Commit Graph

11 Commits

Author SHA1 Message Date
Garux bdfd864670 refactor enums
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux eb70faddc8 use standard C bool type:
get rid of qfalse, qtrue aliases everywhere
replace qboolean in q3map2, q3data
redefine qboolean type in q2 tools, mbspc
2020-02-03 01:15:30 +03:00
Garux 7884d9f1cd q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
non bitwise materials in certain games are not handled
2019-01-27 19:41:16 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer c60d22dd26 swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before) 2012-02-09 10:40:48 +01:00
Rudolf Polzer f4e45cb897 option: -sRGBcolor (unused yet) 2011-12-14 09:51:15 +01:00
Rudolf Polzer e8f27310d6 also new option: -sRGBtex, and renamed -sRGB to -sRGBlight 2011-10-29 16:33:46 +02:00
Rudolf Polzer 5c97bccbf6 experimental q3map2 command line option: -sRGB (store lightmaps in sRGB) 2011-10-21 17:25:09 +02:00
Rudolf Polzer b56d42b971 custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
Rudolf Polzer ccb417b54d fix the game_ file to match this q3map2 version 2011-01-20 14:36:18 +01:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00