Garux
4b26129c47
minor tweaks
2024-02-03 17:34:58 +06:00
Thomas Debesse
2c947b7e95
q3map2/light: introduce -nobouncestore
...
when storing computed lightmap on each bounce, user can interrupt compilation and
get working files, but it spends allocation time (which is slow and single-threaded
with this option, user can decide to only allocate lightmaps on the very final
bounce, it means it can't be interrupted, but it can save a lot of time
2023-08-18 15:10:59 +06:00
Garux
d1610b49ff
move Timer class to header, use it in q3map2
2021-11-04 17:25:04 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
2b59253b26
wrap bit flags operations
2021-10-28 14:39:58 +03:00
Garux
0c390241c8
fix formatting
2021-10-26 18:16:24 +03:00
Garux
f5b2653b0d
add automatic MemBuffer storage for file loading routines
2021-10-17 23:10:02 +03:00
Garux
d1ccdb0fcf
std::vector<bspDrawVert_t> yDrawVerts
2021-09-27 21:50:46 +03:00
Garux
efa324ebe6
remove unused stuff
2021-09-27 15:12:53 +03:00
Garux
4642753564
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
Garux
c58bd839da
std::vector<bspDrawVert_t> bspDrawVerts
2021-09-26 21:41:46 +03:00
Garux
e4d6e63e91
std::vector<byte> bspLightBytes
2021-09-25 19:16:25 +03:00
Garux
6066fe2cc2
std::vector<int> bspLeafSurfaces
2021-09-24 16:16:02 +03:00
Garux
76d2b565b3
std::vector<bspLeaf_t> bspLeafs
2021-09-24 15:25:58 +03:00
Garux
58911934e0
std::vector<bspShader_t> bspShaders
2021-09-24 13:39:04 +03:00
Garux
6e2fc92576
std::vector<bspModel_t> bspModels
2021-09-24 12:11:11 +03:00
Garux
29ba8c4876
refactor command line arguments parsing
2021-09-19 11:58:00 +03:00
Garux
dbeb2d0718
rename game -> g_game
2021-09-13 18:49:09 +03:00
Garux
68b8d7d5dc
refactor game configs: using class inheritance to avoid massive duplication
2021-09-13 16:11:01 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
1d4424f4c6
minor tweaks
2021-03-12 01:17:01 +03:00
Garux
1144be0881
add BasicVector3 uniform constructor
2021-03-11 19:14:07 +03:00
Garux
0737e962de
use std::sort instead of qsort
2021-03-09 20:09:08 +03:00
Garux
293fab0ffb
manage color-to-byte conversions
2021-03-05 13:37:56 +03:00
Garux
902fb46938
random tweaks
2021-03-04 16:11:00 +03:00
Garux
f9a424b6c8
more c++
2021-03-02 22:01:09 +03:00
Garux
9857bb955b
more c++ math
2021-02-26 01:10:51 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
ba497e4139
SafeOpenWrite, SafeOpenRead funcs use
2021-02-09 18:05:06 +03:00
Garux
99a5ef0416
refactor entity key values routines
2021-01-30 16:23:31 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
62a0ae5623
prevent string overflows
2021-01-26 22:31:19 +03:00
Garux
bdfd864670
refactor enums
...
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux
13524d59ef
fix the build
2021-01-16 15:10:59 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00