q3map2: fix inconsistency, introduced in d92c32d453
(_remap result could depend on _remap keys order, e.g. remapping src: moo/rock, moo/sand-rock by: rock, sand-rock suffix matches; rock could be used for moo/sand-rock)
draw condition relies on entity.getKeyValue, which also provides default values; thus removed default "0" for all group entities in .def loader
mind to add entity.getOnlySpecifiedKeyValue func or perform by visitor?
binds...
* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
* ctrl + shift + m3: also project tex from face to selection
misc...
* lazy cursor updates in clipper mode
* update cursor immediately on clipper mode toggles
* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names
FBO overlay fixes
misc...
* fix scaling for doom3 brush format
* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
* snap transform origin for flip commands
* change light intensity save format from %f to %g to prevent .99999 on transforms
* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
binds...
* doubleClick/Enter in Entity inspector Class list = convert entities
* ctrl during creating brush = cube brush
misc...
* on worldspawn entity create/convert to one do most expected move-selected-primitives-to-worldspawn
* convert point entity to group one = placeholder brush at origin + remove origin key
* convert group entity to point one: set origin key to contained primitives center
* fix uniform rotation operations for eclassmodel, miscmodel entities
* scale miscmodel entities uniformly
* added func_detail to world and detail filters
* region->set_xy: using active projection, not just xy one; is subtractive (no region off before applying)
* new brush prefab: icosahedron
* refactored CSGTool, improved Hollow::diagonal algorithm stability
improved view_cubiclipping.png
misc...
* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
* reverted angle(s), origin, scale entity keys save format from %f to %g
* fix uniform rotation operations for generic entities with angles key
* use more precise meth for rotating point entities with only angle rotated
* snap tiny inaccuracies in angle(s) and origin point entities keys
* workaround: don't discard empty group ents, having origin key
* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
menus...
* view->show->Entity boxes (always show bbox for ents with model)
misc...
FBO support
* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
* fix crash with nonpthreads xmllib + multithreading + output to system console
* number of code fixes
Radiant:
misc...
* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
* number of code fixes
misc...
* texbro: disable alpha transparency by def; isn't good in half of cases
* find/replace: tooltip helper note about search mode
* Entity: arrowheads, showing direction of connection-lines in addition to color-code; New algorithm: are visible in all orthogonal projections
* tweak: do not render 'misc_model' & 'light' entity names
* filters: patches: +filter ones with surfaceparm playerclip
* translucent filter also works for shaders with qer_alphafunc
* filter areaportal, if single face matches (allows case with other faces, using 'skip')
* filter translucent, if single face matches
* filter liquids by surfaceparm {water, lava, slime} in addition to textures/liquids path
misc...
* fix: select inside and touching: ignored ANY filters and hiding, and region
* fix: M3 tex paint/grab ignored _hidden_ models
* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
* fix: tex find/replace: ignored any filters, regioning & hiding
* fix: shift+a by classname: ignored filters, hiding, region
* fix: floor walker ignored group ent filters
* fix: csg subtract ignored group ent filters
* fix: invert selection: ignored group ent filters
* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
* fix: csg merge two group ents = empty group ent
* fix: csg subtract group ent completely = empty group ent
* fix: hollow group ent: could produce empty group ent
* func_groups are filtered by world filter only, not entities one
* new func_group filter, filterBar button; Rightclick = create func_group
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast
* packer improvements
Radiant:
binds...
* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits
misc...
* improved mwheel 2d zoom by Neumond
* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
* Regular, RegularLeft layouts: smaller console, bigger tex browser
* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
* NumLock perspective window fix
* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
(priority: target > targetname > none)
* +'all Supported formats' default option in open dialogs
* defaulted show light radii
* camera fov: 90->110
* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
* prefs: Min & Max texture thumbnail size + dependant on scale;
def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
* shot down spammy warning about samplesize for lmsize<=128; -debugsamplesize to show
* numBspModels ('brusmodels') stat emitting
Radiant:
misc...
* filters toolbar (disableable)
* fix: shift + m1 click in tex browser to open shader in internal/external editor;
defaulted internal; focuses on wanted shader; correct opening/saving
* fix: angles "0 x 0" autoconvert to angle "x" on transform (was getting deleted w/o a trace)
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
but on priority: liquid > fog > playerclip > nonsolid > solid
ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
solid or nonsolid shader + face(s) of playerclip = playerclip
solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )
Radiant:
binds...
* make structural - alt+s
* shift+n - cycle patch tex projection
* ctrl+f - fit texture
* bind a, d in no mlook mode - CameraStrafeLeft/Right
menus...
* smartified content basically
* hidden killconnect for games, which are not nexuiz
* view-orthographic+: center 2d on selected (ctrl+shift+tab)
* removed parent from menu, regroup does work + isn't bugged
* edit+: SelectAllOfType (shift+a)
* view->show+: ToggleCrosshair, show size info, show grid
* view menu: +patch inspector
* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
* removed note to save before going to preferences, project settings
* fog is automatically transparent
* Doom3LightRadius: failed to parse default light radius - spammy msg removed
* 1.5x bigger light ents (8->12u)
* longer list of recently opened (4->9)
* crosshair display: is saving in prefs
* defaulted Maya theme
* removed question to override current compile monitoring