Garux
87a3682c46
-scale: fix bspNodes & bspLeafs precision
2022-07-10 18:54:46 +03:00
Garux
86def027b1
Merge pull request #103 from Aciz/fix-arch-build
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Fix build on Arch
2022-05-28 23:05:11 +03:00
Aciz
2d156a33af
Fix build on Arch
2022-05-24 15:22:31 +03:00
Garux
eed75b004b
Merge branch 'master' of https://github.com/Garux/netradiant-custom
2022-04-09 21:30:08 +03:00
Garux
88d1777f0f
fix pyramidal autoclip (was providing wrong reference points)
2022-04-04 19:43:25 +03:00
Garux
aef8dcc54e
Merge pull request #97 from KG7x/master
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Add manual 'workflow_dispatch' and fix compile with latest 2022 Windows server
2022-03-18 19:10:48 +03:00
KG7x
5569544508
Merge branch 'Garux:master' into master
2022-03-18 19:05:05 +03:00
Garux
3844bd9029
fix map snapshot file path
2022-03-18 12:59:13 +03:00
KG7x
63a4d9b0d1
Update build.yml
2022-03-08 13:19:30 +03:00
Garux
62fd974b7a
Merge branch 'master' of https://github.com/Garux/netradiant-custom
2022-02-12 01:32:06 +03:00
Garux
42255b479c
Merge pull request #89 from KG7x/master
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autobuild: include hidden files
2022-01-22 19:54:26 +03:00
KG7x
80fccf6dd9
autobuild: include hidden files
2022-01-22 19:31:56 +03:00
Garux
e71fb2f280
Merge pull request #86 from KG7x/master
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Add autobuild
2022-01-09 22:22:42 +03:00
KG7x
1d65811d8f
Add autobuild
2022-01-09 21:58:30 +03:00
Garux
41d37cf57d
* skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color]
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horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from.
Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere.
sample_color: Default = 1: sample color of each individual light from skybox images, if they are present.
0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage.
* q3map_skylight may be used multiple times in a single shader
2022-01-09 16:50:04 +03:00
Garux
be6126ce28
fix crash introduced in 977781a621
2021-12-30 19:57:37 +03:00
Garux
ea21eee225
fix 1bd3e7ae18
2021-12-23 17:23:57 +03:00
Garux
5398cde0db
fix uninitialized value use in IlluminateRawLightmap
2021-12-21 13:48:33 +03:00
Garux
19664b6bca
fix -debugorigin crash in IlluminateVertexes
2021-12-21 13:20:41 +03:00
Garux
f739e53eab
* add Inter-Quake Model (IQM) support (via assimp)
2021-12-18 17:21:45 +03:00
Garux
e1be2c5620
fix assimp build
2021-12-17 09:48:49 +03:00
Garux
cbde9574fb
update assimp
2021-12-17 09:47:12 +03:00
Garux
1bd3e7ae18
* model shader paths guessings: use material names, starting with textures/ or models/ as is
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so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
Garux
d888d2622d
use sensible floodlightIntensity default, so -floodlight is usable
2021-12-11 02:34:34 +03:00
Garux
e913469e30
tweak shader docs
2021-12-11 02:33:59 +03:00
Garux
2f3d24a1f6
fix shader manual: animmap frequency, tcmod scale
2021-12-09 22:51:41 +03:00
Garux
b11c5d7da8
* add grid sizes 512, 1024
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#52
2021-12-09 22:50:17 +03:00
Garux
58b440b6aa
* fix: don't increment target/names on file.import
2021-12-08 13:40:28 +03:00
Garux
bf3f194cff
* cloneSelected, cloneSelectedMakeUnique: select cloned stuff (was preserving original selected)
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important for cloneSelectedMakeUnique usability and when objects order in .map matters
2021-11-24 23:49:46 +03:00
Garux
1f7d0250b0
* fix: don't rename target/names without numeric suffix on paste to non clashing namespace
2021-11-24 18:00:37 +03:00
Garux
e62483970f
double precision clipper points
2021-11-23 16:33:16 +03:00
Garux
f366f6cc6e
double precision plane points in _QERFaceData
2021-11-23 15:11:43 +03:00
Garux
6c129e546f
store winding points in double precision
2021-11-23 14:48:00 +03:00
Garux
af14a811af
disable quantiseFloating of brush plane points (why was this needed?)
2021-11-23 14:47:03 +03:00
Garux
241d2571d0
list known supported games in readme.md
2021-11-22 12:46:56 +03:00
Garux
86ba294cf4
replace enums use for compile time constants
2021-11-22 12:29:43 +03:00
Garux
7be3cbda79
refactor PatchEdgeIter, Patch_getClosestTriangle
2021-11-22 12:27:55 +03:00
Garux
cf8e0e1501
handle more cases in seamless patch<>brush tex paste
2021-11-16 00:38:47 +03:00
Garux
ee06831f97
Optional grid color scheme to fit the Adwaita Dark GTK theme
2021-11-15 01:59:23 +03:00
Garux
dd6e4b3091
Remove RTLD_DEEPBIND
2021-11-14 21:16:58 +03:00
Garux
f02f3bff31
fix help
2021-11-14 20:19:08 +03:00
Garux
cbe024d507
etut default gamma
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import 52ee126932
2021-11-14 19:32:43 +03:00
Garux
8928a4aee8
[q3map2] dæmon engine expects model space deluxe maps
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import https://gitlab.com/xonotic/netradiant/-/merge_requests/40
import c847e41def
q3map2/games: fix quakelive home path
import 85349c5529
2021-11-14 10:13:10 +03:00
Garux
150c3027b0
fix colormod broken in 977781a621
2021-11-13 18:26:12 +03:00
Garux
6c2d7767cf
fix includes
2021-11-12 19:12:16 +03:00
Garux
c203b26a2d
update download-gamepacks.sh
2021-11-12 18:57:13 +03:00
Garux
7d8008a54e
use gamepacks/ subfolder for gamepacks for cleaner editor's folder structure
2021-11-11 19:25:04 +03:00
Garux
34375ddd38
move h2data binary out of subfolder
2021-11-11 19:23:31 +03:00
Garux
b474073ebe
misc_model _skin/skin key: handle both DP and Q3 naming conventions
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disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux
76017a8ce3
unify angles key reading
2021-11-08 21:39:38 +03:00