Garux
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bdfd864670
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refactor enums
credits for class BitFlags go to Jelvan <3
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2021-01-25 01:33:56 +03:00 |
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Garux
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eb70faddc8
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use standard C bool type:
get rid of qfalse, qtrue aliases everywhere
replace qboolean in q3map2, q3data
redefine qboolean type in q2 tools, mbspc
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2020-02-03 01:15:30 +03:00 |
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Garux
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7884d9f1cd
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q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
non bitwise materials in certain games are not handled
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2019-01-27 19:41:16 +03:00 |
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Rudolf Polzer
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e4287c28bb
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my own uncrustify run
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2012-03-27 12:03:21 +02:00 |
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Rudolf Polzer
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c60d22dd26
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swap values 0 and 1 for -exposure (now -exposure 0 does nothing, -exposure 1 did what 0 did before)
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2012-02-09 10:40:48 +01:00 |
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Rudolf Polzer
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f4e45cb897
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option: -sRGBcolor (unused yet)
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2011-12-14 09:51:15 +01:00 |
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Rudolf Polzer
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e8f27310d6
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also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
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2011-10-29 16:33:46 +02:00 |
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Rudolf Polzer
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5c97bccbf6
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experimental q3map2 command line option: -sRGB (store lightmaps in sRGB)
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2011-10-21 17:25:09 +02:00 |
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Rudolf Polzer
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b56d42b971
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custom surfaces as used by reaction quake
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2011-01-22 16:13:00 +01:00 |
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Rudolf Polzer
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ccb417b54d
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fix the game_ file to match this q3map2 version
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2011-01-20 14:36:18 +01:00 |
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Rudolf Polzer
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857d05d90f
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Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a . Oh well. This is for Reaction Quake III.
git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
Conflicts:
tools/quake3/q3map2/q3map2.h
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2011-01-20 14:35:30 +01:00 |
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