2556 lines
86 KiB
C++
2556 lines
86 KiB
C++
/* -------------------------------------------------------------------------------
|
|
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
----------------------------------------------------------------------------------
|
|
|
|
This code has been altered significantly from its original form, to support
|
|
several games based on the Quake III Arena engine, in the form of "Q3Map2."
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
|
|
|
|
/* marker */
|
|
#ifndef Q3MAP2_H
|
|
#define Q3MAP2_H
|
|
|
|
|
|
|
|
/* version */
|
|
#ifndef Q3MAP_VERSION
|
|
#error no Q3MAP_VERSION defined
|
|
#endif
|
|
#define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
|
|
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
dependencies
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* platform-specific */
|
|
#if defined( __linux__ ) || defined( __APPLE__ )
|
|
#define Q_UNIX
|
|
#endif
|
|
|
|
#ifdef Q_UNIX
|
|
#include <unistd.h>
|
|
#include <pwd.h>
|
|
#include <limits.h>
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
|
|
/* general */
|
|
#include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
|
|
|
|
#include "cmdlib.h"
|
|
#include "mathlib.h"
|
|
#include "md5lib.h"
|
|
#include "ddslib.h"
|
|
|
|
#include "picomodel.h"
|
|
|
|
#include "scriplib.h"
|
|
#include "polylib.h"
|
|
#include "imagelib.h"
|
|
#include "qthreads.h"
|
|
#include "inout.h"
|
|
#include "vfs.h"
|
|
#include "png.h"
|
|
#include "md4.h"
|
|
|
|
#include "stringfixedsize.h"
|
|
#include "stream/stringstream.h"
|
|
#include "bitflags.h"
|
|
#include <list>
|
|
|
|
#include <stddef.h>
|
|
#include <stdlib.h>
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
port-related hacks
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* macro version */
|
|
#define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
constants
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
|
|
/* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
|
|
#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
|
|
#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
|
|
#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
|
|
|
|
/* general */
|
|
// actual shader name length limit depends on game engine and name use manner (plain texture/custom shader)
|
|
// now checking it for strlen() < MAX_QPATH (so it's null terminated), though this check may be not enough/too much, depending on the use case
|
|
#define MAX_QPATH 64
|
|
|
|
#define MAX_IMAGES 512
|
|
#define DEFAULT_IMAGE "*default"
|
|
|
|
#define MAX_MODELS 512
|
|
|
|
#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
|
|
#define DEF_BACKSPLASH_DISTANCE 23
|
|
|
|
#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
|
|
|
|
#define MAX_SHADER_INFO 8192
|
|
#define MAX_CUST_SURFACEPARMS 256
|
|
|
|
#define SHADER_MAX_VERTEXES 1000
|
|
#define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
|
|
|
|
#define MAX_JITTERS 256
|
|
|
|
|
|
/* epair parsing (note case-sensitivity directive) */
|
|
#define CASE_INSENSITIVE_EPAIRS 1
|
|
|
|
#if CASE_INSENSITIVE_EPAIRS
|
|
#define EPAIR_EQUAL striEqual
|
|
#else
|
|
#define EPAIR_EQUAL strEqual
|
|
#endif
|
|
|
|
|
|
/* ydnar: compiler flags, because games have widely varying content/surface flags */
|
|
#define C_SOLID 0x00000001
|
|
#define C_TRANSLUCENT 0x00000002
|
|
#define C_STRUCTURAL 0x00000004
|
|
#define C_HINT 0x00000008
|
|
#define C_NODRAW 0x00000010
|
|
#define C_LIGHTGRID 0x00000020
|
|
#define C_ALPHASHADOW 0x00000040
|
|
#define C_LIGHTFILTER 0x00000080
|
|
#define C_VERTEXLIT 0x00000100
|
|
#define C_LIQUID 0x00000200
|
|
#define C_FOG 0x00000400
|
|
#define C_SKY 0x00000800
|
|
#define C_ORIGIN 0x00001000
|
|
#define C_AREAPORTAL 0x00002000
|
|
#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
|
|
#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
|
|
#define C_NOMARKS 0x00010000 /* no decals */
|
|
#define C_OB 0x00020000 /* skip -noob for this */
|
|
#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
|
|
|
|
|
|
/* shadow flags */
|
|
#define WORLDSPAWN_CAST_SHADOWS 1
|
|
#define WORLDSPAWN_RECV_SHADOWS 1
|
|
#define ENTITY_CAST_SHADOWS 0
|
|
#define ENTITY_RECV_SHADOWS 1
|
|
|
|
|
|
/* bsp */
|
|
#define MAX_PATCH_SIZE 32
|
|
#define MAX_BRUSH_SIDES 1024
|
|
#define MAX_BUILD_SIDES 1024
|
|
|
|
#define MAX_EXPANDED_AXIS 128
|
|
|
|
#define CLIP_EPSILON 0.1f
|
|
#define PLANESIDE_EPSILON 0.001f
|
|
#define PLANENUM_LEAF -1
|
|
|
|
#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
|
|
#define ANTIPORTAL_PRIORITY -1000
|
|
#define AREAPORTAL_PRIORITY -1000
|
|
#define DETAIL_PRIORITY -3000
|
|
|
|
#define PSIDE_FRONT 1
|
|
#define PSIDE_BACK 2
|
|
#define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
|
|
#define PSIDE_FACING 4
|
|
|
|
enum class EBrushType
|
|
{
|
|
Undefined,
|
|
Quake,
|
|
Bp,
|
|
Valve220
|
|
};
|
|
|
|
/* vis */
|
|
#define VIS_HEADER_SIZE 8
|
|
|
|
#define SEPERATORCACHE /* seperator caching helps a bit */
|
|
|
|
#define PORTALFILE "PRT1"
|
|
|
|
#define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
|
|
#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
|
|
#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
|
|
#define MAX_PORTALS_ON_LEAF 1024
|
|
|
|
|
|
/* light */
|
|
#define MAX_TRACE_TEST_NODES 256
|
|
#define DEFAULT_INHIBIT_RADIUS 1.5f
|
|
|
|
#define LUXEL_EPSILON 0.125f
|
|
#define VERTEX_EPSILON -0.125f
|
|
#define GRID_EPSILON 0.0f
|
|
|
|
#define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
|
|
#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
|
|
#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
|
|
#define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
|
|
|
|
#define EXTRA_SCALE 2 /* -extrawide = -super 2 */
|
|
#define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
|
|
|
|
#define CLUSTER_UNMAPPED -1
|
|
#define CLUSTER_OCCLUDED -2
|
|
#define CLUSTER_FLOODED -3
|
|
|
|
#define VERTEX_LUXEL_SIZE 3
|
|
#define BSP_LUXEL_SIZE 3
|
|
#define RAD_LUXEL_SIZE 3
|
|
#define SUPER_LUXEL_SIZE 4
