diff --git a/COMPILING b/COMPILING index dc39659e..215c5eef 100644 --- a/COMPILING +++ b/COMPILING @@ -89,7 +89,7 @@ build: - Typical developer's build: make MAKEFILE_CONF=msys2-Makefile.conf DEPENDENCIES_CHECK=off DOWNLOAD_GAMEPACKS=no INSTALL_DLLS=no BUILD=debug RADIANT_ABOUTMSG="NetRadiant custom dev build" -j$(nproc) run: -- in the "install" directory, double click netradiant.exe +- in the "install" directory, double click radiant.exe Win32 (using MinGW) @@ -115,6 +115,6 @@ build: - make MAKEFILE_CONF=mingw-Makefile.conf run: -- in the "install" directory, double click netradiant.exe +- in the "install" directory, double click radiant.exe - if you get a DLL not found error, copy the DLL from either c:\mingw\bin or from c:\mingw\msys\1.0\bin to the "install" directory diff --git a/docs/shaderManual/stage-directives.html b/docs/shaderManual/stage-directives.html index c2dd3ae9..1ae169c9 100644 --- a/docs/shaderManual/stage-directives.html +++ b/docs/shaderManual/stage-directives.html @@ -231,7 +231,8 @@ textures/obsidian_video/intro
GL_ZERO
This is the value 0. When multiplied by the destination, all RGB data in the destination becomes zero (essentially black).
GL_SRC_COLOR
This is the value of color data currently in the source (which is the texture being manipulated here).
GL_ONE_MINUS_SRC_COLOR
This is the value of color data currently in source, but subtracted from one (i.e. inverted).
-
GL_SRC_ALPHA
The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (four a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.v GL_ONE_MINUS_SRC_ALPHA This is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A).
+
GL_SRC_ALPHA
The TGA file being used for the source data must have an alpha channel in addition to its RGB channels (for a total of four channels). The alpha channel is an 8-bit black and white only channel. An entirely white alpha channel will not darken the source.
+
GL_ONE_MINUS_SRC_ALPHA
This is the same as GL_SRC_ALPHA except that the value in the alpha channel is inverted by subtracting it from one. (i.e. A=1.0 - SRC.A)

Doing the Math: The Final Result