std::vector<bspDrawVert_t> yDrawVerts
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@ -550,12 +550,8 @@ void CreateSurfaceLights( void ){
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*/
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void SetEntityOrigins( void ){
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int j, k, f;
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/* ydnar: copy drawverts into private storage for nefarious purposes */
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yDrawVerts = safe_malloc( bspDrawVerts.size() * sizeof( bspDrawVert_t ) );
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memcpy( yDrawVerts, bspDrawVerts.data(), bspDrawVerts.size() * sizeof( bspDrawVert_t ) );
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yDrawVerts = bspDrawVerts;
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/* set the entity origins */
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for ( const auto& e : entities )
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@ -575,16 +571,15 @@ void SetEntityOrigins( void ){
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}
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/* set origin for all surfaces for this model */
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for ( j = 0; j < dm.numBSPSurfaces; j++ )
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for ( int j = 0; j < dm.numBSPSurfaces; j++ )
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{
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/* get drawsurf */
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const bspDrawSurface_t& ds = bspDrawSurfaces[ dm.firstBSPSurface + j ];
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/* set its verts */
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for ( k = 0; k < ds.numVerts; k++ )
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for ( int k = 0; k < ds.numVerts; k++ )
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{
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f = ds.firstVert + k;
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yDrawVerts[ f ].xyz = origin + bspDrawVerts[ f ].xyz;
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yDrawVerts[ ds.firstVert + k ].xyz += origin;
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}
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}
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}
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@ -974,7 +974,7 @@ void MapRawLightmap( int rawLightmapNum ){
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{
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case MST_PLANAR:
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/* get verts */
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verts = yDrawVerts + ds->firstVert;
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verts = &yDrawVerts[ ds->firstVert ];
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/* map the triangles */
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for ( mapNonAxial = 0; mapNonAxial < 2; mapNonAxial++ )
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@ -2600,7 +2600,7 @@ void IlluminateVertexes( int num ){
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CreateTraceLightsForSurface( num, &trace );
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/* setup */
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verts = yDrawVerts + ds->firstVert;
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verts = &yDrawVerts[ ds->firstVert ];
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numAvg = 0;
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memset( avgColors, 0, sizeof( avgColors ) );
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@ -2825,7 +2825,7 @@ void IlluminateVertexes( int num ){
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maxRadius = std::max( lm->sw, lm->sh );
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/* walk the surface verts */
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verts = yDrawVerts + ds->firstVert;
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verts = &yDrawVerts[ ds->firstVert ];
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for ( i = 0; i < ds->numVerts; i++ )
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{
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/* do each lightmap */
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@ -1673,7 +1673,7 @@ static bool ApproximateLightmap( rawLightmap_t *lm ){
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{
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case MST_PLANAR:
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/* get verts */
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verts = yDrawVerts + ds->firstVert;
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verts = &yDrawVerts[ ds->firstVert ];
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/* map the triangles */
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info->approximated = true;
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@ -2217,7 +2217,7 @@ Q_EXTERN int numTriangleDiffuseLights;
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Q_EXTERN int numPatchDiffuseLights;
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/* ydnar: general purpose extra copy of drawvert list */
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Q_EXTERN bspDrawVert_t *yDrawVerts;
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Q_EXTERN std::vector<bspDrawVert_t> yDrawVerts;
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Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
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