Garux
762699287e
refactor surfaceModel_t
2021-01-29 21:11:56 +03:00
Garux
276d1f5875
safe string in indexMap_t
2021-01-29 20:46:06 +03:00
Garux
40ab7fa26c
remove excess string overflow checks, fix warnings
2021-01-29 05:14:33 +03:00
Garux
b9d5f091e0
use fold expression, forwarding reference
2021-01-29 05:12:20 +03:00
Garux
abc666ab7f
use std::uint32_t in md4
2021-01-28 05:11:59 +03:00
Garux
623163ae9c
remove unused markers
2021-01-28 02:12:15 +03:00
Garux
e11aede11a
refactor surfaceType_t enum
2021-01-27 19:43:53 +03:00
Garux
1efff8cdfe
refactor enum vstatus_t
2021-01-27 11:53:32 +03:00
Garux
62a0ae5623
prevent string overflows
2021-01-26 22:31:19 +03:00
Garux
3ff224cbdf
fix texture projection decompilation
...
in C this check was equal to
abs((int)dist) >= distanceEpsilon
comparing float dist to distanceEpsilon is not sufficient, as points are not precise enough, plus they are snapped
2021-01-25 08:36:16 +03:00
Garux
d0dcce342b
use LightFlags::FastActual shortcut
2021-01-25 07:29:46 +03:00
Garux
bdfd864670
refactor enums
...
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux
7297e8758b
remove unused light_shadows.cpp
2021-01-25 01:11:26 +03:00
Garux
20b908e31b
remove excess typedef struct declarations
2021-01-23 19:26:50 +03:00
Garux
54c38610bf
use std::list<epair_t>
2021-01-23 17:25:47 +03:00
Garux
36b63e1d2c
turn entities array to std::vector<entity_t>
2021-01-23 15:39:42 +03:00
Garux
b0e62198ba
use safe strings more
2021-01-21 18:41:16 +03:00
Garux
0ab896b84a
remove MAC_STATIC hack
2021-01-21 16:17:23 +03:00
Garux
f3c26c791f
use safe strings more
2021-01-21 16:08:53 +03:00
Garux
8b204ac054
add and use class PathExtensionless
2021-01-21 15:15:07 +03:00
Garux
7fc079c658
merge duplicated path_ functions
...
handle backslashes, which is out of convention, but safer, as practically paths may contain them in many spots
2021-01-21 08:53:34 +03:00
Garux
15e4b8e850
manage model shaders remapping
2021-01-21 07:19:15 +03:00
Garux
fe5c0879b4
remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path
2021-01-20 12:48:10 +03:00
Garux
3b39a5754d
prevent filename overflow in model .skin loader
...
strip model extension during filename construction
add variadic template operator to StringOutputStream for inline strings creation
2021-01-20 11:59:16 +03:00
Garux
cfa502df6e
safe string for globalCelShader
2021-01-19 22:40:58 +03:00
Garux
cbeccc7e3a
use safe string in GetIndexedShader
...
fix custom shader overflow check
2021-01-19 22:12:53 +03:00
Garux
c3437b7833
use safe strings in shaderInfo_s
...
turn ImageLoad() to expect extensionless path as input
2021-01-19 18:58:18 +03:00
Garux
9590d602d3
use String64 for shaderInfo_s::skyParmsImageBase
...
add variadic template operator to StringFixedSize for inline strings creation
2021-01-19 17:21:54 +03:00
Garux
da3b05728c
use safe string for shaderInfo_t.shader
2021-01-19 01:24:21 +03:00
Garux
3578370061
fix the build
2021-01-16 17:52:33 +03:00
Garux
13524d59ef
fix the build
2021-01-16 15:10:59 +03:00
Garux
fafa271a46
turn quake3 tools to cpp
2021-01-15 01:37:23 +03:00
Garux
b2bc2077e5
prevent division by zero, which spreads darkness during bounces
...
source of the problem is located somewhere else
2021-01-05 01:34:55 +03:00
Garux
e62c6f4bb3
fix warnings
2021-01-03 06:24:58 +03:00
Garux
3cbe922765
fix UB: fwrite with buffer = NULL
2021-01-01 17:42:08 +03:00
Garux
d074634463
SetupGrid() after _ambient key read
2021-01-01 17:41:11 +03:00
Garux
97f0e61ccc
initialize rawGridPoints.ambient correctly
2021-01-01 17:40:06 +03:00
Garux
e1f3b25bc6
consider _decal in leak detection
...
point entities recognition is malformed in general
leak is about point entities, detection by origin key presence is weak, because there may exist entity w/o this key at 0 0 0
group entities may have origin too
detection by primitives presence haven't been working for _decal, as its primitive gets freed at this point
2020-12-14 08:36:55 +03:00
Garux
db07c3459d
* packer, repacker: handle nodraw patches correctly; warn on visible surface, having shader w/o maps (typically watercaulk)
2020-12-08 03:03:42 +03:00
Garux
5cedd26c75
* -repack -analyze switch: only analyze bsps and exit (to dump bsp resource calls)
2020-12-08 02:45:48 +03:00
Garux
dd3db2f147
bump -repack bsp list size
2020-12-08 02:34:55 +03:00
Garux
f30ee07376
* packer, repacker: also handle fogs without drawsurfaces
2020-11-25 10:29:49 +03:00
Garux
d346f1ee07
packer, repacker: emit warning on "model2" key been found
2020-11-24 20:33:33 +03:00
Garux
06267e67cb
repacker: fix odd WARNING3: %s : about to include shader for excluded texture
...
