Commit Graph

1259 Commits

Author SHA1 Message Date
rambetter 33da149be0 Backing out commit 483. Going to set linker flags instead.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@484 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 04:08:22 +00:00
rambetter e39f6f4bae Increasing stack size on Windows build.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@483 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-04-06 03:56:18 +00:00
Rudolf Polzer 81ad86d6ee fix install-gamepack abort with an empty src dir 2011-04-02 12:55:10 +02:00
rambetter a62e98a1f9 Fixing a Sys_Printf() in main() for "q3map2 -convert". The usage message was
copied from "-scale" and was incorrect.  Thanks to Ensiform from ioquake3 IRC
room for reporting this bug.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@482 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-06 19:14:50 +00:00
TTimo 772fdfe0b9 bring the libraries back to id hosting
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@481 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-05 21:08:28 +00:00
TTimo b0978b99ca fix Linux x86_64 compile (Debian Sid, gcc 4.4.5)
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@480 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-05 20:06:42 +00:00
rambetter 8d530e8707 - Updated Windows build doc, very slight revision. Changed 37 targets to 38.
- Added plugins/imagehl to list of modules built (both	Windows and Linux).
    Not	really sure what this does, but it's the only module (as defined by
    stuff in plugins/ or contrib/) that exists and isn't currently part of the
    build.
- The code to disable desktop composition in Windows has been moved from start
    of main() to an option in Preferences.  The	pref reads as follows:
    "NVIDIA/Aero bug - disable Windows composition".  It is enabled by default.
- Color themes controlled by "Misc" -> "Colors" -> "Themes" options are now
    saved as soon as you select them.  The color theme is no longer clobbered
    when opening Preferences.
- The ATI broken driver (bug #802) pref has been reworded since it applies to
    Intel cards as well.  Before:
    "ATI cards with broken drivers - bug #802".  After:
    "ATI and Intel cards w/ buggy drivers (disappearing polygons)".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@479 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-03-03 15:51:44 +00:00
Rudolf Polzer 5b8b0dd6b2 if we get empty brushes in CSG subtract, don't complain, just don't insert the new brush (as this can happen intentionally when a brush is entirely covered) 2011-02-27 07:18:02 +01:00
rambetter caadbd4cfc Adding patch_seam q3map2 regression test. Probably not fixable, but good to
note.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@478 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-26 00:41:18 +00:00
rambetter 69fb7e4ba4 Updating Windows compile guide after the major overhaul of Windows
build system.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@477 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-24 04:14:47 +00:00
rambetter 9ef80305de The release config for radiant target was busted on Linux in SCons build.
Problem was that the compile flags were overly aggressive and caused segfaults.
They included: -O3 -Winline -ffast-math -fno-unsafe-math-optimizations
  -fno-strict-aliasing
Changed to: -O2 -fno-strict-aliasing
From my experience, -O3 is usually a bad idea.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@476 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-24 03:53:03 +00:00
Rudolf Polzer 277c57b2db OsitionPack is actually GPL-compatible:
14:49:13     @divVerent | BTW, what license is OsirionPack?
14:49:38          Ingar | GPL/CC/make your pick
14:49:54          Ingar | I wrote it, so if you want to included it you have all my permissions
14:50:17     @divVerent | I then take this as your permission to release it as part of NetRadiant, thus under GPL :P
14:50:27     @divVerent | this will mean my builds will include it then :P
14:50:31          Ingar | that's fine ^^
14:50:35     @divVerent | free promotion :P
2011-02-23 14:50:43 +01:00
Rudolf Polzer 2f585b1e1e make WarsowPack use ingar's location from now on. Warsow's svn is too unreliable and causes too many build failures, and WILL NOT BE ADDED AGAIN. Warsow devs shall just get a github account, KTHX. 2011-02-23 14:47:16 +01:00
Rudolf Polzer 3cdbbcc748 allow game packs to override the default of brush primitives 2011-02-23 14:33:18 +01:00
Rudolf Polzer 806e3fe1c8 Merge branch 'master' of ssh://icculus.org/netradiant 2011-02-23 14:19:58 +01:00
Rudolf Polzer f43d2c575d Revert "also load DDS files the way DarkPlaces stores them (does DDS loading even work?)" because Radiant does not support this yet, and it won't be easy to do the same hack in Radiant.
This reverts commit 8850310690.
2011-02-23 13:25:27 +01:00
Rudolf Polzer 8850310690 also load DDS files the way DarkPlaces stores them (does DDS loading even work?) 2011-02-23 13:24:47 +01:00
Rudolf Polzer 4d276901a6 also support the alpha channel hack for JPEG that DarkPlaces supports (foo.jpg + foo_alpha.jpg) 2011-02-23 13:22:07 +01:00
Rudolf Polzer e9b8397628 JPEG support: allow grayscale JPEG files in q3map2 (untested) 2011-02-23 13:15:44 +01:00
rambetter 419204fe72 Removing empty directories.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@475 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-22 21:49:45 +00:00
Rudolf Polzer 2f2fcf4749 Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant 2011-02-22 20:09:54 +01:00
Rudolf Polzer 6b48a837f9 forgot to check lightDeluxel for NULL here 2011-02-22 17:48:30 +01:00
Rudolf Polzer ab06d9eea3 ::zerowing-base=474 2011-02-22 09:05:55 +01:00
rambetter 48410b113d Fixing Linux SCons build.
Fixing plugins on both Linux and Windows.  It's consistent now.
Fixing gl font on Windows.
Mostly, added lots of plugins.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@474 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-22 04:48:05 +00:00
rambetter 561e062c87 This is a major change that updates the 3rd party libs on Windows builds.
A couple of things are broken right now:
- OpenGL font in Windows not appearing (expected to be broken, will fix)
- Linux build broken because it loads some .vcproj files that are removed
- 3rd party libs are downloaded from porky.nerius.com, not id Software


