divverent
0298900c31
command line options for minimap
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@331 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 10:52:11 +00:00
divverent
633f825b61
be compatible to nexuiz for minimaps :P
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@330 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:42:48 +00:00
divverent
97449bed37
-minimap is now a main option... to be used on already compiled BSPs
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@329 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-26 09:34:11 +00:00
divverent
852c9b4889
unfinished -minimap support in bsp.c, do not use yet, format is not correct yet
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@328 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-25 21:22:22 +00:00
divverent
af0dd0ca3b
bugfix in latest change
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@327 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:55:20 +00:00
divverent
e8fcd30f80
less spammy vis output, more useful
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@326 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 18:52:56 +00:00
divverent
e6fa8d7f3c
less spammy vis output
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@325 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:49:14 +00:00
divverent
d909e5b8c7
patches by jal: fix some warnings, and spawnflags 64 on misc_model to not smooth the normals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@324 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-23 16:32:45 +00:00
divverent
a28f548b54
ncrease MAX_MAP_VISIBILITY
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@323 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-21 14:50:45 +00:00
divverent
68a9e95faf
fix two msvc compile errors
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@319 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-13 19:51:54 +00:00
divverent
185afa1e25
fix a crash in RBSP reading
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@318 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 19:48:07 +00:00
divverent
4ae10cbf8d
add alias _shadeangle to _smoothnormals
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@315 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-10 13:56:55 +00:00
divverent
57d8b2d701
more portals on leaf
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@249 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 18:19:14 +00:00
divverent
ee826a7843
make it output nice looking origin brushes
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@248 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 16:32:53 +00:00
divverent
cc213a0182
crude origin brush generation when decompiling
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@247 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-05 15:46:06 +00:00
divverent
053a016f5c
fix decompiling crash
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@245 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 21:13:45 +00:00
divverent
e2b0ecdcfb
new options:
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-bsp -deep - include detail brushes into BSP tree generation (but at lowest possible priority), but still ignore them for vis
-vis -mergeportals - only merge vis portals on the same plane, but don't merge clusters (much faster vis, but only slightly worse - will evaluate later why it's worse vis at all)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@244 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-04 11:56:32 +00:00
divverent
9851662e8d
add an option -mergeportals to speed up vis, while not making the vis data MUCH worse
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@243 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-04-03 13:51:31 +00:00
divverent
889347e958
some stuff by 27:
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- better BSP tree splitting (experimental, option -altsplit)
- also compare shaders when sorting surfaces (should give slightly more fps)
- misc_model spawnflag 32: set vertex alpha from vertex color (for terrain blending)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@240 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-31 06:28:17 +00:00
divverent
f560e2703b
apply all of VorteX's changes except deviance (that one sucks :P)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@237 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 18:08:19 +00:00
divverent
7e4c830250
VorteX: KeyExists function, cast shadows from func_wall by default in prophecy and dq
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@236 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-29 17:17:08 +00:00
divverent
c3fb8e6e16
already apply some safe changes:
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emitmetastats
_ls
git-svn-id: svn://svn.icculus.org/netradiant/trunk@235 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:48:25 +00:00
divverent
beb45fadfa
add a "todo item" directory containing VorteX's patches
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@234 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 21:38:13 +00:00
divverent
d1f9bcaef2
fix q3map2 -scale command line parsing
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@233 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-28 15:04:42 +00:00
divverent
afe3aebe6f
fix a stupid error in moving paths
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@226 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-23 13:48:12 +00:00
divverent
b222e12c36
Q_mkdir: create parent directories first
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@225 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-22 11:54:48 +00:00
divverent
4a5b039ba1
new argument -celshader, for cel shading without changing the .map file
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@224 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 17:01:59 +00:00
divverent
ecfd6813e3
remove two mysterious crashes (although I don't know why it was broken to begin with)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 16:50:58 +00:00
divverent
3f92bea422
add an option -fs_homebase to override homebase path in the game pack (for use by gamepacks so they need no specific q3map2 change to use the right home dir)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@221 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-16 12:26:23 +00:00
divverent
8b446e3fbe
fix two other bugs in the same function
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@200 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:49:25 +00:00
divverent
05ec869106
fix a typo on tjunction.c that makes surface "fixing" ineffective (any surface that has, at one point, two equal vertices gets removed entirely, fixing is performed but the fixed surface is never used)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@199 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:41:21 +00:00
divverent
6a04feabc5
try to eliminate MAX_MAP_PLANES limits
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@198 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 15:24:29 +00:00
divverent
cf6c8123dd
-lightmapdir option
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@197 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-25 14:36:20 +00:00
divverent
9bd5bdc258
new insane -tex option to q3map2 -scale; simulates turned off "texture lock" when scaling.
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@196 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-23 13:52:47 +00:00
divverent
1fe92f1474
support non-uniform -scale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@193 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-15 09:53:49 +00:00
divverent
d17571c17c
allow non-uniform -scale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@192 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-15 09:41:31 +00:00
divverent
e7f13faa4b
fix multiple bugs with the limit extension
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@191 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 18:14:30 +00:00
divverent
7f9ebdace7
fix hang in tjunction.c
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@189 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-14 16:32:12 +00:00
divverent
257c44e531
entirely remove MAX_ORIGINAL_EDGES and MAX_EDGE_LINES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@187 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-12 06:37:47 +00:00
divverent
5ad75e84a3
16x MAX_EDGE_LINES, MAX_ORIGINAL_EDGES
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@186 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:53:04 +00:00
divverent
36240b8016
Some limits removed by dynamically expanding the arrays using realloc:
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-#define MAX_MAP_MODELS 0x400
-#define MAX_MAP_BRUSHES 0x10000
-#define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
-#define MAX_MAP_NODES 0x20000
-#define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
-#define MAX_MAP_LEAFBRUSHES 0x40000
git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 18:37:56 +00:00
divverent
6e3846c8c3
retain _q3map2_version worldspawn tag when using -onlyents
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@184 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-10 06:30:50 +00:00
divverent
3aca84b7e5
q3map2: inject the invocation commandline into keys of the worldspawn entity (to allow easier recompiling of the map)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@181 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-02-08 19:35:57 +00:00
divverent
e467f40d4a
it now compiles on OS X, but does it work?
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@169 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-09 22:44:43 +00:00
divverent
11323f121c
remove two debug prints
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@151 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-06 06:57:49 +00:00
divverent
64d4a06eba
new command: regroup entities.
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Moves all selected brushes into the selected entity.
Usage:
- Select brush from entity
- Hit Ctrl-Alt-E
- Select some other brush
- Regroup
The other brush will get added to the entity.
- Select brush from entity
- Regroup
The brush will get removed from the entity, and moved to worldspawn.
git-svn-id: svn://svn.icculus.org/netradiant/trunk@147 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-02 08:40:46 +00:00
divverent
c75784be71
if an origin brush exists, ALSO take into account the "origin" key (add the two)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@143 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-01 12:14:01 +00:00
divverent
17a441b49d
bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
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In existing shaders, replace
dotProduct2scale ( x y z min max )
by
dotProduct2scale ( x y z max 0 )
because that's what the old code actually caused
git-svn-id: svn://svn.icculus.org/netradiant/trunk@139 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 15:21:33 +00:00
divverent
1c46929cfd
fix a warning; NULL out the unused faces of misc_models (apparently this changes nothing)
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@137 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 14:57:03 +00:00
divverent
de31a1ec98
add forgotten dotProductScale
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@135 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-09 10:35:40 +00:00