Commit Graph

487 Commits

Author SHA1 Message Date
Garux da7c72547b remove MIN use 2019-08-23 14:57:34 +03:00
Garux 49d1c98d81 * disable overlay front buffer rendering hack in 3D camera and completely in 64bit builds
* render 2D crosshair, as overlay, update it during manipulations
	* fix active 2D view outline rendering in 2x2 layout
2019-08-23 13:06:16 +03:00
Garux 9c908392b9 fix warnings and error 2019-07-06 14:35:20 +03:00
Garux 04b4f5fb1d simplify TextureBrowser Texture_Draw() 2019-07-05 19:30:43 +03:00
Garux 58b786d6e6 * fix face centroids of small faces at big coordinates in 64 bit
(explicitly cast to double, which likely happens implicitly in 32 bit)
2019-07-05 19:27:00 +03:00
Garux 2426697f65 UV Tool: add patch support
patch controls move modifiers: shift = only move along the axis with the biggest move, ctrl = snap hard to grid and povit lines
fix a couple of Patch::Calculate_AvgNormal() and Patch::NaturalTexture() problems
2019-06-10 15:17:57 +03:00
Garux 684187c4ec fix clipping whole brush by clipper after 3ce07bb310
fix rotate manipulator selection after aa99f4d254
2019-06-01 19:25:01 +03:00
Garux aa99f4d254 * UV Tool (edit texture alignment of selected face) modifiers:
pivot control point and lines: ctrl = snap hard to face vertices and grid
		grid density controls: shift = change density of both axes synchronously, ctrl = power of two grid
		scale lines: shift = scale axes synchronously, ctrl = snap hard to vertices
		alt + m1 on grid = skew texture (is possible alright in BP and Valve220 map formats, not in AP); ctrl = snap hard to edges
		texture move: shift = only move along the axis with the biggest move, ctrl = snap grid lines hard to vertices and pivot
		rotate: shift = rotate with step of 15 degrees, ctrl = snap hard to edges
2019-05-19 10:30:44 +03:00
Garux 3ce07bb310 change points order in plane3_for_points( const BasicVector3<Element>& p0, const BasicVector3<Element>& p1, const BasicVector3<Element>& p2 )
to be consistent over the related code
to omit points swap there and there
2019-05-01 12:38:58 +03:00
Garux 71c63fbdc6 * fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
refactor math functions
2019-04-28 20:54:29 +03:00
Garux b9a43074f0 fix wrong alpha after negative float to byte conversion in RenderableCamWorkzone 2019-04-24 01:08:51 +03:00
Garux 8d1015c7c8 make RenderTextLabel OpenGLRenderable
render CamDrawSize in uniform way
2019-04-23 14:02:13 +03:00
Garux 58eb6e61d2 simplify RENDER_TEXT logic
class RenderTextLabel for text rendering
* consider texture alpha channel during rendering of shaders with qer_trans
2019-04-23 11:31:52 +03:00
Garux 4bc399fe56 optimize RenderableCamWorkzone 2019-04-17 13:57:59 +03:00
Garux f45f759b43 * bigger components handles
* render occluded brush vertices differently
disable NV_DRIVER_BUG workaround
remove RenderableWireframe::glColorPointer call
2019-04-16 00:07:50 +03:00
Garux eff4d4224c use hardcoded opengl font names in windows only 2019-04-12 20:54:23 +03:00
Garux bfc66aa6af * prevent resizing brushes to zero volume by faces drag, try to stop at minimal configuration 2019-04-04 17:34:08 +03:00
Garux 2ef794539c * fix sloped brushes evaluation at big coordinates (aka disappearing faces and brushes)
add windingTestInfinity() to bruteforce test maxWorldCoord's multiplier, lending reliable winding infinity
experimental Winding_createInfinite() percision improvements, borrowed from q3map2's BaseWindingForPlaneAccu()
2019-04-02 00:17:26 +03:00
Garux 429eae54de * fix precision of brush vertex editing and wrap merge 2019-04-01 23:50:35 +03:00
Garux 213b680a3c * region XY: only deselect excluded objects for convenience 2019-03-24 23:05:14 +03:00
Garux 12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux fd0f0e0a6f minor optimization 2019-03-19 16:45:26 +03:00
Garux 0aa711ef74 better move amount measurement logic for m2 = texbro scroll or tags condition 2019-03-14 21:19:15 +03:00
Garux 645d33be37 * special mWheel scrolling mode during orbiting in camera (alt + m2) 2019-03-14 21:10:02 +03:00
Garux 57b374417d shorten brushexport command name
