* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
* warn on Map_RegionBrush with none selected
* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
* deselect components on any region() function: could be texturized or edited implicitly
* allow 'region set selection' in components mode
* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
* brush format is preference for [maptypes, brushtypes]: [mapq1, quake], [mapq2, quake2], [mapq3, quake3]:
preferences->Brush->Brush type: Axial projection, Brush primitives, Valve 220
* autodetect brush type on map opening
* brush face surfaceflags are optional on loading for flexibility
* 'Snap planes to integer grid' option is always off by default
misc...
* entity inspector, entity list->'autofocus on selection' buttons: also do FocusAllViews() on clicking them
* focus on preferences treeview on 2nd+ call to make text search to work
* fixed WindowPositionTracker globally: minus many particular hacks, plus correct wnds positioning in Floating viewports layout
* fixed ToggleShown functionality: shown/hidden wnds states are saved and loaded correctly in Floating viewports layout
* also save/load XY and Cam viewports visibility states
* new preferences->layout icons
* fix: stop chaseMouseMotion on mouse button release
misc...
* selection system: fixes of: selecting point behind point (not perfectly precise distance)
selecting occluded objects and faces via direct and indirect hits
* select models from back in 2d
binds...
* shift + m3: apply texture name and alignment to selected primitives and faces (m3 was inconsistent + often required quite deep planning)
* ctrl + shift + m3: also project tex from face to selection
misc...
* lazy cursor updates in clipper mode
* update cursor immediately on clipper mode toggles
* fixes and optimizations of entity names rendering; for instance: don't prerender textures for unneeded names
FBO overlay fixes
misc...
* render scene to FBO to get following options:
preferences->camera->MSAA (def = 8 samples)
preferences->orthographic->MSAA (def = 8 samples)
coloured camera POV icon w/o rerendering the scene
coloured rectangular selector box w/o rerendering the scene
* fallback to glCopyTexImage2D (NPoT), if FBO isn't available
misc...
* place created simple patch mesh not in middle of bbox, but on edge to make result more usable
* prefs-interface-layout-single scrollable toolbar
misc...
* changed surface inspector behavior from 'set whole texture projection' to 'set modified value' (makes sense for multiple surfaces selected)
* BP: surface inspector and Tex* binds scale texture by its axes, not world axes
* BP: fix rotation of tex projection with scale S != scale T
* BP: fix ruining nonregular tex projections by surface inspector (for example after fit/seamless/arbitrary projection)
* jump over tex projection scale = 0 case, while modifying one (AP and BP)
misc...
* restrict unwanted angle(s) keys commits on moving generic, eclassmodel, miscmodel entities
* reverted angle(s), origin, scale entity keys save format from %f to %g
* fix uniform rotation operations for generic entities with angles key
* use more precise meth for rotating point entities with only angle rotated
* snap tiny inaccuracies in angle(s) and origin point entities keys
* workaround: don't discard empty group ents, having origin key
* entity class convertion: prevent converting worldspawn; prevent converting point entity to empty group
menus...
* view->show->Entity boxes (always show bbox for ents with model)
misc...
FBO support
* preferences->display->entities->Names Display Ratio (2D): hide names, if view_size/bbox_size > value; def = 64
menus...
* Shortcuts item moved from Help to Edit
misc...
* fix: q1 mdl reader out of bounds reading crash
* fix: q1 mdl loading of MDL_FRAME_GROUP case
* fix: rightclick main wnd border, release in texbro glwidget == crash (unfreezepointer)
* texbro: search in currently shown textures
* ask for saving nonsaved map on project settings change
* func_detail to nongame group ents counter
* deiconify main wnd, unmaximize maximized view on app closing to save correct layout data
* close preferences dialog on ESC
* Enter = Ok in global and path settings dialogs
* print renderer stats in XY views too
* global 'show renderer stats' option, def = off
* ~10x faster opengl text rendering
binds...
