Commit Graph

188 Commits

Author SHA1 Message Date
Garux 6f8a0668a3 add and use VolumeTest/View.getViewDir() 2018-05-18 01:55:20 +03:00
Garux ae1bd2c066 matrix4_for_normal_transform, matrix4_transformed_normal, plane3_transformed_affine_full functions 2018-05-16 14:16:43 +03:00
Garux e1bc4a8ba9 fix quaternion_for_unit_vectors, quaternion_normalised
RotateFree got lower (realistic) sensitivity
2018-05-16 02:59:18 +03:00
Garux 813cd70fd3 add vector3_max_abs_component_index, vector3_min_abs_component_index functions 2018-05-14 22:35:31 +03:00
Garux 446ab50511 really support mouse_moved_epsilon system in camera freelook
use FreezePointer chain for freelook selections/manipulaions instead of extra gtk motion handler (fixes one step latency in window observer aswell)
2018-04-17 14:26:49 +03:00
Garux 93aef246ea * support mouse_moved_epsilon system in camera freelook + refactor RadiantWindowObserver 2018-04-14 23:12:53 +03:00
Garux 3ae4188e3d simplify planeselectables if( camera ) check 2018-04-13 00:14:32 +03:00
Garux 48d75b777d * brush creation in camera; alt = modify height 2018-04-06 12:26:06 +03:00
Garux 8fbc462525 * select only plane of planeselectables in camera (since it's not easy to select multiple ones on purpose anyway) 2018-03-29 00:53:43 +03:00
Garux 75852ff0a1 robust algorithm for DragPlanes selection (Patch, Doom3Light) 2018-03-28 14:38:32 +03:00
Garux cf580963c2 more globalWarningStream() globalErrorStream() use 2018-03-21 16:06:22 +03:00
Garux b1e2f26124 use globalWarningStream() 2018-03-21 04:21:07 +03:00
Garux a02c1312c4 try to increase precision of matrix transform vector operations 2018-03-08 16:57:47 +03:00
Garux 0bf509dc1a * fix: FBO creation was random
* disable MSAA with samples = 0, even if more is forced via driver
2018-03-05 13:48:48 +03:00
Garux 74e101c7ba * fix and improve light power adjusting by mouse drag 2018-03-01 17:02:17 +03:00
Garux eae7ac024a clean namedentity, forward declarations, ostream_write 2018-02-22 18:56:53 +03:00
Garux 1b673b1a76 refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux f9157a6993 * point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Garux 387c4c0846 * prefs->game->paths: +Extra Resource Path option 2018-01-30 16:02:07 +03:00
Garux 78db33ff4a * fix crash, if renaming tag w/o shaders assigned 2018-01-16 14:40:16 +03:00
Garux 14ee12354d * new manipulator, applying skew transform 2018-01-11 14:20:05 +03:00
Garux e7b4a4fad2 add class Matrix4 commentary 2017-11-27 14:05:09 +03:00
Garux 618d31bc96 * fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
2017-11-05 22:58:59 +03:00
Garux 0dfdf77c18 rename 'supported formats' in open to 'all supported formats' 2017-10-02 18:37:40 +03:00
Garux 0b3f42ffbc * "BrushAlwaysCaulk" option is saveable for brush types other than q3
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
		preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
	* autodetect brush type on map opening
	* brush face surfaceflags are optional on loading for flexibility
	* 'Snap planes to integer grid' option is always off by default
2017-09-16 16:37:39 +03:00
Garux 56997e1c66 * brush resize, face shear: select single face with angle, closest to view direction (or multiple ones with equal angles) 2017-08-12 18:40:50 +03:00
Garux fb4c1beb49 * fix FreezePointer in linux with custom input coordinate tranformation and in win10 2017-08-08 18:30:55 +03:00
Garux a28b531d84 Radiant:
misc...
	* entity inspector, entity list->'autofocus on selection' buttons: also do FocusAllViews() on clicking them
	* focus on preferences treeview on 2nd+ call to make text search to work
	* fixed WindowPositionTracker globally: minus many particular hacks, plus correct wnds positioning in Floating viewports layout
	* fixed ToggleShown functionality: shown/hidden wnds states are saved and loaded correctly in Floating viewports layout
	* also save/load XY and Cam viewports visibility states
	* new preferences->layout icons
	* fix: stop chaseMouseMotion on mouse button release
2017-08-02 09:54:33 +03:00
Garux 3f1c97ebeb Radiant:
misc...
	* selection system: fixes of: selecting point behind point (not perfectly precise distance)
					selecting occluded objects and faces via direct and indirect hits
	* select models from back in 2d
2017-08-02 09:53:56 +03:00
Garux 6eee961fcc Radiant:
binds...
	* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
	* ctrl + shift + m3: also project tex from face to selection

misc...
	* lazy cursor updates in clipper mode
	* update cursor immediately on clipper mode toggles
	* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names