increase offset in commandlist.txt
2019-03-13 19:58:21 +03:00
Garux 502c0f8bc1 * all plugins commands are bindable
support detachable menus in submenus of plugins menus
user_shortcuts_init() and user_shortcuts_save() are moved to not the most convenient spot, as init has to happen after plugins init and before menus creation
2019-03-13 19:45:51 +03:00
Garux 51ee1dcccb more undo levels 2019-03-08 19:57:19 +03:00
Garux dabcad5088 * Shortcuts edit: fix "already assigned" check
rebase shortcuts logic on 'key is lower, modifiers are allowed in struct Accelerator' idea
2019-03-08 19:31:51 +03:00
Garux a1abcd8c83 * bindable commands TextureProjectAxial/Ortho/Cam, using default texdef, unlike surface inspector buttons 2019-03-08 12:52:19 +03:00
Garux b3154d301e fix shaking XYWnd::XY_DrawAxis position 2019-03-07 23:48:48 +03:00
Garux 6d080c01e0 turn FaceTexdef_importTokens / exportTokens: bad texdef assertions to console warning, as in practice it does more annoyance, than use, for end user 2019-03-07 16:14:36 +03:00
Garux 7a2084b405 fix: set color for RENDER_TEXT 2019-03-07 15:45:55 +03:00
Garux 4382b5f6d9 * bobToolz::Vis Viewer repair (shows current vis cluster brush drawsurfaces in green and rest visible ones in other colours for Q3 and Wolf/QL .bsp):
don't crash on bsp w/o vis
		don't crash with origin in the void (includes inside of structural brush)(do reset)
		grab point to analyse from camera position with nothing selected; grab from any objects selection too
		fix rendering issues
		read surfaces written by q3map2 correctly + faster rendering code
		print number of loaded drawsurfaces to console for evaluation of optimization done
		fix a couple of of leaks and crashes after new/delete
2019-03-07 11:29:59 +03:00
Garux af720a7f32 remove convhull_3d.h 2019-02-28 00:00:54 +03:00
Garux 1628abfd0f calm down -Wdelete-non-virtual-dtor warnings
remove -Wno-non-virtual-dtor from makefile (what does it do anyway? -Wdelete-non-virtual-dtor is part of -Wall)
2019-02-26 19:08:47 +03:00
Garux 2dd78b7b97 fix use after free in RenderableCamWorkzone
somehow it was grabbed by ogl too late here, if sizing info wasn't rendering
2019-02-23 00:01:12 +03:00
Garux d2dceca361 fix constness 2019-02-22 23:56:17 +03:00
Garux 7c2d05f399 fix 'might be considered always true' warning 2019-02-22 23:53:39 +03:00
Garux 07d3008b96 calm down fall through warnings 2019-02-22 23:50:10 +03:00
Garux eb95c73416 Winding_Draw fix use after scope 2019-02-22 23:44:51 +03:00
Garux 74a3da969c * ctrl + r: clone stuff and repeat recent transforms; clipper tool toggle resets transforms stack 2019-01-18 15:00:06 +03:00
Garux 7bcb57562f preserve brush detail state during vertex manipulations 2019-01-17 00:00:14 +03:00
Garux b7bfa11b55 * entity inspector::smartEdit: display real key names
* entity inspector::smartEdit: show tooltips with extended names and descriptions for keys and flags
2019-01-11 21:25:31 +03:00
Garux fb53d5094a some more sensible gui default sizes 2019-01-11 18:35:37 +03:00
Garux e7fbe45319 build monitoring: change timeout value back to 25, as 8 results in radiant, taking one cpu thread for some reason
buffered stream is quick enough anyway
2019-01-07 19:26:17 +03:00
Garux 168e085d8e * "BuildMenu" preference: store filename (def. build_menu.xml) instead of absolute path for portability; absolute path is supported too, if set
* fix: load customized build_menu.xml from settings folder on the very first start and with senseless "BuildMenu" value
2018-12-26 16:20:43 +03:00
Garux 90d272e0a8 fix commit 9186d18353 , handle 'no vertices selected' case properly 2018-12-25 22:50:18 +03:00
Garux 4dc9b18f70 * fix brush shader names handling by bobtoolz (was writting empty shader name = crash on map save, at least "textures/" is expected)
complain about patch and brush shader names harder
2018-12-24 23:44:57 +03:00
Garux 9186d18353 optimize vertices reselection during vertex manipulations 2018-12-24 00:08:55 +03:00
Garux ab0f376d4a * lower Winding_Clip ON_EPSILON to play with weird brushes w/o error 2018-12-23 23:46:22 +03:00