SetupGrid() after _ambient key read
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@ -1861,10 +1861,6 @@ void LightWorld( bool fastAllocate ){
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SmoothNormals();
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}
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/* determine the number of grid points */
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Sys_Printf( "--- SetupGrid ---\n" );
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SetupGrid();
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/* find the optional minimum lighting values */
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GetVectorForKey( &entities[ 0 ], "_color", color );
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if ( colorsRGB ) {
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@ -1904,6 +1900,10 @@ void LightWorld( bool fastAllocate ){
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maxLight = f > 255? 255 : f < 0? 0 : f;
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}
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/* determine the number of grid points */
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Sys_Printf( "--- SetupGrid ---\n" );
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SetupGrid(); // uses ambientColor read above
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/* create world lights */
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Sys_FPrintf( SYS_VRB, "--- CreateLights ---\n" );
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CreateEntityLights();
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