|
|
#define SUPER_FLAG_SIZE 4
|
|
#define FLAG_FORCE_SUBSAMPLING 1
|
|
#define FLAG_ALREADY_SUBSAMPLED 2
|
|
#define SUPER_ORIGIN_SIZE 3
|
|
#define SUPER_NORMAL_SIZE 4
|
|
#define SUPER_DELUXEL_SIZE 3
|
|
#define BSP_DELUXEL_SIZE 3
|
|
#define SUPER_FLOODLIGHT_SIZE 4
|
|
|
|
#define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
|
|
#define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
|
|
#define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
|
|
#define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
|
|
#define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
|
|
#define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
|
|
#define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
|
|
#define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
|
|
#define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
|
|
#define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
|
|
#define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
|
|
#define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
|
|
#define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
abstracted bsp file
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
#define EXTERNAL_LIGHTMAP "lm_%04d.tga"
|
|
|
|
#define MAX_LIGHTMAPS 4 /* RBSP */
|
|
#define MAX_LIGHT_STYLES 64
|
|
#define MAX_SWITCHED_LIGHTS 32
|
|
#define LS_NORMAL 0x00
|
|
#define LS_UNUSED 0xFE
|
|
#define LS_NONE 0xFF
|
|
|
|
#define MAX_LIGHTMAP_SHADERS 256
|
|
|
|
/* ok to increase these at the expense of more memory */
|
|
#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
|
|
#define MAX_MAP_FOGS 0x100 //& 0x100 /* RBSP (32 - world fog - goggles) */
|
|
#define MAX_MAP_LEAFS 0x20000
|
|
#define MAX_MAP_PORTALS 0x20000
|
|
#define MAX_MAP_LIGHTING 0x800000
|
|
#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
|
|
#define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
|
|
#define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
|
|
|
|
#define MAX_MAP_DRAW_SURFS 0x20000
|
|
|
|
#define MAX_MAP_ADVERTISEMENTS 30
|
|
|
|
/* the editor uses these predefined yaw angles to orient entities up or down */
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
#define LIGHTMAP_WIDTH 128
|
|
#define LIGHTMAP_HEIGHT 128
|
|
|
|
#define MIN_WORLD_COORD ( -65536 )
|
|
#define MAX_WORLD_COORD ( 65536 )
|
|
#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
|
|
|
|
|
|
typedef void ( *bspFunc )( const char * );
|
|
|
|
|
|
struct bspLump_t
|
|
{
|
|
int offset, length;
|
|
};
|
|
|
|
|
|
struct bspHeader_t
|
|
{
|
|
char ident[ 4 ];
|
|
int version;
|
|
|
|
bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
|
|
};
|
|
|
|
|
|
struct bspModel_t
|
|
{
|
|
float mins[ 3 ], maxs[ 3 ];
|
|
int firstBSPSurface, numBSPSurfaces;
|
|
int firstBSPBrush, numBSPBrushes;
|
|
};
|
|
|
|
|
|
struct bspShader_t
|
|
{
|
|
char shader[ MAX_QPATH ];
|
|
int surfaceFlags;
|
|
int contentFlags;
|
|
};
|
|
|
|
|
|
/* planes x^1 is always the opposite of plane x */
|
|
|
|
struct bspPlane_t
|
|
{
|
|
float normal[ 3 ];
|
|
float dist;
|
|
};
|
|
|
|
|
|
struct bspNode_t
|
|
{
|
|
int planeNum;
|
|
int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
|
|
int mins[ 3 ]; /* for frustum culling */
|
|
int maxs[ 3 ];
|
|
};
|
|
|
|
|
|
struct bspLeaf_t
|
|
{
|
|
int cluster; /* -1 = opaque cluster (do I still store these?) */
|
|
int area;
|
|
|
|
int mins[ 3 ]; /* for frustum culling */
|
|
int maxs[ 3 ];
|
|
|
|
int firstBSPLeafSurface;
|
|
int numBSPLeafSurfaces;
|
|
|
|
int firstBSPLeafBrush;
|
|
int numBSPLeafBrushes;
|
|
};
|
|
|
|
|
|
struct bspBrushSide_t
|
|
{
|
|
int planeNum; /* positive plane side faces out of the leaf */
|
|
int shaderNum;
|
|
int surfaceNum; /* RBSP */
|
|
};
|
|
|
|
|
|
struct bspBrush_t
|
|
{
|
|
int firstSide;
|
|
int numSides;
|
|
int shaderNum; /* the shader that determines the content flags */
|
|
};
|
|
|
|
|
|
struct bspFog_t
|
|
{
|
|
char shader[ MAX_QPATH ];
|
|
int brushNum;
|
|
int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
|
|
};
|
|
|
|
|
|
struct bspDrawVert_t
|
|
{
|
|
vec3_t xyz;
|
|
float st[ 2 ];
|
|
float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
|
|
vec3_t normal;
|
|
byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
|
|
};
|
|
|
|
|
|
enum bspSurfaceType_t
|
|
{
|
|
MST_BAD,
|
|
MST_PLANAR,
|
|
MST_PATCH,
|
|
MST_TRIANGLE_SOUP,
|
|
MST_FLARE,
|
|
MST_FOLIAGE
|
|
};
|
|
|
|
|
|
struct bspGridPoint_t
|
|
{
|
|
byte ambient[ MAX_LIGHTMAPS ][ 3 ];
|
|
byte directed[ MAX_LIGHTMAPS ][ 3 ];
|
|
byte styles[ MAX_LIGHTMAPS ];
|
|
byte latLong[ 2 ];
|
|
};
|
|
|
|
|
|
struct bspDrawSurface_t
|
|
{
|
|
int shaderNum;
|
|
int fogNum;
|
|
int surfaceType;
|
|
|
|
int firstVert;
|
|
int numVerts;
|
|
|
|
int firstIndex;
|
|
int numIndexes;
|
|
|
|
byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
|
|
byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
|
|
int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
|
|
int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
|
|
int lightmapWidth, lightmapHeight;
|
|
|
|
vec3_t lightmapOrigin;
|
|
vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
|
|
|
|
int patchWidth;
|
|
int patchHeight;
|
|
};
|
|
|
|
|
|
/* advertisements */
|
|
struct bspAdvertisement_t
|
|
{
|
|
int cellId;
|
|
vec3_t normal;
|
|
vec3_t rect[4];
|
|
char model[ MAX_QPATH ];
|
|
};
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
general types
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* ydnar: for q3map_tcMod */
|
|
typedef float tcMod_t[ 3 ][ 3 ];
|
|
|
|
|
|
/* ydnar: for multiple game support */
|
|
struct surfaceParm_t
|
|
{
|
|
const char *name;
|
|
int contentFlags, contentFlagsClear;
|
|
int surfaceFlags, surfaceFlagsClear;
|
|
int compileFlags, compileFlagsClear;
|
|
};
|
|
|
|
enum class EMiniMapMode
|
|
{
|
|
Gray,
|
|
Black,
|
|
White
|
|
};
|
|
|
|
struct game_t
|
|
{
|
|
const char *arg; /* -game matches this */
|
|
const char *gamePath; /* main game data dir */
|
|
const char *homeBasePath; /* home sub-dir on unix */
|
|