* m1 + shift drag: snapped modes of manipulators:
scale free: scale two axes synchronously
* m2 in entities creation menu: change classname; ctrl + m2: change classname, don't close menu
* ctrl + m1 in entities creation menu: create entity, don't close menu (+offset every next entity by 8u or gridsize, if > 8)
misc...
* fix: laggy selectors, manipulators in mlook mode
* scale free->snapped mode: constrain to two axes, most perpendicular to view direction (i.e. works for two axes in 3d too)
* scale free->snapped mode: use min move delta for scale (was max = hard to scale down); fix ZY projection case
* fix: pointfile was considered as shown, when trying to load missing one
* entity inspector->EntityProperties treeview: Tab keypress = focus Key field
* 2x2 layout: allow gtk to handle separators positions; fixes: unmaximize wnd, maximize = horizontal separators > center
fixes: unmaximize wnd = not updated views glwidget positions on some systems
* fix: paint selector, selecting occluded faces
* camera->field of view option
* wider Texture Gamma preference range
* wad games->texbro treeview: do not group names, using underscore; fixes crash on loading parent; fixes mess if path contains underscore
* fix: do not quit freelook on autosaving
* entity creation menu has ability to be 'tearoff'
* wad games: fix TextureBrowser_ShowDirectory crash on loading common dir (can cfg to load .wad), on loading containing dir (do nothing)
* wad games: fix crash on selecting a shader (not a plain texture) in tex bro
* wad games: more reliable filterbar texturing defaults
* shader for 'caulk new brushes' and 'clipper uses caulk' options is optional via 'shader_caulk' option in .game
binds...
* Tab in freelook: smooth turn around selected, while focusing on one
misc...
* activate key_press_handler before special_key_press_handler to allow CameraFree* commands, bound to special (gtk: !accelerator_is_valid) keys
* update workzone on partial deselecting too (was updating only on adding to selection)
disable fastnormalize for light: was increasing dirt from arealights, lighting with acute angle
Radiant:
binds...
* QE tool: alt + m1 drag in primitives mode:
click face = clicked faces shear
* m3 in texbro: select texture w/o applying to selection
* `: XYFocusOnSelected
* ctrl + shift + e: Select Connected Entities
misc...
* search in shortcuts list
* edit shortcuts on m1 dbl click
* edit shortcuts fix: could highlight a few rows for editing
* texbro: toggle off hideUnused on loading a tag
* fix of: undo something, select tex in texbro, no redo available
* epsilon in resize brush selector to prevent perpendicular faces pickup
* clone group entity primitives to separate entity on cloneSelectedMakeUnique
* Focus on Selected option in Entity List (focus cam and center xy)
* entity inspector: connected entities walker (select target / targeting / both)(focus)
* fix: parsing of /* */ comments, having * or / inside
Radiant:
misc...
encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
* button to call color selector from ents inspector color entry
* explanatory text on initial engine path configuration
* don't show Global preferences by default, except first start
* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
* activate windows, containing xyview, camera, texbro on mouse scroll
* fix: autoapplying trigger texture on entity creation is undoable
* fix: texbro m1/2 x2 work, when some tag is loaded
* bold key and spawnflags names in entity inspector entity description
* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
binds...
* m1 + shift drag: snapped modes of manipulators:
freedrag: constrain to axis with biggest move amount
rotate axis: snap to angles, multiple of 15'
scale axis: scale all axes synchronously
scale free: scale axes with non zero drag synchronously (i.e. two visible ones in projection views)
misc...