when repack.exclude has texture = shader from game.exclude
2020-11-24 19:59:51 +03:00
Garux
103ac6931e
* fix -fixaas
2020-11-08 13:04:29 +03:00
Garux
af71efc0e6
* no shaderlist.txt or empty one = load all shaders
2020-10-25 09:07:29 +03:00
Thomas Debesse
1cf7b72e6b
q3map2/light_bounce: prevent infinite loop on obscure bias compute
...
New code produces same result without loop at all, so
it cannot fall in infinite loop, and it is faster in
use cases requiring more than one loop in previous code.
The Unvanquished vega map is known to trigger the bug:
https://github.com/UnvanquishedAssets/map-vega_src.dpkdir
I reproduced it multiple time on various hardware (8 core FX-9590,
12 core/24 thread Ryzen 9 3900X) with commit af40508 and using
final compilation profile edited to use -fastbounce instead
of -fast option.
The symptom is simple, q3map2 stucks there:
--- Radiosity (bounce 1 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3..
Or somewhere else in that progression bar given your hardware
and the amount of core your CPU has.
When stuck, all the CPU cores are running 100% but the thread
never returns (a strace can reveals it, a gdb backtrace too).
Thanks to @slipher for the precious advices and improving my first
attempt to fix it.
For more information on the issue, I asked:
> which negative value never can become positive
> when incremented infinitely?
slipher said:
> for a double, any value less than -2^53 would have this property
> don't know for float off the top of my head
But then, it means that's theorically verified this loop was able
to run forever in some case.
I don't know what this code is doing anyway, but at least we can
keep the behaviour without requiring to understand it.
2020-08-19 08:32:36 +03:00
Garux
4bcce46a59
q3map2: -onlyents: support *.ent as map file param
2020-06-30 13:15:10 +03:00
Garux
d8e8c10849
Add "slime" surfaceparam keyword to game_wolfet q3map2 for Quake 3 map shader compatibility.
...
#45
2020-06-30 12:55:52 +03:00
Garux
ae9fe08159
* support -extlmhacksize N N input for non square lightmaps, for example -extlmhacksize 2048 1024
...
also enables this for -lightmapsize, legitimacy is questionable here
2020-06-14 15:49:16 +03:00
Garux
8cdce0e07c
undo searching for q3map_<surfaceparm> removal in f560e2703b
...
#43
2020-06-06 12:31:18 +03:00
Garux
49b725a1b2
Fix q3 compatibility bug with lightgrid and only one light.
...
Correct math requires the ambient component of the lightgrid to be zero
in that case. However, q3 ignores lightgrid cells with all zero ambient
value, EVEN if the directed value is nonzero.
This change sets the ambient value to #010101 if it'd be pitch black. This
should be a minimal change without affecting light hue that fixes
lightgrid rendering. In engines like DarkPlaces, almost no map should
look different from this.
Fixes https://gitlab.com/xonotic/netradiant/-/issues/137
2020-04-18 09:16:57 +03:00
Garux
85e5807397
try to fix MAC compilation #40
2020-04-04 19:40:56 +03:00
Garux
1a614efce1
q3map2 * fix: do not affect styled lightmaps by floodlight
...
port of https://github.com/id-tech-3-tools/map-compiler/pull/12
87b8589a3a
2020-03-25 21:21:07 +03:00
Garux
7fd32180e2
* support misc_model::_remap facility of q3map2
...
q3map2: fix inconsistency, introduced in d92c32d453
(_remap result could depend on _remap keys order, e.g. remapping src: moo/rock, moo/sand-rock by: rock, sand-rock suffix matches; rock could be used for moo/sand-rock)
2020-03-25 11:53:14 +03:00
Thomas Debesse
4292115ef7
bsp lump write: pad with zeros, not with random unitialized memory data
2020-02-13 05:39:39 +03:00
Garux
065c415839
nullify unused space of bspShaders.shader to write cleaner bsp
2020-02-13 05:12:57 +03:00
Garux
0b1389b5a4
rename entities in AddTriangleModels() for consistency
2020-02-12 23:30:46 +03:00
Garux
c956102065
support variable number of key names in entity key value reading functions
2020-02-12 23:21:15 +03:00
Garux
64f6b4a4ac
fix some warnings
2020-02-07 23:00:19 +03:00
Garux
1805e42582
make C code to compile with -std=c11 (though still many implicit function declarations)
2020-02-07 22:45:06 +03:00
Garux
a1fe170f38
fix null pointer dereferencing introduced in 80e95ac165
2020-02-07 22:35:58 +03:00
Garux
433b9e776b
manage entity key value reading routines
2020-02-07 15:49:29 +03:00
Garux
1f59dac119
manage strstr() use
2020-02-05 19:54:44 +03:00
Garux
325a46a102
wrap 'string empty' logic
2020-02-05 18:20:13 +03:00
Garux
234b0cf1d4
wrap strncmp use
2020-02-04 05:53:30 +03:00
Garux
9048028faa
wrap Q_strncasecmp use
2020-02-04 05:08:54 +03:00
Garux
c7f1391177
wrap Q_stricmp use
2020-02-04 04:33:58 +03:00
Garux
3409de2cb0
change EPAIR_STRCMP semantics
2020-02-04 03:50:33 +03:00
Garux
cf98275ee4
wrap strcmp use
2020-02-04 03:40:27 +03:00
Garux
9485b925ff
add common string functions
2020-02-04 03:38:24 +03:00
Garux
416b1f7d54
delete some unused q3 cmdlib stuff
...