	FBO overlay fixes
2017-08-02 09:53:07 +03:00
Garux e14027e117 Radiant:
misc...
	* render scene to FBO to get following options:
		preferences->camera->MSAA (def = 8 samples)
		preferences->orthographic->MSAA (def = 8 samples)
		coloured camera POV icon w/o rerendering the scene
		coloured rectangular selector box w/o rerendering the scene
	* fallback to glCopyTexImage2D (NPoT), if FBO isn't available
2017-08-02 09:52:30 +03:00
Garux fb7c979d42 Radiant:
misc...
	* place created simple patch mesh not in middle of bbox, but on edge to make result more usable
	* prefs-interface-layout-single scrollable toolbar
2017-08-02 09:47:35 +03:00
Garux a102c41b48 Radiant:
misc...
	* changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected)
	* BP: surface inspector and Tex* binds scale texture by its axes, not world axes
	* BP: fix rotation of tex projection with scale S != scale T
	* BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection)
	* jump over tex projection scale = 0 case, while modifying one (AP and BP)
2017-08-02 09:45:26 +03:00
Garux 335dcb2fa8 Radiant:
misc...
	* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
	* reverted angle(s), origin, scale entity keys save format from %f to %g
	* fix uniform rotation operations for generic entities with angles key
	* use more precise meth for rotating point entities with only angle rotated
	* snap tiny inaccuracies in angle(s) and origin point entities keys
	* workaround: don't discard empty group ents, having origin key
	* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
2017-08-02 09:43:35 +03:00
Garux 7bb36b774c Radiant:
menus...
	* view->show->Entity boxes (always show bbox for ents with model)
misc...
	FBO support
	* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
2017-08-02 09:41:22 +03:00
Garux 62ccd942e5 Radiant:
misc...
	* oranje names for group entities, having childrens selected (also no distance cull in cam for those)
2017-08-02 09:38:53 +03:00
Garux 6a7758012d Radiant:
misc...
	* fix: noninitialized lightradii, if light value is not set (example: lightjunior)
	* light power is adjustable by mouse drag
2017-08-02 09:37:10 +03:00
Garux 43d4204697 Radiant:
misc...
	* new very fast entity names rendering system
	* render entity names in cam within < 512u dist or if selected
2017-08-02 09:36:47 +03:00
Garux 1df30a3b8c Radiant:
misc...
	* disabled depth write for qer_trans surfs and highlight (=any amount of layers is visible)
	* 20x faster light radii rendering
	* light radii are coloured and additive
	* anisotropic textures filtering option (def = yes)
2017-08-02 09:33:51 +03:00
Garux bc5dcc1699 Radiant:
misc...
	* extradebug_quicker BUILD mode (defines _DEBUG_QUICKER = no slowing down debug renderables)
	* draw bbox for having model + selected entities
2017-08-02 09:32:49 +03:00
Garux 969b901abe Radiant:
misc...
	* texbro search: SearchFromStart option (match start of texture name)
	* texbro search: entry is activated/deactivated by mouse pointing
	* texbro search: clear button
2017-08-02 09:26:22 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 65ca31fd44 Radiant:
menus...
	* Shortcuts item moved from Help to Edit
misc...
	* fix: q1 mdl reader out of bounds reading crash
	* fix: q1 mdl loading of MDL_FRAME_GROUP case
	* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
	* texbro: search in currently shown textures
	* ask for saving nonsaved map on project settings change
	* func_detail to nongame group ents counter
	* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
	* close preferences dialog on ESC
	* Enter = Ok in global and path settings dialogs
	* print renderer stats in XY views too
	* global 'show renderer stats' option, def = off
	* ~10x faster opengl text rendering
2017-08-02 09:25:04 +03:00
Garux cba5583d23 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		scale free: scale two axes synchronously
	* m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu
	* ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8)