const char *magic; /* magic word for figuring out base path */
|
|
const char *shaderPath; /* shader directory */
|
|
int maxLMSurfaceVerts; /* default maximum meta surface verts */
|
|
int maxSurfaceVerts; /* default maximum surface verts */
|
|
int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
|
|
bool emitFlares; /* when true, emit flare surfaces */
|
|
const char *flareShader; /* default flare shader (MUST BE SET) */
|
|
bool wolfLight; /* when true, lights work like wolf q3map */
|
|
int lightmapSize; /* bsp lightmap width/height */
|
|
float lightmapGamma; /* default lightmap gamma */
|
|
bool lightmapsRGB; /* default lightmap sRGB mode */
|
|
bool texturesRGB; /* default texture sRGB mode */
|
|
bool colorsRGB; /* default color sRGB mode */
|
|
float lightmapExposure; /* default lightmap exposure */
|
|
float lightmapCompensate; /* default lightmap compensate value */
|
|
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
|
|
float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
|
|
bool lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
|
|
bool noStyles; /* use lightstyles hack or not */
|
|
bool keepLights; /* keep light entities on bsp */
|
|
int patchSubdivisions; /* default patch subdivisions tolerance */
|
|
bool patchShadows; /* patch casting enabled */
|
|
bool deluxeMap; /* compile deluxemaps */
|
|
int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
|
|
int miniMapSize; /* minimap size */
|
|
float miniMapSharpen; /* minimap sharpening coefficient */
|
|
float miniMapBorder; /* minimap border amount */
|
|
bool miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
|
|
EMiniMapMode miniMapMode; /* minimap mode */
|
|
const char *miniMapNameFormat; /* minimap name format */
|
|
const char *bspIdent; /* 4-letter bsp file prefix */
|
|
int bspVersion; /* bsp version to use */
|
|
bool lumpSwap; /* cod-style len/ofs order */
|
|
bspFunc load, write; /* load/write function pointers */
|
|
surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
|
|
int brushBevelsSurfaceFlagsMask; /* apply only these surfaceflags to bevels to reduce extra bsp shaders amount; applying them to get correct physics at walkable brush edges and vertices */
|
|
};
|
|
|
|
|
|
struct image_t
|
|
{
|
|
char *name, *filename;
|
|
int refCount;
|
|
int width, height;
|
|
byte *pixels;
|
|
};
|
|
|
|
|
|
struct sun_t
|
|
{
|
|
sun_t *next;
|
|
vec3_t direction, color;
|
|
float photons, deviance, filterRadius;
|
|
int numSamples, style;
|
|
};
|
|
|
|
|
|
struct surfaceModel_t
|
|
{
|
|
CopiedString model;
|
|
float density, odds;
|
|
float minScale, maxScale;
|
|
float minAngle, maxAngle;
|
|
bool oriented;
|
|
};
|
|
|
|
|
|
/* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
|
|
struct foliage_t
|
|
{
|
|
CopiedString model;
|
|
float scale, density, odds;
|
|
int inverseAlpha;
|
|
};
|
|
|
|
struct foliageInstance_t
|
|
{
|
|
vec3_t xyz, normal;
|
|
};
|
|
|
|
|
|
struct remap_t
|
|
{
|
|
char from[ 1024 ];
|
|
char to[ MAX_QPATH ];
|
|
};
|
|
|
|
|
|
enum class EColorMod
|
|
{
|
|
None,
|
|
Volume,
|
|
ColorSet,
|
|
AlphaSet,
|
|
ColorScale,
|
|
AlphaScale,
|
|
ColorDotProduct,
|
|
AlphaDotProduct,
|
|
ColorDotProductScale,
|
|
AlphaDotProductScale,
|
|
ColorDotProduct2,
|
|
AlphaDotProduct2,
|
|
ColorDotProduct2Scale,
|
|
AlphaDotProduct2Scale
|
|
};
|
|
|
|
|
|
struct colorMod_t
|
|
{
|
|
colorMod_t *next;
|
|
EColorMod type;
|
|
vec_t data[ 16 ];
|
|
};
|
|
|
|
|
|
enum class EImplicitMap
|
|
{
|
|
None,
|
|
Opaque,
|
|
Masked,
|
|
Blend
|
|
};
|
|
|
|
|
|
struct shaderInfo_t
|
|
{
|
|
String64 shader;
|
|
int surfaceFlags;
|
|
int contentFlags;
|
|
int compileFlags;
|
|
float value; /* light value */
|
|
|
|
const char *flareShader; /* for light flares */
|
|
char *damageShader; /* ydnar: sof2 damage shader name */
|
|
char *backShader; /* for surfaces that generate different front and back passes */
|
|
char *cloneShader; /* ydnar: for cloning of a surface */
|
|
char *remapShader; /* ydnar: remap a shader in final stage */
|
|
char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
|
|
|
|
std::list<surfaceModel_t> surfaceModels; /* ydnar: for distribution of models */
|
|
std::list<foliage_t> foliage; /* ydnar/splash damage: wolf et foliage */
|
|
|
|
float subdivisions; /* from a "tesssize xxx" */
|
|
float backsplashFraction; /* floating point value, usually 0.05 */
|
|
float backsplashDistance; /* default 16 */
|
|
float lightSubdivide; /* default 999 */
|
|
float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
|
|
|
|
int lightmapSampleSize; /* lightmap sample size */
|
|
float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
|
|
|
|
float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
|
|
float offset; /* ydnar: offset in units */
|
|
float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
|
|
|
|
vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
|
|
|
|
bool legacyTerrain; /* ydnar: enable legacy terrain crutches */
|
|
bool indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
|
|
bool forceMeta; /* ydnar: force metasurface path */
|
|
bool noClip; /* ydnar: don't clip into bsp, preserve original face winding */
|
|
bool noFast; /* ydnar: suppress fast lighting for surfaces with this shader */
|
|
bool invert; /* ydnar: reverse facing */
|
|
bool nonplanar; /* ydnar: for nonplanar meta surface merging */
|
|
bool tcGen; /* ydnar: has explicit texcoord generation */
|
|
vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
|
|
tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
|
|
vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
|
|
colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
|
|
|
|
int furNumLayers; /* ydnar: number of fur layers */
|
|
float furOffset; /* ydnar: offset of each layer */
|
|
float furFade; /* ydnar: alpha fade amount per layer */
|
|
|
|
bool splotchFix; /* ydnar: filter splotches on lightmaps */
|
|
|
|
bool hasPasses; /* false if the shader doesn't define any rendering passes */
|
|
bool globalTexture; /* don't normalize texture repeats */
|
|
