Commit Graph

514 Commits

Author SHA1 Message Date
Garux 658819cfac support https in help menu 2020-02-29 05:12:38 +03:00
Garux 097a662814 * preferences->Grid->Max grid coordinate: how much big grid to render (visual aid for games with small world)
known minor issues:
preference change to smaller value doesn't trigger 2d view origin, scale constraints evaluation (ok after doing manually)
preference change during region mode resets grid region size
2020-02-27 21:03:04 +03:00
Garux 9304e9bfa5 bigger default grid spacing 2020-02-25 19:21:14 +03:00
Garux 94a6cc9cda lower default camera fov 2020-02-25 19:01:48 +03:00
Garux abcc47ad64 more csg tool refactoring 2020-02-24 21:44:20 +03:00
Garux 53676dcf31 * csg tool: +faces face specification mode (only process selected faces)
* csg tool: also process unselected brushes with selected faces
2020-02-24 21:43:27 +03:00
Thomas Debesse 07a06b5b89 * ctrl + alt + m1: extrude pointed faces of selected brushes and selected faces inside/outside
* improve alt + m1 resizing camera for slanted faces
2020-02-22 04:14:45 +03:00
wongit df7d260538 fix for spawnflags toolstips now showing when bits are skipped
(undefined)
2020-02-21 22:03:20 +00:00
Garux 37ae7f0794 * support Quake3 and Quake in -gamedetect (autodetects by availability of "baseq3/pak0.pk3" and "id1/pak0.pak" in folders prior to radiant's) 2020-01-28 19:38:03 +03:00
Garux 34e9b522b7 * shader editor: support files with crlf line feeds in linux
preserve line feeds on saving
			indicate 'modified' state by save button and window name
			view shaders from packs too (read only)
			refactor
2019-11-09 15:13:59 +03:00
Garux bad1a965c0 fix shader editor text length and offset in linux 2019-11-06 13:02:24 +03:00
Garux b9d846ac32 build menu.customize: clear ... placeholder string on the "editing-started" signal 2019-11-03 23:51:22 +03:00
Garux e849c95216 * build menu.customize: ctrl + c / ctrl + insert = copy, ctrl + v / shift + insert = paste build presets and command lines 2019-10-09 15:05:13 +03:00
Garux 4809f1a27a * build menu.customize: show placeholder string in entries for creation of new ones 2019-10-08 23:42:13 +03:00
Garux 05d7db4e3e don't append excess slash to g_qeglobals.m_userGamePath 2019-09-12 20:21:24 +03:00
Garux a834981d53 binds... * shift + }/{: CameraModeNext/Prev 2019-09-08 18:28:48 +03:00
Garux 4ebfc1dcac refactor template class LatchedValue use
make m_sGameFile LatchedValue
fix odd prompt to restart after game change via global preferences dialog + OK in local preferences
sort games list alphabetically by .game file name
2019-09-07 23:04:10 +03:00
Garux 1a18246a1f * suggest to automatically restart editor on change of preferences, which require this
* suggest to restart after selected game preference change
import of https://gitlab.com/xonotic/netradiant/merge_requests/141 e2f605b12f
2019-09-06 11:22:28 +03:00
Garux 6c9870f941 * workaround gamma bug in 2D views and texture browser with fresh nvidia drivers 2019-08-31 12:22:47 +03:00
Garux 6e42edd1cb * calculate fov against max of 3D viewport width, height for consistency 2019-08-31 11:30:29 +03:00
Garux 3bb51ba6b9 * fix invisible radiant with floating 3D camera window hidden in non floating layout 2019-08-30 12:30:16 +03:00
Garux fb773e2bcb tweak XYWnd code 2019-08-30 00:54:53 +03:00
Garux 1e0f7ba781 tweak VIEWTYPE related code 2019-08-29 00:41:40 +03:00
Garux 15cf9d0b55 * focus all 2D views on map load, selection by q3map2, NextLeakSpot, selection by brush/entity number 2019-08-24 01:12:01 +03:00
Garux 446e1148a5 * prevent runouts of 2D views from grid area 2019-08-23 23:38:29 +03:00
Garux 154b5f3619 shorten XYWnd::ZoomIn() / Out logic
