diff --git a/COMPILING b/COMPILING
index dc39659e..215c5eef 100644
--- a/COMPILING
+++ b/COMPILING
@@ -89,7 +89,7 @@ build:
- Typical developer's build:
make MAKEFILE_CONF=msys2-Makefile.conf DEPENDENCIES_CHECK=off DOWNLOAD_GAMEPACKS=no INSTALL_DLLS=no BUILD=debug RADIANT_ABOUTMSG="NetRadiant custom dev build" -j$(nproc)
run:
-- in the "install" directory, double click netradiant.exe
+- in the "install" directory, double click radiant.exe
Win32 (using MinGW)
@@ -115,6 +115,6 @@ build:
- make MAKEFILE_CONF=mingw-Makefile.conf
run:
-- in the "install" directory, double click netradiant.exe
+- in the "install" directory, double click radiant.exe
- if you get a DLL not found error, copy the DLL from either c:\mingw\bin or
from c:\mingw\msys\1.0\bin to the "install" directory
diff --git a/docs/shaderManual/stage-directives.html b/docs/shaderManual/stage-directives.html
index c2dd3ae9..1ae169c9 100644
--- a/docs/shaderManual/stage-directives.html
+++ b/docs/shaderManual/stage-directives.html
@@ -231,7 +231,8 @@ textures/obsidian_video/intro
GL_ZEROThis is the value 0. When multiplied by the destination, all RGB data in the destination becomes zero (essentially black).
GL_SRC_COLORThis is the value of color data currently in the source (which is the texture being manipulated here).
GL_ONE_MINUS_SRC_COLORThis is the value of color data currently in source, but subtracted from one (i.e. inverted).
- GL_SRC_ALPHAThe TGA file being used for the source data must have an alpha channel in addition to its RGB channels (four a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.v GL_ONE_MINUS_SRC_ALPHA This is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A).
+ GL_SRC_ALPHAThe TGA file being used for the source data must have an alpha channel in addition to its RGB channels (for a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.
+ GL_ONE_MINUS_SRC_ALPHAThis is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A)
Doing the Math: The Final Result