bool twoSided; /* cull none */
|
|
bool autosprite; /* autosprite shaders will become point lights instead of area lights */
|
|
bool polygonOffset; /* ydnar: don't face cull this or against this */
|
|
bool patchShadows; /* have patches casting shadows when using -light for this surface */
|
|
bool vertexShadows; /* shadows will be casted at this surface even when vertex lit */
|
|
bool forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
|
|
bool notjunc; /* don't use this surface for tjunction fixing */
|
|
bool fogParms; /* ydnar: has fogparms */
|
|
bool noFog; /* ydnar: suppress fogging */
|
|
bool clipModel; /* ydnar: solid model hack */
|
|
bool noVertexLight; /* ydnar: leave vertex color alone */
|
|
bool noDirty; /* jal: do not apply the dirty pass to this surface */
|
|
|
|
byte styleMarker; /* ydnar: light styles hack */
|
|
|
|
float vertexScale; /* vertex light scale */
|
|
|
|
String64 skyParmsImageBase; /* ydnar: for skies */
|
|
|
|
String64 editorImagePath; /* use this image to generate texture coordinates */
|
|
String64 lightImagePath; /* use this image to generate color / averageColor */
|
|
String64 normalImagePath; /* ydnar: normalmap image for bumpmapping */
|
|
|
|
EImplicitMap implicitMap; /* ydnar: enemy territory implicit shaders */
|
|
String64 implicitImagePath;
|
|
|
|
image_t *shaderImage;
|
|
image_t *lightImage;
|
|
image_t *normalImage;
|
|
|
|
float skyLightValue; /* ydnar */
|
|
int skyLightIterations; /* ydnar */
|
|
sun_t *sun; /* ydnar */
|
|
|
|
vec3_t color; /* normalized color */
|
|
vec4_t averageColor;
|
|
byte lightStyle;
|
|
|
|
/* vortex: per-surface floodlight */
|
|
float floodlightDirectionScale;
|
|
vec3_t floodlightRGB;
|
|
float floodlightIntensity;
|
|
float floodlightDistance;
|
|
|
|
bool lmMergable; /* ydnar */
|
|
int lmCustomWidth, lmCustomHeight; /* ydnar */
|
|
float lmBrightness; /* ydnar */
|
|
float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
|
|
|
|
int shaderWidth, shaderHeight; /* ydnar */
|
|
float stFlat[ 2 ];
|
|
|
|
vec3_t fogDir; /* ydnar */
|
|
|
|
char *shaderText; /* ydnar */
|
|
bool custom;
|
|
bool finished;
|
|
};
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
bsp structures
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
struct face_t
|
|
{
|
|
face_t *next;
|
|
int planenum;
|
|
int priority;
|
|
//bool checked;
|
|
int compileFlags;
|
|
winding_t *w;
|
|
};
|
|
|
|
|
|
struct plane_t
|
|
{
|
|
vec3_t normal;
|
|
vec_t dist;
|
|
int type;
|
|
int counter;
|
|
int hash_chain;
|
|
};
|
|
|
|
|
|
struct side_t
|
|
{
|
|
int planenum;
|
|
|
|
int outputNum; /* set when the side is written to the file list */
|
|
|
|
float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
|
|
float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
|
|
|
|
winding_t *winding;
|
|
winding_t *visibleHull; /* convex hull of all visible fragments */
|
|
|
|
shaderInfo_t *shaderInfo;
|
|
|
|
int contentFlags; /* from shaderInfo */
|
|
int surfaceFlags; /* from shaderInfo */
|
|
int compileFlags; /* from shaderInfo */
|
|
int value; /* from shaderInfo */
|
|
|
|
bool visible; /* choose visible planes first */
|
|
bool bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
|
|
bool culled; /* ydnar: face culling */
|
|
};
|
|
|
|
|
|
struct sideRef_t
|
|
{
|
|
sideRef_t *next;
|
|
side_t *side;
|
|
};
|
|
|
|
|
|
/* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
|
|
struct indexMap_t
|
|
{
|
|
int w, h, numLayers;
|
|
String64 shader;
|
|
float offsets[ 256 ];
|
|
byte *pixels;
|
|
};
|
|
|
|
|
|
struct brush_t
|
|
{
|
|
brush_t *next;
|
|
brush_t *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
|
|
brush_t *original; /* chopped up brushes will reference the originals */
|
|
|
|
int entityNum, brushNum; /* editor numbering */
|
|
int outputNum; /* set when the brush is written to the file list */
|
|
|
|
/* ydnar: for shadowcasting entities */
|
|
int castShadows;
|
|
int recvShadows;
|
|
|
|
shaderInfo_t *contentShader;
|
|
shaderInfo_t *celShader; /* :) */
|
|
|
|
/* ydnar: gs mods */
|
|
int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
|
|
float lightmapScale;
|
|
float shadeAngleDegrees; /* jal : entity based _shadeangle */
|
|
vec3_t eMins, eMaxs;
|
|
indexMap_t *im;
|
|
|
|
int contentFlags;
|
|
int compileFlags; /* ydnar */
|
|
bool detail;
|
|
bool opaque;
|
|
|
|
int portalareas[ 2 ];
|
|
|
|
vec3_t mins, maxs;
|
|
int numsides;
|
|
|
|
side_t sides[]; /* variably sized */
|
|
};
|
|
|
|
|
|
struct fog_t
|
|
{
|
|
shaderInfo_t *si;
|
|
brush_t *brush;
|
|
int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
|
|
};
|
|
|
|
|
|
struct mesh_t
|
|
{
|
|
int width, height;
|
|
bspDrawVert_t *verts;
|
|
};
|
|
|
|
|
|
struct parseMesh_t
|
|
{
|
|
parseMesh_t *next;
|
|
|
|
int entityNum, brushNum; /* ydnar: editor numbering */
|
|
|
|
/* ydnar: for shadowcasting entities */
|
|
int castShadows;
|
|
int recvShadows;
|
|
|
|
mesh_t mesh;
|
|
shaderInfo_t *shaderInfo;
|
|
shaderInfo_t *celShader; /* :) */
|
|
|
|
/* ydnar: gs mods */
|
|
int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
|
|
float lightmapScale;
|
|
vec3_t eMins, eMaxs;
|
|
indexMap_t *im;
|
|
|
|
/* grouping */
|
|
bool grouped;
|
|
float longestCurve;
|
|
int maxIterations;
|
|
};
|
|
|
|
|
|
/*
|
|
ydnar: the drawsurf struct was extended to allow for:
|
|
- non-convex planar surfaces
|
|
- non-planar brushface surfaces
|
|
- lightmapped terrain
|
|
- planar patches
|
|
*/
|
|
|
|
enum class ESurfaceType
|
|
{
|
|
/* ydnar: these match up exactly with bspSurfaceType_t */
|
|
Bad,
|
|
Face,
|
|
Patch,
|
|
Triangles,
|
|
Flare,
|
|
Foliage, /* wolf et */
|
|
|
|
/* ydnar: compiler-relevant surface types */
|
|
ForcedMeta,
|
|
Meta,
|
|
Foghull,
|
|
Decal,
|
|
Shader, // this is used to define number of enum items
|
|
};
|
|
|
|
constexpr const char *surfaceTypeName( ESurfaceType type ){
|
|
switch ( type )
|
|
{
|
|
case ESurfaceType::Bad: return "ESurfaceType::Bad";
|
|
case ESurfaceType::Face: return "ESurfaceType::Face";
|
|
case ESurfaceType::Patch: return "ESurfaceType::Patch";
