docs: correct mbspc.html
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@ -39,9 +39,6 @@ with MBSPC:
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<li>
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convert BSP files to editable MAP format
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</li>
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<li>
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update the entity list in a BSP file
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</li>
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<li>
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extract the entity list from a BSP file to a text file (new)
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</li>
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@ -95,15 +92,15 @@ List of options recognized by MBSPC:
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<tt>
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option argument explanation output
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---------------------------------------------------------------------------------------
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entlist file.bsp extract entity list file.ent
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onlyents file.bsp update entity list from file.ent(*) file.bsp
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texinfo file.bsp extract texture list file.txi
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bsp2map file.bsp create MAP from BSP file.map
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bsp2map220 file.bsp create Valve 220 MAP from BSP file.map
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bsp2aas file.bsp create AAS from BSP file.aas
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reach file.bsp compute reachability and clusters file.aas
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cluster file.aas compute clusters file.aas
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aasopt file.aas optimize aas file file.aas
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aasinfo file.aas show AAS file info
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entlist file.bsp extract entity list file.ent
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texinfo file.bsp extract texture list file.txi
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---------------------------------------------------------------------------------------
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output output-path set output path
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threads N set number of threads to N
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@ -112,20 +109,16 @@ List of options recognized by MBSPC:
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---------------------------------------------------------------------------------------
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optimize enable optimization
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breadthfirst breadth first bsp building
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capsule use spherical collision model
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nobrushmerge don't merge brushes
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freetree free the bsp tree
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nocsg disables brush chopping
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noliquids don't write liquids to map
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forcesidesvisible force all sides to be visible
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grapplereach calculate grapple reachabilities
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</tt>
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</pre>
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<p>
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(*) The '.ent' file must exist! You can make one using the '-entlist'
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option. The '.ent' file can be edited by using a text editor (e.g. you
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may change entity types and coordinates) as long as the format of entity
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specifications remains valid.
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<p>
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Several metacharacter may be used in the paths of the input file:
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@ -158,8 +151,7 @@ with the name 'maps' outside the .pk3 file.
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<p>
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If an AAS file is already available for a BSP file and you ONLY change
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the entities inside this BSP file (using the map editor or MBSPC with the
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'-onlyents' option) then you only have to recalculate the reachabilities.
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the entities inside this BSP file then you only have to recalculate the reachabilities.
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This way you can move items, platforms etc. around without the need to
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recalculate the whole AAS file which can save quite some compile time.
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You can recalculate the reachabilities as follows:
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