This commit is contained in:
Garux 2021-10-06 10:48:00 +03:00
parent 44ced506e3
commit 2602c48a18
2 changed files with 4 additions and 3 deletions

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@ -89,7 +89,7 @@ build:
- Typical developer's build:
make MAKEFILE_CONF=msys2-Makefile.conf DEPENDENCIES_CHECK=off DOWNLOAD_GAMEPACKS=no INSTALL_DLLS=no BUILD=debug RADIANT_ABOUTMSG="NetRadiant custom dev build" -j$(nproc)
run:
- in the "install" directory, double click netradiant.exe
- in the "install" directory, double click radiant.exe
Win32 (using MinGW)
@ -115,6 +115,6 @@ build:
- make MAKEFILE_CONF=mingw-Makefile.conf
run:
- in the "install" directory, double click netradiant.exe
- in the "install" directory, double click radiant.exe
- if you get a DLL not found error, copy the DLL from either c:\mingw\bin or
from c:\mingw\msys\1.0\bin to the "install" directory

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@ -231,7 +231,8 @@ textures/obsidian_video/intro
<dt>GL_ZERO</dt><dd>This is the value 0. When multiplied by the destination, all RGB data in the destination becomes zero (essentially black).</dd>
<dt>GL_SRC_COLOR</dt><dd>This is the value of color data currently in the source (which is the texture being manipulated here).</dd>
<dt>GL_ONE_MINUS_SRC_COLOR</dt><dd>This is the value of color data currently in source, but subtracted from one (i.e. inverted).</dd>
<dt>GL_SRC_ALPHA</dt><dd>The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (four a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.v GL_ONE_MINUS_SRC_ALPHA This is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A).</dd>
<dt>GL_SRC_ALPHA</dt><dd>The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (for a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.</dd>
<dt>GL_ONE_MINUS_SRC_ALPHA</dt><dd>This is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A)</dd>
</dl>
<h3>Doing the Math: The Final Result</h3>