|
|
case ESurfaceType::Triangles: return "ESurfaceType::Triangles";
|
|
case ESurfaceType::Flare: return "ESurfaceType::Flare";
|
|
case ESurfaceType::Foliage: return "ESurfaceType::Foliage";
|
|
case ESurfaceType::ForcedMeta: return "ESurfaceType::ForcedMeta";
|
|
case ESurfaceType::Meta: return "ESurfaceType::Meta";
|
|
case ESurfaceType::Foghull: return "ESurfaceType::Foghull";
|
|
case ESurfaceType::Decal: return "ESurfaceType::Decal";
|
|
case ESurfaceType::Shader: return "ESurfaceType::Shader";
|
|
}
|
|
return "SURFACE NAME ERROR";
|
|
}
|
|
|
|
|
|
/* ydnar: this struct needs an overhaul (again, heh) */
|
|
struct mapDrawSurface_t
|
|
{
|
|
ESurfaceType type;
|
|
bool planar;
|
|
int outputNum; /* ydnar: to match this sort of thing up */
|
|
|
|
bool fur; /* ydnar: this is kind of a hack, but hey... */
|
|
bool skybox; /* ydnar: yet another fun hack */
|
|
bool backSide; /* ydnar: q3map_backShader support */
|
|
|
|
mapDrawSurface_t *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
|
|
mapDrawSurface_t *clone; /* ydnar: for cloned surfaces */
|
|
mapDrawSurface_t *cel; /* ydnar: for cloned cel surfaces */
|
|
|
|
shaderInfo_t *shaderInfo;
|
|
shaderInfo_t *celShader;
|
|
brush_t *mapBrush;
|
|
parseMesh_t *mapMesh;
|
|
sideRef_t *sideRef;
|
|
|
|
int fogNum;
|
|
|
|
int numVerts; /* vertexes and triangles */
|
|
bspDrawVert_t *verts;
|
|
int numIndexes;
|
|
int *indexes;
|
|
|
|
int planeNum;
|
|
vec3_t lightmapOrigin; /* also used for flares */
|
|
vec3_t lightmapVecs[ 3 ]; /* also used for flares */
|
|
int lightStyle; /* used for flares */
|
|
|
|
/* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
|
|
float lightmapScale;
|
|
|
|
/* jal: per-surface (per-entity, actually) shadeangle */
|
|
float shadeAngleDegrees;
|
|
|
|
/* ydnar: surface classification */
|
|
vec3_t mins, maxs;
|
|
vec3_t lightmapAxis;
|
|
int sampleSize;
|
|
|
|
/* ydnar: shadow group support */
|
|
int castShadows, recvShadows;
|
|
|
|
/* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
|
|
float bias[ 2 ];
|
|
int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
|
|
|
|
/* ydnar: for patches */
|
|
float longestCurve;
|
|
int maxIterations;
|
|
int patchWidth, patchHeight;
|
|
vec3_t bounds[ 2 ];
|
|
|
|
/* ydnar/sd: for foliage */
|
|
int numFoliageInstances;
|
|
|
|
/* ydnar: editor/useful numbering */
|
|
int entityNum;
|
|
int surfaceNum;
|
|
};
|
|
|
|
|
|
struct drawSurfRef_t
|
|
{
|
|
drawSurfRef_t *nextRef;
|
|
int outputNum;
|
|
};
|
|
|
|
|
|
/* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
|
|
struct metaTriangle_t
|
|
{
|
|
shaderInfo_t *si;
|
|
side_t *side;
|
|
int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
|
|
float shadeAngleDegrees;
|
|
vec4_t plane;
|
|
vec3_t lightmapAxis;
|
|
int indexes[ 3 ];
|
|
};
|
|
|
|
|
|
struct epair_t
|
|
{
|
|
CopiedString key, value;
|
|
};
|
|
|
|
|
|
struct entity_t
|
|
{
|
|
vec3_t origin;
|
|
brush_t *brushes, *lastBrush, *colorModBrushes;
|
|
parseMesh_t *patches;
|
|
int mapEntityNum, firstDrawSurf;
|
|
int firstBrush, numBrushes; /* only valid during BSP compile */
|
|
std::list<epair_t> epairs;
|
|
vec3_t originbrush_origin;
|
|
|
|
void setKeyValue( const char *key, const char *value );
|
|
const char *valueForKey( const char *key ) const;
|
|
|
|
template<typename ... Keys>
|
|
bool boolForKey( Keys ... keys ) const {
|
|
bool bool_value = false;
|
|
read_keyvalue_( bool_value, { keys ... } );
|
|
return bool_value;
|
|
}
|
|
template<typename ... Keys>
|
|
int intForKey( Keys ... keys ) const {
|
|
int int_value = 0;
|
|
read_keyvalue_( int_value, { keys ... } );
|
|
return int_value;
|
|
}
|
|
template<typename ... Keys>
|
|
float floatForKey( Keys ... keys ) const {
|
|
float float_value = 0;
|
|
read_keyvalue_( float_value, { keys ... } );
|
|
return float_value;
|
|
}
|
|
void vectorForKey( const char *key, vec3_t& vec ) const {
|
|
if( !read_keyvalue_( vec, { key } ) )
|
|
VectorClear( vec );
|
|
}
|
|
|
|
const char *classname() const {
|
|
return valueForKey( "classname" );
|
|
}
|
|
bool classname_is( const char *name ) const {
|
|
return striEqual( classname(), name );
|
|
}
|
|
bool classname_prefixed( const char *prefix ) const {
|
|
return striEqualPrefix( classname(), prefix );
|
|
}
|
|
|
|
/* entity: read key value variadic template
|
|
returns true on successful read
|
|
returns false and does not modify value otherwise */
|
|
template<typename T, typename ... Keys>
|
|
bool read_keyvalue( T& value_ref, Keys ... keys ) const {
|
|
return read_keyvalue_( value_ref, { keys ... } );
|
|
}
|
|
private:
|
|
bool read_keyvalue_( bool &bool_value, std::initializer_list<const char*>&& keys ) const;
|
|
bool read_keyvalue_( int &int_value, std::initializer_list<const char*>&& keys ) const;
|
|
bool read_keyvalue_( float &float_value, std::initializer_list<const char*>&& keys ) const;
|
|
bool read_keyvalue_( float (&vector3_value)[3], std::initializer_list<const char*>&& keys ) const;
|
|
bool read_keyvalue_( char (&string_value)[1024], std::initializer_list<const char*>&& keys ) const;
|
|
bool read_keyvalue_( const char *&string_ptr_value, std::initializer_list<const char*>&& keys ) const;
|
|
};
|
|
|
|
|
|
struct node_t
|
|
{
|
|
/* both leafs and nodes */
|
|
int planenum; /* -1 = leaf node */
|
|
node_t *parent;
|
|
vec3_t mins, maxs; /* valid after portalization */
|
|
brush_t *volume; /* one for each leaf/node */
|
|
|
|
/* nodes only */
|
|
side_t *side; /* the side that created the node */
|
|
node_t *children[ 2 ];
|
|
int compileFlags; /* ydnar: hint, antiportal */
|
|
int tinyportals;
|
|
vec3_t referencepoint;
|
|
|
|
/* leafs only */
|
|
bool opaque; /* view can never be inside */
|
|
bool areaportal;
|
|
bool skybox; /* ydnar: a skybox leaf */
|
|
bool sky; /* ydnar: a sky leaf */
|
|
int cluster; /* for portalfile writing */
|
|
int area; /* for areaportals */
|
|
brush_t *brushlist; /* fragments of all brushes in this leaf */
|
|
drawSurfRef_t *drawSurfReferences;
|
|
|
|
int occupied; /* 1 or greater can reach entity */
