* use dynamic maxSurfaceVerts (user preference/game define) in 'force meta process for a surface' decision (was hardcoded)

This commit is contained in:
Garux 2021-05-20 17:10:31 +03:00
parent 5c3b7d842c
commit 5efe29d863
2 changed files with 1 additions and 4 deletions

View File

@ -121,9 +121,6 @@
#define MAX_SHADER_INFO 8192
#define MAX_CUST_SURFACEPARMS 256
#define SHADER_MAX_VERTEXES 1000
#define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
#define MAX_JITTERS 256

View File

@ -469,7 +469,7 @@ void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds ){
----------------------------------------------------------------- */
if ( ds->type != ESurfaceType::Patch && ds->type != ESurfaceType::Face ) {
if ( ds->numVerts > SHADER_MAX_VERTEXES ) {
if ( ds->numVerts > maxSurfaceVerts ) {
ds->type = ESurfaceType::ForcedMeta;
}
}