fix q3data -writedir
2020-02-04 02:07:13 +03:00
Garux
0290bd76fe
remove NeXT preprocessor conditions
2020-02-03 23:58:43 +03:00
Garux
eb70faddc8
use standard C bool type:
...
get rid of qfalse, qtrue aliases everywhere
replace qboolean in q3map2, q3data
redefine qboolean type in q2 tools, mbspc
2020-02-03 01:15:30 +03:00
Garux
e5d040a770
fix simple warnings
2020-02-02 14:53:18 +03:00
Garux
9cb2ab691e
del myoffsetof macro
2020-01-29 04:09:12 +03:00
Garux
be007466f9
fix [-Wincompatible-pointer-types] in RunThreadsOn()
2020-01-28 21:35:17 +03:00
Garux
c7010884b6
manage strlwr, strlower->strLower
2020-01-28 21:33:37 +03:00
Garux
e6ce77d031
use capital letter in strClear, strEmpty, strIstr to lessen names collision probability
2020-01-28 21:05:41 +03:00
Garux
a258ebf887
fix warning: comparison between signed and unsigned integer expressions
2020-01-28 00:29:53 +03:00
Garux
93eb360104
fix Usage: help strings
2020-01-27 23:41:46 +03:00
Garux
08fee05b37
remove odd closing parenthesis from bsp marker
2020-01-27 21:30:10 +03:00
Garux
25d94dbd2f
add and use path_set_extension()
...
fix -bsp crash with .bsp sent as map path
* fix: qer_editorimage, q3map_lightImage etc work with file names, containing period
(i.e. 'file.name.ext' names; don't StripExtension() twice in ImageLoad() for that)
2020-01-27 01:22:10 +03:00
Garux
80e95ac165
refactor paths related codes
2020-01-26 19:01:57 +03:00
Garux
437004713f
fix q3data warnings
2020-01-24 17:02:46 +03:00
Garux
3a95f8bb53
use StripExtension() in q3data
2020-01-24 04:20:04 +03:00
Garux
09953b82be
minor tweaks
2020-01-24 03:48:13 +03:00
Garux
854eb14a69
use path_get_extension()
2020-01-24 03:20:17 +03:00
Garux
ba26c2d02b
add common functions:
...
strempty
strclear
path_is_absolute
path_get_filename_start
path_get_filename_base_end
path_get_extension
simplify functions:
DefaultExtension
StripFilename
StripExtension
ExtractFilePath
ExtractFileBase
ExtractFileExtension
2020-01-23 21:55:43 +03:00
Garux
0bc1a2a280
workaround safe_*alloc size print on error (was negative due to %i format specifier for size_t)
2020-01-23 07:25:12 +03:00
Garux
2d839e524f
allocate just once in CopyBrushSidesLump()
2020-01-23 05:01:46 +03:00
Garux
ad05e553b9
use realloc() instead of safe_malloc() + free()
...
add AUTOEXPAND_BY_REALLOC_ADD macro, use it
2020-01-23 05:01:44 +03:00
Garux
e4eae18f5f
use safe_malloc_info instead of unreachable code
2020-01-23 05:01:21 +03:00
Garux
de8171f1ea
use snprintf instead of strcpy, strcat
2020-01-22 00:03:16 +03:00
Garux
1c73baa8b9
don't check safe_malloc() result for NULL
2020-01-21 23:45:57 +03:00
Garux
3f8d708bc4
repackBSPMain(): do Error on bspList overflow
2020-01-20 19:46:19 +03:00
Garux
d58454d718
repackBSPMain(): don't check for NULL before free()
...
reset counts (isn't required at the moment, just for potential safety)
2020-01-20 19:33:02 +03:00
Garux
dfae69d446
don't check for NULL, while doing free()
2020-01-20 19:14:52 +03:00
Garux
67820df935
simplify phrasing in vsf.c
2020-01-20 17:49:44 +03:00
Garux
bc8cc6e213
fix compilation in Linux (Q_stricmp was function before and was implicitly linked w/o direct inclusion)
...
remove platform dependent branching in q3data
2020-01-20 16:33:33 +03:00