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@473 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-02-21 14:37:49 +00:00
Rudolf Polzer de28d9de1d Merge remote-tracking branch 'origin/divVerent/weird-shift-a' 2011-02-14 19:42:28 +01:00
Rudolf Polzer 9aec6744f5 (by LordHavoc) game_etut uses BSP format version 47 too 2011-01-30 16:02:01 +01:00
Forest Hale 53af03faff use bsp version 47 for the appropriate games, this unbreaks a previous
commit


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@440 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-30 03:18:05 +00:00
Rudolf Polzer 0a4e4f3786 more changes by Nikoli 2011-01-27 16:48:47 +01:00
Rudolf Polzer 24856f2621 makefile changes by Nikoli to allow building some parts separately 2011-01-27 07:38:54 +01:00
Rudolf Polzer 6dce431cd0 fix foreground color in console window (patch by Nikoli) 2011-01-26 21:00:13 +01:00
rambetter 3d4ac1ba23 Fixing filters.
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 09:12:34 +00:00
rambetter 9aa5e96c63 Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:".  (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5.  This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 05:24:30 +00:00
Rudolf Polzer b903b9ef25 ::zerowing-base=435 2011-01-22 16:13:22 +01:00
Rudolf Polzer b56d42b971 custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
rambetter 2a99ba3745 No longer including JAPack in default Radiant builds. This is in order
to reduce the size of Windows Radiant builds by a factor of 2.  JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@435 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:10:03 +00:00
rambetter 7dceb250fe Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt.  TTI (from the
Reaction team) game these to me.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
rambetter 1f11459c84 Turn off desktop compositing in Windows ("Aero") for Radiant.
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack.  It's actually borrowed from other Radiants such
as NetRadiant.  I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@433 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 03:22:21 +00:00
Rudolf Polzer 73c9441a02 detect format error on Import..., and convert (as it was intended) 2011-01-21 23:34:25 +01:00
Rudolf Polzer 96d42ebc73 rename the DwmEnableComposition variable 2011-01-21 09:13:40 +01:00
Rudolf Polzer 112794e120 ::zerowing-base=432 2011-01-20 14:36:36 +01:00
Rudolf Polzer ccb417b54d fix the game_ file to match this q3map2 version 2011-01-20 14:36:18 +01:00
rambetter 1f2be9e1a6 In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter 083f7c7d6a In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter 89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter 4d362964f7 Adding ReactionPack to Radiant code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@430 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 05:36:24 +00:00
Rudolf Polzer 33746a4e6a ::zerowing-base=429 2011-01-19 08:02:38 +01:00
Rudolf Polzer 391d71d9ba remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
rambetter cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00