Commit Graph

1520 Commits

Author SHA1 Message Date
Garux 814b1acafd import af443b859d
Update Makefile to remove OSX build diretives. We build for OSX just like its Linux now. Those wishing to build the app bundle should use setup/apple/Makefile.
2018-02-07 22:38:11 +03:00
Garux 8c6ea03ea3 import 4c4bffc86c
Move osx directory from setup/data/osx to setup/apple.
2018-02-07 22:34:33 +03:00
Garux 7c5b3c249e import 77c538c0c7
Eclipse .project files.
2018-02-07 22:27:59 +03:00
Garux 64934fcb7a import bdd8d5af58
Add gitignore for target directory.
2018-02-07 22:26:21 +03:00
Garux 17ad4b41b9 import f16cac36d6
New Apple OS X application bundle based on work done for GtkRadiant 1.6.4. Produces a functioning application on Yosemite.
2018-02-07 22:24:46 +03:00
Garux 001cc8f306 import f9bd26c040
Kill old Radiant Apple skeleton.
2018-02-07 22:13:18 +03:00
Garux f56afab212 omit --large-address-aware for win64 build 2018-02-07 00:44:06 +03:00
Garux 1f31e94aca undo 'numeric GtkSpinButtons in SI, arbitrary rotation dialog' (aint flexible enough for input) 2018-02-04 20:56:45 +03:00
Garux f91df90d58 remove const_cast hack and memory leak in 'load doubleclicked texture's directory' 2018-02-04 19:38:08 +03:00
Garux 339d078bc6 fix/improve camera near_z usage 2018-02-04 16:55:25 +03:00
Garux c22187907e * entity inspector -> clear all: keep origin key 2018-02-03 09:03:59 +03:00
Garux b8f2cffa3f reformat gtktheme.cpp 2018-02-03 00:27:09 +03:00
Garux a5865dce55 * entity based structural/detail filters for entities="quake" in .game 2018-02-01 13:34:58 +03:00
Garux b5235dcfcd * add func_detail* to world and detail filters 2018-02-01 11:53:36 +03:00
Garux f9157a6993 * point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Garux 387c4c0846 * prefs->game->paths: +Extra Resource Path option 2018-01-30 16:02:07 +03:00
Garux d747bd6111 * move path settings to separate preferences group to simplify finding one 2018-01-28 18:08:57 +03:00
Garux 4a6c809e7d * Valve220: optimize ST coords calculation (rotation value is irrelevant) 2018-01-24 13:01:47 +03:00
Garux cb2886cd97 * BP to AP, BP to 220, 220 to AP format conversions, Valve220 texture vertex lock: handle degenerate BP basis case 2018-01-24 00:13:35 +03:00
Garux 16ee5cc8c8 * Valve220 texture lock: catch QNAN, if projection direction is parallel to face 2018-01-23 04:52:34 +03:00
Garux fc7c69df97 * transform manipulator: draw arrowheads, while some line is selected for skew 2018-01-19 20:56:31 +03:00
Garux 31c1b27853 * transform manipulator: add scale transformation; bbox resizing style 2018-01-18 23:40:47 +03:00
Garux ad0f9ea6cc make m_bFaceFill aka "Colorize selection" saveable 2018-01-17 08:58:54 +03:00
Garux 78db33ff4a * fix crash, if renaming tag w/o shaders assigned 2018-01-16 14:40:16 +03:00
Garux 98937beb75 * transform manipulator: also perform translation, if grabbed bbox 2018-01-11 21:01:40 +03:00
Garux d3b1bfaefa * restyle manipulators icons in GtkRadiant 1.5 way 2018-01-11 15:20:55 +03:00
Garux 14ee12354d * new manipulator, applying skew transform 2018-01-11 14:20:05 +03:00
Garux fadace9d69 more clear preference name to expose its effect better 2018-01-05 14:41:02 +03:00
Garux fd04e52a06 * disable MSAA in Texture Browser, even if forced via driver 2017-12-20 15:57:44 +03:00
Garux 55a36d5543 * fix: consider rotation value for Valve220 arbitrary projections 2017-12-19 16:11:17 +03:00
Garux 5c0859be8d * increase precision of camera mouse sensitivity setting from int to float to make it adapted for new hardware/software
* change mouse sensitivity handling by factor of 3 (old default 3 == new default 9)
2017-12-16 10:28:38 +03:00
Garux aeaeb2a3e6 * statusbar: del "R:" info (rotate increment from SI)
+current map format info (F:AP/BP/220)
		+explanatory tooltip, describing shown infos
2017-12-15 15:58:52 +03:00
Garux fd7429d45f * change default Map Info window position to centered 2017-12-15 13:47:01 +03:00
Garux 2417ac196c * fix: reread values from SI on FitTexture command 2017-12-15 03:59:10 +03:00
Garux b4d81fac21 * close Map Info dialog by ESC 2017-12-15 03:24:42 +03:00
Garux 9f1690ed64 * fix unwanted brush face texture transformations on brush resizing with texture lock on 2017-12-11 16:53:01 +03:00
Garux 723a615110 * texture locking during vertex and edge manipulations 2017-12-06 13:57:40 +03:00
Garux 98270201b2 q3map2: * fix misspelled 'donotenterlarge' contentflag for RTCW & ET 2017-12-06 13:50:37 +03:00
Garux 533b842a00 * Valve220 to AP brush type conversion: one is lossless, when it is possible 2017-12-05 16:08:19 +03:00
Garux 9b644b4680 * BP to AP brush type conversion: one is lossless, when it is possible 2017-12-05 15:49:15 +03:00
Garux 7103ac23de * support scale 0 in AP Texdef_transformLocked 2017-12-05 14:39:14 +03:00
Garux 0e29985090 * support scale 0 in BP Texdef_transformLocked (is usable, while scaling faces in component mode by 0) 2017-12-04 21:42:03 +03:00
Garux 382ce2e691 * fix AP texture lock for faces with 45 degrees angle 2017-12-04 21:18:53 +03:00
Garux e7b4a4fad2 add class Matrix4 commentary 2017-11-27 14:05:09 +03:00
Garux 4b5390e6cf remove sleep code and all references 2017-11-11 12:22:30 +03:00
Garux 4511d1b5b1 * deselect components on HideSelected(): could be texturized or edited implicitly 2017-11-11 11:58:33 +03:00
Garux 3426be50bf * fix: reset hide button on Map_Free() 2017-11-11 11:52:08 +03:00
Garux 1658f27ee6 * Valve220: keep basis on 'paintTexture&Projection' (shift+m3); 'projectTexture' (ctrl+shift+m3) performs basis copy 2017-11-10 14:56:35 +03:00
Garux 618d31bc96 * fix: don't exclude worldspawn node on region() functions, so newly created brushes are visible afterwards
* fix: region() functions work for entities, having model, which is instantiated multiple times in a scene
	* warn on Map_RegionBrush with none selected
	* fix: 'region set brush' is deleting ultimateselected only (is using one to get bounds)
	* deselect components on any region() function: could be texturized or edited implicitly
	* allow 'region set selection' in components mode
	* Map_RegionXY: deselect anything (could leave stuff selected + invisible)
2017-11-05 22:58:59 +03:00
Garux bd28ec81f7 * View->Show->Entity Connections option 2017-10-27 23:32:29 +03:00