Commit Graph

206 Commits

Author SHA1 Message Date
Garux 43b5148447 remove -metaMaxBBoxDistance
with current 'pre weld' strategy it's not optimization anymore, also wont work as option to merge non welded triangles with adjusted meta score
2021-09-05 14:45:01 +03:00
Garux 7f8e548c2f * hasten MergeMetaTriangles greatly (around 30 times in worst case)
this has negative impact on surfaces count in certain scenario (big axial surface of easily mergable triangles)
it wins predecessor once we rotate such surface
so may be consider choosing sorting plane per lump or mergables
algorithm itself is dependent on test data ordering, thus best option would be tweaking it, not prerequisites
`redundant indexes suppressed` count is always worse with this due to sorting nature, sorting per axial plane helps
assuming this optimization is not important and case dependent
2021-09-01 20:16:57 +03:00
Garux f067b5d6c3 tweak -meta 2021-08-28 18:37:22 +03:00
Garux 160c1d33db remove -texrange business (assuming it's not relevant for decades)
optimize -meta (shave off 1/3 in worst case)
2021-08-27 12:18:56 +03:00
Garux 1372ea440b more move semantics 2021-08-15 15:15:30 +03:00
Garux f492ab27eb more c++ in q3map2 2021-08-10 22:41:43 +03:00
Garux 99f4a4a767 minor tweaks 2021-08-03 20:54:21 +03:00
Garux 357f67f237 remove Q_EXTERN int numLights
remove /* potential pre-setup  */ :
1. it seems to never actually be the case
2. it is called from threaded functions, while SetupEnvelopes() itself is not thread safe
2021-08-03 18:26:47 +03:00
Garux f49639c697 std::list<light_t> lights 2021-08-03 07:28:53 +03:00
Garux 15b391cdb3 minor tweaks 2021-08-02 00:47:18 +03:00
Garux e8996d0857 using facelist_t = std::forward_list<face_t> 2021-08-01 22:50:35 +03:00
Garux c3041cc2f8 using winding_t = std::vector<Vector3> 2021-07-31 18:28:38 +03:00
Garux ffa1a4340c std::vector<plane_t> mapplanes 2021-07-29 22:21:36 +03:00
Garux 89b7bcdf53 * read .map brush plane points and store brush planes for windings calculation in double precision (fixes cracks between brush faces) 2021-07-27 20:04:35 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 5efe29d863 * use dynamic maxSurfaceVerts (user preference/game define) in 'force meta process for a surface' decision (was hardcoded) 2021-05-20 17:10:31 +03:00
Garux 75c7c09903 * replace model loaders by assimp library (40+ formats)
* auto split big model meshes to <= maxSurfaceVerts chunks (avoids excess meta process for vertexlit ones)
2021-05-07 14:47:39 +03:00
Garux 2222100316 indent classes, align by spaces 2021-03-24 00:25:15 +03:00
Garux 1d4424f4c6 minor tweaks 2021-03-12 01:17:01 +03:00
Garux 09c78ec0dc return Vector3 from vectorForKey() 2021-03-11 20:16:52 +03:00
Garux 1144be0881 add BasicVector3 uniform constructor 2021-03-11 19:14:07 +03:00
Garux 98f9023cdc minor tweaks 2021-03-11 10:57:17 +03:00
Garux 858ec974f7 * -saturation light switch, default = 1, affects lightmaps and vertex color; > 1 = saturate, 0 = grayscale, < 0 = complementary colors 2021-03-08 13:34:58 +03:00
Garux ac1dd904f1 * print available games on wrong -game and -format args 2021-03-08 13:32:16 +03:00
Garux 293fab0ffb manage color-to-byte conversions 2021-03-05 13:37:56 +03:00
Garux 39f5a2d060 use MinMax functions instead of raw math 2021-03-03 07:01:28 +03:00
Garux 9857bb955b more c++ math 2021-02-26 01:10:51 +03:00
Garux 4ce944444d rewrite q3map2 math in c++ 2021-02-25 19:41:43 +03:00
Garux 820dd5e21f bump MAX_IMAGES, MAX_MODELS 2021-02-10 00:20:32 +03:00
Garux 37c11990cb del struct StrBuf; CopiedString for mapShaderFile; 2021-02-09 13:03:48 +03:00
Garux b013f9954c simplify unlimited bsp entities code 2021-02-08 04:36:57 +03:00
Garux 92b2487875 fix string warnings 2021-02-08 01:33:36 +03:00
Garux ca34e8f38f enum class EFloodEntities 2021-02-07 07:34:57 +03:00
Garux 5fd7b340df * discard excess portals in the void (great optimization for maps with void areas in between of playable areas and non rectangular maps)
(excess portals there are effect of _blocksize)
	* optimize FloodPortals() (also fix stack depth crash in debug mode due to recursive calls)
	* fix xml_Select() of leaked entity (was selecting last map entity always)
	* xml_Select() leaked entity exactly in the beginning of leak line
2021-02-06 22:22:59 +03:00
Garux 2bf53ef643 fix overlook introduced in 36b63e1d2c 2021-01-30 16:50:40 +03:00
Garux 99a5ef0416 refactor entity key values routines 2021-01-30 16:23:31 +03:00
Garux 8425ce3c3e refactor foliage_t 2021-01-29 22:40:09 +03:00
Garux 762699287e refactor surfaceModel_t 2021-01-29 21:11:56 +03:00
Garux 276d1f5875 safe string in indexMap_t 2021-01-29 20:46:06 +03:00
Garux e11aede11a refactor surfaceType_t enum 2021-01-27 19:43:53 +03:00
Garux 1efff8cdfe refactor enum vstatus_t 2021-01-27 11:53:32 +03:00
Garux 62a0ae5623 prevent string overflows 2021-01-26 22:31:19 +03:00
Garux bdfd864670 refactor enums
credits for class BitFlags go to Jelvan <3
2021-01-25 01:33:56 +03:00
Garux 20b908e31b remove excess typedef struct declarations 2021-01-23 19:26:50 +03:00
Garux 54c38610bf use std::list<epair_t> 2021-01-23 17:25:47 +03:00
Garux 36b63e1d2c turn entities array to std::vector<entity_t> 2021-01-23 15:39:42 +03:00
Garux b0e62198ba use safe strings more 2021-01-21 18:41:16 +03:00
Garux 0ab896b84a remove MAC_STATIC hack 2021-01-21 16:17:23 +03:00
Garux f3c26c791f use safe strings more 2021-01-21 16:08:53 +03:00
Garux 15e4b8e850 manage model shaders remapping 2021-01-21 07:19:15 +03:00