|
|
const entity_t *occupant; /* for leak file testing */
|
|
|
|
struct portal_t *portals; /* also on nodes during construction */
|
|
|
|
bool has_structural_children;
|
|
};
|
|
|
|
|
|
struct portal_t
|
|
{
|
|
plane_t plane;
|
|
node_t *onnode; /* NULL = outside box */
|
|
node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
|
|
portal_t *next[ 2 ];
|
|
winding_t *winding;
|
|
|
|
bool sidefound; /* false if ->side hasn't been checked */
|
|
int compileFlags; /* from original face that caused the split */
|
|
side_t *side; /* NULL = non-visible */
|
|
};
|
|
|
|
|
|
struct tree_t
|
|
{
|
|
node_t *headnode;
|
|
node_t outside_node;
|
|
vec3_t mins, maxs;
|
|
};
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
vis structures
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
struct visPlane_t
|
|
{
|
|
vec3_t normal;
|
|
float dist;
|
|
};
|
|
|
|
|
|
struct fixedWinding_t
|
|
{
|
|
int numpoints;
|
|
vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
|
|
};
|
|
|
|
|
|
struct passage_t
|
|
{
|
|
struct passage_t *next;
|
|
byte cansee[ 1 ]; /* all portals that can be seen through this passage */
|
|
};
|
|
|
|
|
|
enum class EVStatus
|
|
{
|
|
None,
|
|
Working,
|
|
Done
|
|
};
|
|
|
|
|
|
struct vportal_t
|
|
{
|
|
int num;
|
|
bool hint; /* true if this portal was created from a hint splitter */
|
|
bool sky; /* true if this portal belongs to a sky leaf */
|
|
bool removed;
|
|
visPlane_t plane; /* normal pointing into neighbor */
|
|
int leaf; /* neighbor */
|
|
|
|
vec3_t origin; /* for fast clip testing */
|
|
float radius;
|
|
|
|
fixedWinding_t *winding;
|
|
EVStatus status;
|
|
byte *portalfront; /* [portals], preliminary */
|
|
byte *portalflood; /* [portals], intermediate */
|
|
byte *portalvis; /* [portals], final */
|
|
|
|
int nummightsee; /* bit count on portalflood for sort */
|
|
passage_t *passages; /* there are just as many passages as there */
|
|
/* are portals in the leaf this portal leads */
|
|
};
|
|
|
|
|
|
struct leaf_t
|
|
{
|
|
int numportals;
|
|
int merged;
|
|
vportal_t *portals[MAX_PORTALS_ON_LEAF];
|
|
};
|
|
|
|
|
|
struct pstack_t
|
|
{
|
|
byte mightsee[ MAX_PORTALS / 8 ];
|
|
pstack_t *next;
|
|
leaf_t *leaf;
|
|
vportal_t *portal; /* portal exiting */
|
|
fixedWinding_t *source;
|
|
fixedWinding_t *pass;
|
|
|
|
fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
|
|
int freewindings[ 3 ];
|
|
|
|
visPlane_t portalplane;
|
|
int depth;
|
|
#ifdef SEPERATORCACHE
|
|
visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
|
|
int numseperators[ 2 ];
|
|
#endif
|
|
};
|
|
|
|
|
|
struct threaddata_t
|
|
{
|
|
vportal_t *base;
|
|
int c_chains;
|
|
pstack_t pstack_head;
|
|
};
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
light structures
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
enum class ELightType
|
|
{
|
|
Point,
|
|
Area,
|
|
Spot,
|
|
Sun
|
|
};
|
|
|
|
struct LightFlags : BitFlags<std::uint32_t, LightFlags>
|
|
{
|
|
constexpr static BitFlags AttenLinear {1 << 0};
|
|
constexpr static BitFlags AttenAngle {1 << 1};
|
|
constexpr static BitFlags AttenDistance {1 << 2};
|
|
constexpr static BitFlags Twosided {1 << 3};
|
|
constexpr static BitFlags Grid {1 << 4};
|
|
constexpr static BitFlags Surfaces {1 << 5};
|
|
constexpr static BitFlags Dark {1 << 6}; /* probably never use this */
|
|
constexpr static BitFlags Fast {1 << 7};
|
|
constexpr static BitFlags FastTemp {1 << 8};
|
|
constexpr static BitFlags FastActual { Fast | FastTemp };
|
|
constexpr static BitFlags Negative {1 << 9};
|
|
constexpr static BitFlags Unnormalized {1 << 10}; /* vortex: do not normalize _color */
|
|
|
|
constexpr static BitFlags DefaultSun { AttenAngle | Grid | Surfaces };
|
|
constexpr static BitFlags DefaultArea { AttenAngle | AttenDistance | Grid | Surfaces }; /* q3a and wolf are the same */
|
|
constexpr static BitFlags DefaultQ3A { AttenAngle | AttenDistance | Grid | Surfaces | Fast };
|
|
constexpr static BitFlags DefaultWolf { AttenLinear | AttenDistance | Grid | Surfaces | Fast };
|
|
};
|
|
|
|
/* ydnar: new light struct with flags */
|
|
struct light_t
|
|
{
|
|
light_t *next;
|
|
|
|
ELightType type;
|
|
LightFlags flags; /* ydnar: condensed all the booleans into one flags int */
|
|
shaderInfo_t *si;
|
|
|
|
vec3_t origin;
|
|
vec3_t normal; /* for surfaces, spotlights, and suns */
|
|
float dist; /* plane location along normal */
|
|
|
|
float photons;
|
|
int style;
|
|
vec3_t color;
|
|
float radiusByDist; /* for spotlights */
|
|
float fade; /* ydnar: from wolf, for linear lights */
|
|
float angleScale; /* ydnar: stolen from vlight for K */
|
|
float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
|
|
|
|
float add; /* ydnar: used for area lights */
|
|
float envelope; /* ydnar: units until falloff < tolerance */
|
|
float envelope2; /* ydnar: envelope squared (tiny optimization) */
|
|
vec3_t mins, maxs; /* ydnar: pvs envelope */
|
|
int cluster; /* ydnar: cluster light falls into */
|
|
|
|
winding_t *w;
|
|
vec3_t emitColor; /* full out-of-gamut value */
|
|
|
|
float falloffTolerance; /* ydnar: minimum attenuation threshold */
|
|
float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
|
|
};
|
|
|
|
|
|
struct trace_t
|
|
{
|
|
/* constant input */
|
|
bool testOcclusion, forceSunlight, testAll;
|
|
int recvShadows;
|
|
|
|
int numSurfaces;
|
|
int *surfaces;
|
|
|
|
int numLights;
|
|
light_t **lights;
|
|
|
|
bool twoSided;
|
|
|
|
/* per-sample input */
|
|
int cluster;
|
|
vec3_t origin, normal;
|
|
vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
|
|
|
|
/* per-light input */
|
|
light_t *light;
|
|
vec3_t end;
|
|
|
|
/* calculated input */
|
|
vec3_t displacement, direction;
|
|
vec_t distance;
|
|
|
|
/* input and output */
|
|
vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
|
|
vec3_t colorNoShadow; /* result color with no shadow casting */
|
|
vec3_t directionContribution; /* result contribution to the deluxe map */
|
|
|
|
/* output */
|
|
vec3_t hit;
|
|
int compileFlags; /* for determining surface compile flags traced through */