fix odd wxywnd updates on zoom out of scale bounds
2019-08-23 20:32:28 +03:00
Garux 4e82cdf2f4 shorten code 2019-08-23 19:21:39 +03:00
Garux da7c72547b remove MIN use 2019-08-23 14:57:34 +03:00
Garux 49d1c98d81 * disable overlay front buffer rendering hack in 3D camera and completely in 64bit builds
* render 2D crosshair, as overlay, update it during manipulations
	* fix active 2D view outline rendering in 2x2 layout
2019-08-23 13:06:16 +03:00
Garux 9c908392b9 fix warnings and error 2019-07-06 14:35:20 +03:00
Garux 04b4f5fb1d simplify TextureBrowser Texture_Draw() 2019-07-05 19:30:43 +03:00
Garux 58b786d6e6 * fix face centroids of small faces at big coordinates in 64 bit
(explicitly cast to double, which likely happens implicitly in 32 bit)
2019-07-05 19:27:00 +03:00
Garux 2426697f65 UV Tool: add patch support
patch controls move modifiers: shift = only move along the axis with the biggest move, ctrl = snap hard to grid and povit lines
fix a couple of Patch::Calculate_AvgNormal() and Patch::NaturalTexture() problems
2019-06-10 15:17:57 +03:00
Garux 684187c4ec fix clipping whole brush by clipper after 3ce07bb310
fix rotate manipulator selection after aa99f4d254
2019-06-01 19:25:01 +03:00
Garux aa99f4d254 * UV Tool (edit texture alignment of selected face) modifiers:
pivot control point and lines: ctrl = snap hard to face vertices and grid
		grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
		scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
		alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
		texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
		rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
2019-05-19 10:30:44 +03:00
Garux 3ce07bb310 change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
to be consistent over the related code
to omit points swap there and there
2019-05-01 12:38:58 +03:00
Garux 71c63fbdc6 * fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
refactor math functions
2019-04-28 20:54:29 +03:00
Garux b9a43074f0 fix wrong alpha after negative float to byte conversion in RenderableCamWorkzone 2019-04-24 01:08:51 +03:00
Garux 8d1015c7c8 make RenderTextLabel OpenGLRenderable
render CamDrawSize in uniform way
2019-04-23 14:02:13 +03:00
Garux 58eb6e61d2 simplify RENDER_TEXT logic
class RenderTextLabel for text rendering
* consider texture alpha channel during rendering of shaders with qer_trans
2019-04-23 11:31:52 +03:00
Garux 4bc399fe56 optimize RenderableCamWorkzone 2019-04-17 13:57:59 +03:00
Garux f45f759b43 * bigger components handles
* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
2019-04-16 00:07:50 +03:00
Garux eff4d4224c use hardcoded opengl font names in windows only 2019-04-12 20:54:23 +03:00
Garux bfc66aa6af * prevent resizing brushes to zero volume by faces drag, try to stop at minimal configuration 2019-04-04 17:34:08 +03:00
Garux 2ef794539c * fix sloped brushes evaluation at big coordinates (aka disappearing faces and brushes)
add windingTestInfinity() to bruteforce test maxWorldCoord's multiplier, lending reliable winding infinity
experimental Winding_createInfinite() percision improvements, borrowed from q3map2's BaseWindingForPlaneAccu()
2019-04-02 00:17:26 +03:00
Garux 429eae54de * fix precision of brush vertex editing and wrap merge 2019-04-01 23:50:35 +03:00
Garux 213b680a3c * region XY: only deselect excluded objects for convenience 2019-03-24 23:05:14 +03:00
Garux 12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux fd0f0e0a6f minor optimization 2019-03-19 16:45:26 +03:00
Garux 0aa711ef74 better move amount measurement logic for m2 = texbro scroll or tags condition 2019-03-14 21:19:15 +03:00