme.txt
2020-05-03 11:53:25 +03:00
Garux
08eff5dd1e
docs: add mouse shortcuts.txt
2020-05-03 11:52:21 +03:00
Garux
b017c473e8
Radiant:
...
menus...
* help+: Blendmodes cheatsheet
misc...
* fix treemodel Clang compilation
* fix: 1x1 textures crash and appearence
* fix of: create func static in non doom3 gametype = group entity w/o objects
* merged tex bro textures borders; stipple indicates shaders
* realigned tex bro text, so one doesn't collide with textures borders
* fix of texture focusing in tex bro
* grayscale RLE TGA support
* unsupported Doom 3 entity keys: popup->log warning
* patch inspector: +flip texture buttons
* disabled texture lock by default (confuses novices, suddenly)
* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
ailmenki
f9b95d6488
Add help link to Xonotic wiki.
2010-12-20 21:38:10 +01:00
Rudolf Polzer
7dd945e36a
changes from OSXnetradiant
2010-03-28 19:14:14 +02:00