netradiant-custom/tools
divverent 17a441b49d bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
In existing shaders, replace

dotProduct2scale ( x y z min max )

by

dotProduct2scale ( x y z max 0 )

because that's what the old code actually caused


git-svn-id: svn://svn.icculus.org/netradiant/trunk@139 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-12-10 15:21:33 +00:00
..
quake2 more path lengths 2008-11-07 15:54:07 +00:00
quake3 bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way. 2008-12-10 15:21:33 +00:00