|
|
bool passSolid;
|
|
bool opaque;
|
|
vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
|
|
|
|
/* working data */
|
|
int numTestNodes;
|
|
int testNodes[ MAX_TRACE_TEST_NODES ];
|
|
};
|
|
|
|
|
|
|
|
/* must be identical to bspDrawVert_t except for float color! */
|
|
struct radVert_t
|
|
{
|
|
vec3_t xyz;
|
|
float st[ 2 ];
|
|
float lightmap[ MAX_LIGHTMAPS ][ 2 ];
|
|
vec3_t normal;
|
|
float color[ MAX_LIGHTMAPS ][ 4 ];
|
|
};
|
|
|
|
|
|
struct radWinding_t
|
|
{
|
|
int numVerts;
|
|
radVert_t verts[ MAX_POINTS_ON_WINDING ];
|
|
};
|
|
|
|
|
|
/* crutch for poor local allocations in win32 smp */
|
|
struct clipWork_t
|
|
{
|
|
vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
|
|
int sides[ MAX_POINTS_ON_WINDING + 4 ];
|
|
};
|
|
|
|
|
|
/* ydnar: new lightmap handling code */
|
|
struct outLightmap_t
|
|
{
|
|
int lightmapNum, extLightmapNum;
|
|
int customWidth, customHeight;
|
|
int numLightmaps;
|
|
int freeLuxels;
|
|
int numShaders;
|
|
shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
|
|
byte *lightBits;
|
|
byte *bspLightBytes;
|
|
byte *bspDirBytes;
|
|
};
|
|
|
|
|
|
struct rawLightmap_t
|
|
{
|
|
bool finished, splotchFix, wrap[ 2 ];
|
|
int customWidth, customHeight;
|
|
float brightness;
|
|
float filterRadius;
|
|
|
|
int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
|
|
int numLightClusters, *lightClusters;
|
|
|
|
int sampleSize, actualSampleSize, axisNum;
|
|
|
|
/* vortex: per-surface floodlight */
|
|
float floodlightDirectionScale;
|
|
vec3_t floodlightRGB;
|
|
float floodlightIntensity;
|
|
float floodlightDistance;
|
|
|
|
int entityNum;
|
|
int recvShadows;
|
|
vec3_t mins, maxs, axis, origin, *vecs;
|
|
float *plane;
|
|
int w, h, sw, sh, used;
|
|
|
|
bool solid[ MAX_LIGHTMAPS ];
|
|
vec3_t solidColor[ MAX_LIGHTMAPS ];
|
|
|
|
int numStyledTwins;
|
|
rawLightmap_t *twins[ MAX_LIGHTMAPS ];
|
|
|
|
int outLightmapNums[ MAX_LIGHTMAPS ];
|
|
int twinNums[ MAX_LIGHTMAPS ];
|
|
int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
|
|
byte styles[ MAX_LIGHTMAPS ];
|
|
float *bspLuxels[ MAX_LIGHTMAPS ];
|
|
float *radLuxels[ MAX_LIGHTMAPS ];
|
|
float *superLuxels[ MAX_LIGHTMAPS ];
|
|
unsigned char *superFlags;
|
|
float *superOrigins;
|
|
float *superNormals;
|
|
int *superClusters;
|
|
|
|
float *superDeluxels; /* average light direction */
|
|
float *bspDeluxels;
|
|
float *superFloodLight;
|
|
};
|
|
|
|
|
|
struct rawGridPoint_t
|
|
{
|
|
vec3_t ambient[ MAX_LIGHTMAPS ];
|
|
vec3_t directed[ MAX_LIGHTMAPS ];
|
|
vec3_t dir;
|
|
byte styles[ MAX_LIGHTMAPS ];
|
|
};
|
|
|
|
|
|
struct surfaceInfo_t
|
|
{
|
|
int modelindex;
|
|
shaderInfo_t *si;
|
|
rawLightmap_t *lm;
|
|
int parentSurfaceNum, childSurfaceNum;
|
|
int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
|
|
float longestCurve;
|
|
float *plane;
|
|
vec3_t axis, mins, maxs;
|
|
bool hasLightmap, approximated;
|
|
int firstSurfaceCluster, numSurfaceClusters;
|
|
};
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
prototypes
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
static inline vec_t Random( void ){ /* returns a pseudorandom number between 0 and 1 */
|
|
return (vec_t) rand() / RAND_MAX;
|
|
}
|
|
|
|
/* help.c */
|
|
void HelpMain(const char* arg);
|
|
|
|
/* path_init.c */
|
|
game_t *GetGame( char *arg );
|
|
void InitPaths( int *argc, char **argv );
|
|
|
|
|
|
/* bsp.c */
|
|
int BSPMain( int argc, char **argv );
|
|
|
|
|
|
/* minimap.c */
|
|
int MiniMapBSPMain( int argc, char **argv );
|
|
|
|
/* convert_bsp.c */
|
|
int FixAAS( int argc, char **argv );
|
|
int AnalyzeBSP( int argc, char **argv );
|
|
int BSPInfo( int count, char **fileNames );
|
|
int ScaleBSPMain( int argc, char **argv );
|
|
int ShiftBSPMain( int argc, char **argv );
|
|
int ConvertBSPMain( int argc, char **argv );
|
|
|
|
/* convert_map.c */
|
|
int ConvertBSPToMap( char *bspName );
|
|
int ConvertBSPToMap_BP( char *bspName );
|
|
|
|
|
|
/* convert_ase.c */
|
|
int ConvertBSPToASE( char *bspName );
|
|
|
|
/* convert_obj.c */
|
|
int ConvertBSPToOBJ( char *bspName );
|
|
|
|
|
|
/* brush.c */
|
|
sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
|
|
int CountBrushList( brush_t *brushes );
|
|
brush_t *AllocBrush( int numsides );
|
|
void FreeBrush( brush_t *brushes );
|
|
void FreeBrushList( brush_t *brushes );
|
|
brush_t *CopyBrush( const brush_t *brush );
|
|
bool BoundBrush( brush_t *brush );
|
|
bool CreateBrushWindings( brush_t *brush );
|
|
brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
|
|
vec_t BrushVolume( brush_t *brush );
|
|
void WriteBSPBrushMap( const char *name, brush_t *list );
|
|
|
|
void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
|
|
void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
|
|
|
|
int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
|
|
bool WindingIsTiny( winding_t *w );
|
|
|
|
void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
|
|
|
|
tree_t *AllocTree( void );
|
|
node_t *AllocNode( void );
|
|
|
|
|
|
/* mesh.c */
|
|
void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
|
|
void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
|
|
void FreeMesh( mesh_t *m );
|
|
mesh_t *CopyMesh( mesh_t *mesh );
|
|
void PrintMesh( mesh_t *m );
|
|
mesh_t *TransposeMesh( mesh_t *in );
|
|
void InvertMesh( mesh_t *m );
|
|
mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
|
|
int IterationsForCurve( float len, int subdivisions );
|
|
mesh_t *SubdivideMesh2( mesh_t in, int iterations );
|
|
mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
|
|
mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
|
|
void MakeMeshNormals( mesh_t in );
|
|
void PutMeshOnCurve( mesh_t in );
|
|
|
|
|
|
/* map.c */
|
|
void LoadMapFile( char *filename, bool onlyLights, bool noCollapseGroups );
|
|
int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
|
|
bool PlaneEqual( plane_t *p, vec3_t normal, vec_t dist );
|
|
int PlaneTypeForNormal( vec3_t normal );
|
|
void AddBrushBevels( void );
|
|
brush_t *FinishBrush( bool noCollapseGroups );