* fix: CameraFreeMoveUp, CameraFreeMoveDown shortcuts are editable
* prism, cone prefabs: increased precision
* fix: out of pivot rotating is active from start, no additional magic is needed for that
* fix: could lock (but not set) transform origin in non-pivoted mode
* arbitrary rotation dialog allows decimals
* fix: grid rendering with ToggleGridSnap off
* fix of: scale tool scale, locked to 1 for things w/o bbox with bigger grid (e.g. single misc_model)
(snapped drag start was = 0, scale func depends on initial click point: closer to center = more extreme scaling)
* fix: make detail / structural are undoable
* default autosave period: 5 -> 15 minutes
* texBro option: hide nonShaders in common folder; def = yes; are shown, if are in use
* view->show: toggle crosshair, size, grid are check menu items
* view->show: +Show Light Radiuses toggle
* view->show->show stats makes effect immediately
* view->show fix: check menu items are sensitive to changing options via shortcuts
misc...
* option to disable main toolbar
* removed bobtoolz caulk selection button; filterbar one does the job better
* filterbar: + region set selected button; rightclick = region off
* filterbar: + hide selected button; rightclick = show hidden
* SelectionSystem option: prefer point entities in 2D views (def = yes)
* filterbar: indicate region, hide states by buttons states
* fix: region compiles (run build with region enabled = compile regioned part only)
* solid selection boxes by default (m_bNoStipple)
* always use stipple for stuff behind stuff in 3d (was dependent on m_bNoStipple)
* del unused ChooseSmallGridMajorColor ChooseSmallGridMinorColor preferences pipeline
* fix: Active View Name and Outline... Clipper... colors saving
* fix: ChooseCameraSelectedBrushColor changes the color (requires restart)
* fix: ChooseSelectedBrushColor preference saving (requires restart)
* fix rubberband selector appearence in 2D with 'show window outline' option enabled
* multiple projections layouts: activate a projection on zoom
* multiple projections layouts: added wnds updates to correctly indicate active projection (via wnd outline and projection name)
* draw projection name is independent from show coordinates option
* multiple projections layouts: greyscale axes in inactive views
* 'show coordinates' is disabled by default
* quick (hacky) method to render things, indicating viewport being active or not (axes, view name, wnd outline)
* code fixes
* packer: !FAIL! msg for missing ingame resources, ~fail for the rest
* bumped stack size to 4Mb to fix crash for huge skies, using old shaders with fairly useless q3map_surfacelight + q3map_lightsubdivide < 999 combo
Radiant:
binds...
* F5: run first in the list or recently invoked build option
* F11: fullscreen
misc...
* opening *.map, sent via cmd line: enabled for non win32 too
* fix: textures find/replace wnd better default pos, size
* fix: crash in CSG::Subtract
* fix crash: main wnd maximized + 'start on primary monitor' off + monitors > 1
* correct save/restore of main wnd pos/size and maximized/fullscreened states
* scale widgets consistently along with main wnd, while using regular layout
* fix crash with nonpthreads xmllib + multithreading + output to system console
* number of code fixes
Radiant:
misc...
* fix: clone group ent / map import / saving map as : group ents name labels at 0,0,0;
* number of code fixes
misc...
* fix: deselecting particular primitives, invert selection work for expanded group entity selection (these are deselecting parent node)
* do not render entities selection in components mode; fixes 'invisible components for expanded group entity selection'
misc...
* fix: select inside and touching: ignored ANY filters and hiding, and region
* fix: M3 tex paint/grab ignored _hidden_ models
* fix: M3 tex paint/grab ignored group ent (world, triggers, et cetera), model filters
* fix: shift+a by tex: ignored group ent (world, triggers, et cetera) filters
* fix: tex find/replace: ignored any filters, regioning & hiding
* fix: shift+a by classname: ignored filters, hiding, region
* fix: floor walker ignored group ent filters
* fix: csg subtract ignored group ent filters
* fix: invert selection: ignored group ent filters
* fix: tex find/replace: 'select by shader' mode for patches (was replacing with notex instead)
* fix: select inside and touching: were selecting group ents, as single unit (=sensitive to parent node and its bbox)
* fix: csg merge two group ents = empty group ent
* fix: csg subtract group ent completely = empty group ent
* fix: hollow group ent: could produce empty group ent
* func_groups are filtered by world filter only, not entities one
* new func_group filter, filterBar button; Rightclick = create func_group
misc...
