From b61b65da10272f3654e2591bc827420554556ce6 Mon Sep 17 00:00:00 2001 From: Garux Date: Sun, 3 May 2020 12:03:48 +0300 Subject: [PATCH] docs: correct mbspc.html --- docs/mbspc.html | 20 ++++++-------------- 1 file changed, 6 insertions(+), 14 deletions(-) diff --git a/docs/mbspc.html b/docs/mbspc.html index a2a9577e..c8b0df25 100644 --- a/docs/mbspc.html +++ b/docs/mbspc.html @@ -39,9 +39,6 @@ with MBSPC:
  • convert BSP files to editable MAP format
  • -
  • - update the entity list in a BSP file -
  • extract the entity list from a BSP file to a text file (new)
  • @@ -95,15 +92,15 @@ List of options recognized by MBSPC: option argument explanation output --------------------------------------------------------------------------------------- - entlist file.bsp extract entity list file.ent - onlyents file.bsp update entity list from file.ent(*) file.bsp - texinfo file.bsp extract texture list file.txi bsp2map file.bsp create MAP from BSP file.map bsp2map220 file.bsp create Valve 220 MAP from BSP file.map bsp2aas file.bsp create AAS from BSP file.aas reach file.bsp compute reachability and clusters file.aas cluster file.aas compute clusters file.aas aasopt file.aas optimize aas file file.aas + aasinfo file.aas show AAS file info + entlist file.bsp extract entity list file.ent + texinfo file.bsp extract texture list file.txi --------------------------------------------------------------------------------------- output output-path set output path threads N set number of threads to N @@ -112,20 +109,16 @@ List of options recognized by MBSPC: --------------------------------------------------------------------------------------- optimize enable optimization breadthfirst breadth first bsp building + capsule use spherical collision model nobrushmerge don't merge brushes freetree free the bsp tree nocsg disables brush chopping noliquids don't write liquids to map forcesidesvisible force all sides to be visible + grapplereach calculate grapple reachabilities -

    -(*) The '.ent' file must exist! You can make one using the '-entlist' -option. The '.ent' file can be edited by using a text editor (e.g. you -may change entity types and coordinates) as long as the format of entity -specifications remains valid. -

    Several metacharacter may be used in the paths of the input file: @@ -158,8 +151,7 @@ with the name 'maps' outside the .pk3 file.

    If an AAS file is already available for a BSP file and you ONLY change -the entities inside this BSP file (using the map editor or MBSPC with the -'-onlyents' option) then you only have to recalculate the reachabilities. +the entities inside this BSP file then you only have to recalculate the reachabilities. This way you can move items, platforms etc. around without the need to recalculate the whole AAS file which can save quite some compile time. You can recalculate the reachabilities as follows: