* support scale 0 in BP Texdef_transformLocked (is usable, while scaling faces in component mode by 0)
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@ -1623,11 +1623,16 @@ void Texdef_transformLocked( TextureProjection& projection, std::size_t width, s
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double xyI[2], xyJ[2], xyK[2];
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double stI[2], stJ[2], stK[2];
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double D, D0, D1, D2;
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#if 0
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Matrix4 maa( matrix4_affine_inverse( identity2transformed ) );
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matrix4_transpose( maa );
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DoubleVector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
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const DoubleVector3 normalTransformed( vector3_normalised( matrix4_transformed_direction( maa, plane.normal() ) ) );
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#else
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/* this is also handling scale = 0 case */
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DoubleVector3 normalTransformed( plane3_for_points( points ).normal() );
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if( matrix4_handedness( identity2transformed ) == MATRIX4_LEFTHANDED )
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vector3_negate( normalTransformed );
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#endif
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ComputeAxisBase( normalTransformed, texX, texY );
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xyI[0] = vector3_dot( points[0], texX );
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