misc...
	* fix: laggy selectors, manipulators in mlook mode
	* scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too)
	* scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case
	* fix: pointfile was considered as shown, when trying to load missing one
	* entity inspector->EntityProperties treeview: Tab keypress = focus Key field
	* 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center
		fixes: unmaximize wnd = not updated views glwidget positions on some systems
	* fix: paint selector, selecting occluded faces
	* camera->field of view option
	* wider Texture Gamma preference range
	* wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore
	* fix: do not quit freelook on autosaving
	* entity creation menu has ability to be 'tearoff'
	* wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing)
	* wad games: fix crash on selecting a shader (not a plain texture) in tex bro
	* wad games: more reliable filterbar texturing defaults
	* shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
2017-08-02 09:24:32 +03:00
Garux c92c662abb Radiant:
binds...
	* Tab in freelook: smooth turn around selected, while focusing on one

misc...
	* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
	* update workzone on partial deselecting too (was updating only on adding to selection)
2017-08-02 09:22:10 +03:00
Garux dfce2da577 Q3map2:
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle

Radiant:

binds...
	* QE tool: alt + m1 drag in primitives mode:
		click face = clicked faces shear
	* m3 in texbro: select texture w/o applying to selection
	* `: XYFocusOnSelected
	* ctrl + shift + e: Select Connected Entities
misc...
	* search in shortcuts list
	* edit shortcuts on m1 dbl click
	* edit shortcuts fix: could highlight a few rows for editing
	* texbro: toggle off hideUnused on loading a tag
	* fix of: undo something, select tex in texbro, no redo available
	* epsilon in resize brush selector to prevent perpendicular faces pickup
	* clone group entity primitives to separate entity on cloneSelectedMakeUnique
	* Focus on Selected option in Entity List (focus cam and center xy)
	* entity inspector: connected entities walker (select target / targeting / both)(focus)
2017-08-02 09:21:32 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 3a78d90201 Radiant:
binds...
	* m1 + shift drag: snapped modes of manipulators:
		freedrag: constrain to axis with biggest move amount
		rotate axis: snap to angles, multiple of 15'
		scale axis: scale all axes synchronously
		scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
	* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
	* prism, cone prefabs: increased precision
	* fix: out of pivot rotating is active from start, no additional magic is needed for that
	* fix: could lock (but not set) transform origin in non-pivoted mode
	* arbitrary rotation dialog allows decimals
	* fix: grid rendering with ToggleGridSnap off
	* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
		(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
	* fix: make detail / structural are undoable
	* default autosave period: 5 -> 15 minutes
	* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
2017-08-02 09:10:43 +03:00
Garux 5a8c27d93c menus...
* view->show: toggle crosshair, size, grid are check menu items
	* view->show: +Show Light Radiuses toggle
	* view->show->show stats makes effect immediately
	* view->show fix: check menu items are sensitive to changing options via shortcuts

misc...
	* option to disable main toolbar
	* removed bobtoolz caulk selection button; filterbar one does the job better
	* filterbar: + region set selected button; rightclick = region off
	* filterbar: + hide selected button; rightclick = show hidden
	* SelectionSystem option: prefer point entities in 2D views (def = yes)
	* filterbar: indicate region, hide states by buttons states
	* fix: region compiles (run build with region enabled = compile regioned part only)
	* solid selection boxes by default (m_bNoStipple)
	* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
	* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
	* fix: Active View Name and Outline... Clipper... colors saving
	* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
	* fix: ChooseSelectedBrushColor preference saving (requires restart)
	* fix rubberband selector appearence in 2D with 'show window outline' option enabled
	* multiple projections layouts: activate a projection on zoom
	* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
	* draw projection name is independent from show coordinates option
	* multiple projections layouts: greyscale axes in inactive views
	* 'show coordinates' is disabled by default
	* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
2017-08-02 09:07:44 +03:00
Garux cac514541c Radiant:
binds...
	* F12: maximize main wnd view under cursor
	* ctrl + t: patch thicken
menus...
	* simplified curve menu
misc...
	* square option in exact patch creators (= redisperse rows + cols)
	* axis option in patch deform dialog
	* spinner instead of entry in: patch deform, thicken; brush prism, cone, sphere, rock dialogs
	* maximized brush cone prefab sides limit
2017-08-02 09:06:50 +03:00