* made shaderplug msg to look not like error (but barely noticeable)
* removed Texdef_FitTexture copypasted code
* ctrl+shift+mouse strafe mode: moving mouse forward moves camera forward, back - back
* add map to recent ones on SaveMap (instead of doing that in 'open by cmd line': spoils the list)
* fix: spin buttons alignment in patch inspector
* fix: patch inspector window pos save/restore during run time
* removed console, texbro buttons in regular layout
* ent inspector: saving window splits pos in non regular layouts
* ent inspector: saving lower split pos aswell
* ent inspector: fix of: minimizing part behind middle to 0
* saving find/replace wnd pos; bringing ontop, if is (present + called)
* moved 'find unique name for' output to _DEBUG
* fix of 'GLib-CRITICAL **: Source ID was not found when attempting to remove it' in buid monitor timer
* fix: build menu customizing: command field is reachable right after creating new entry
misc...
* fix: texbro m2 drag in 2x2 layout
* fix: crash in (texbro + freezePointer)
* fix: all sorts of problems with freezePointer drags near widget borders
misc...
* local gtk2 themes support; cfgs are .gtkrc-2.0.radiant, .gtkrc-2.0.win; +~100 themes included;
MS-Windows theme is one, inheriting current appearence on Windows
* GTK2 theme & font selector (Misc->Colors->Gtk theme...) (need restart after pair of naughty engines tho)
* openGL implementaion of rubberband selector (w/o rerendering whole scene) (fixes visual issues with Aero)
binds...
* douplicated basic shortcuts: arrows - camera freemove, ESC - deSelect, backSpace - delete
menus...
* modify+: snap to grid (ctrl+g)
misc...
* fixed warning on import (q3map2_type not found)
* patch thicken
* removed douplicate accelerators registering
* trigger_* entities get textures/common/trigger tex on creation
( unless different is set in .game file via shader_trigger key )
* opening *.map, sent via cmd line (can assign *.map files in system to be opened with radiant)
* -aero cmd line key to enable aero transparency
* opening maps with bad tex defs (.#QNAN, .#IND, .#INF)
(happens sometimes after rotating & often scaling with tex lock (in BP mode)); error->warning
* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight
* -contrast -255..255, def 0: lighting contrast
* packer improvements
Radiant:
binds...
* entity inspector: Tab enters Key field, toggles between key/value fields; Del deletes keys; Esc quits
misc...
* improved mwheel 2d zoom by Neumond
* +makeRoom: like hollow, but extrudes faces outwards; for making rooms
* deactivating tex dirs tree after loading dir, so SPACE and ENTER aren't broken for 2D after that
* Regular, RegularLeft layouts: smaller console, bigger tex browser
* Rotate, Scale dialogs: values aren't erased on Enter, OK, Apply (are on cancel, esc)
* Rotate dialog: fix: new value in focused field wasn't taking in account on Enter
* +updating texture directories list on 'flush and reload shaders' (reloading shaderlist aswell)
* NumLock perspective window fix
* ctrl+k(ConnectEntities): friendlier to complex connections, takes in account existing keys
(priority: target > targetname > none)
* +'all Supported formats' default option in open dialogs
* defaulted show light radii
* camera fov: 90->110
* cubic clip: off by default; bigger def dist; fixed button's shortcut tip
* prefs: Min & Max texture thumbnail size + dependant on scale;
def = *scale .5, min 48, max 160 (makes range 96-320 visually differentiated)
* -bounceColorRatio 0..1 (ratio of colorizing sample by texture)
* -debugclip: autoclip debug, uses shaders debugclip, debugclip2
* >2GB makefile option, allows up to 3GB ram on 32bit, 4GB on 64bit
* speedup patch to use fast sqrt at some points of light phase, where precision is not needed
Radiant:
binds...
* paste to camera - shift+v (alt+v was leading to texBro-View menu)