|
|
|
|
|
|
/* portals.c */
|
|
void MakeHeadnodePortals( tree_t *tree );
|
|
void MakeNodePortal( node_t *node );
|
|
void SplitNodePortals( node_t *node );
|
|
|
|
bool PortalPassable( portal_t *p );
|
|
|
|
enum class EFloodEntities
|
|
{
|
|
Leaked,
|
|
Good,
|
|
Empty
|
|
};
|
|
EFloodEntities FloodEntities( tree_t *tree );
|
|
void FillOutside( node_t *headnode );
|
|
void FloodAreas( tree_t *tree );
|
|
face_t *VisibleFaces( entity_t *e, tree_t *tree );
|
|
void FreePortal( portal_t *p );
|
|
|
|
void MakeTreePortals( tree_t *tree );
|
|
|
|
|
|
/* leakfile.c */
|
|
xmlNodePtr LeakFile( tree_t *tree );
|
|
|
|
|
|
/* prtfile.c */
|
|
void NumberClusters( tree_t *tree );
|
|
void WritePortalFile( tree_t *tree );
|
|
|
|
|
|
/* writebsp.c */
|
|
void SetModelNumbers( void );
|
|
void SetLightStyles( void );
|
|
|
|
int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
|
|
|
|
void BeginBSPFile( void );
|
|
void EndBSPFile( bool do_write );
|
|
void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
|
|
void EmitFogs( void );
|
|
|
|
void BeginModel( void );
|
|
void EndModel( entity_t *e, node_t *headnode );
|
|
|
|
|
|
/* tree.c */
|
|
void FreeTree( tree_t *tree );
|
|
void FreeTree_r( node_t *node );
|
|
void PrintTree_r( node_t *node, int depth );
|
|
void FreeTreePortals_r( node_t *node );
|
|
|
|
|
|
/* patch.c */
|
|
void ParsePatch( bool onlyLights );
|
|
mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
|
|
void PatchMapDrawSurfs( entity_t *e );
|
|
void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
|
|
|
|
|
|
/* tjunction.c */
|
|
void FixTJunctions( entity_t *e );
|
|
|
|
|
|
/* fog.c */
|
|
winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
|
|
void FogDrawSurfaces( entity_t *e );
|
|
int FogForPoint( vec3_t point, float epsilon );
|
|
int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
|
|
void CreateMapFogs( void );
|
|
|
|
|
|
/* facebsp.c */
|
|
face_t *MakeStructuralBSPFaceList( brush_t *list );
|
|
face_t *MakeVisibleBSPFaceList( brush_t *list );
|
|
tree_t *FaceBSP( face_t *list );
|
|
|
|
|
|
/* model.c */
|
|
void PicoPrintFunc( int level, const char *str );
|
|
void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
|
|
picoModel_t *FindModel( const char *name, int frame );
|
|
picoModel_t *LoadModel( const char *name, int frame );
|
|
void InsertModel( const char *name, int skin, int frame, m4x4_t transform, const std::list<remap_t> *remaps, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle, float clipDepth );
|
|
void AddTriangleModels( entity_t *e );
|
|
|
|
|
|
/* surface.c */
|
|
mapDrawSurface_t *AllocDrawSurface( ESurfaceType type );
|
|
void FinishSurface( mapDrawSurface_t *ds );
|
|
void StripFaceSurface( mapDrawSurface_t *ds );
|
|
void MaxAreaFaceSurface( mapDrawSurface_t *ds );
|
|
bool CalcSurfaceTextureRange( mapDrawSurface_t *ds );
|
|
bool CalcLightmapAxis( vec3_t normal, vec3_t axis );
|
|
void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
|
|
void ClassifyEntitySurfaces( entity_t *e );
|
|
void TidyEntitySurfaces( entity_t *e );
|
|
mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
|
|
mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
|
|
bool IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
|
|
void ClearSurface( mapDrawSurface_t *ds );
|
|
void AddEntitySurfaceModels( entity_t *e );
|
|
mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
|
|
mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
|
|
mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
|
|
mapDrawSurface_t *DrawSurfaceForShader( const char *shader );
|
|
void ClipSidesIntoTree( entity_t *e, tree_t *tree );
|
|
void MakeDebugPortalSurfs( tree_t *tree );
|
|
void MakeFogHullSurfs( entity_t *e, tree_t *tree, const char *shader );
|
|
void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
|
|
void AddEntitySurfaceModels( entity_t *e );
|
|
int AddSurfaceModels( mapDrawSurface_t *ds );
|
|
void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
|
|
void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
|
|
void EmitTriangleSurface( mapDrawSurface_t *ds );
|
|
|
|
|
|
/* surface_fur.c */
|
|
void Fur( mapDrawSurface_t *src );
|
|
|
|
|
|
/* surface_foliage.c */
|
|
void Foliage( mapDrawSurface_t *src );
|
|
|
|
|
|
/* ydnar: surface_meta.c */
|
|
void ClearMetaTriangles( void );
|
|
int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
|
|
void MakeEntityMetaTriangles( entity_t *e );
|
|
void FixMetaTJunctions( void );
|
|
void SmoothMetaTriangles( void );
|
|
void MergeMetaTriangles( void );
|
|
void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
|
|
|
|
|
|
/* surface_extra.c */
|
|
void SetDefaultSampleSize( int sampleSize );
|
|
|
|
void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
|
|
|
|
shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
|
|
int GetSurfaceExtraParentSurfaceNum( int num );
|
|
int GetSurfaceExtraEntityNum( int num );
|
|
int GetSurfaceExtraCastShadows( int num );
|
|
int GetSurfaceExtraRecvShadows( int num );
|
|
int GetSurfaceExtraSampleSize( int num );
|
|
int GetSurfaceExtraMinSampleSize( int num );
|
|
float GetSurfaceExtraLongestCurve( int num );
|
|
void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
|
|
|
|
void WriteSurfaceExtraFile( const char *path );
|
|
void LoadSurfaceExtraFile( const char *path );
|
|
|
|
|
|
/* decals.c */
|
|
void ProcessDecals( void );
|
|
void MakeEntityDecals( entity_t *e );
|
|
|
|
/* map.c */
|
|
void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
|
|
|
|
/* brush_primit.c */
|
|
void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
|
|
|
|
|
|
/* vis.c */
|
|
fixedWinding_t *NewFixedWinding( int points );
|
|
int VisMain( int argc, char **argv );
|
|
|
|
/* visflow.c */
|
|
int CountBits( byte *bits, int numbits );
|
|
void PassageFlow( int portalnum );
|
|
void CreatePassages( int portalnum );
|
|
void PassageMemory( void );
|
|
void BasePortalVis( int portalnum );
|
|
void BetterPortalVis( int portalnum );
|
|
void PortalFlow( int portalnum );
|
|
void PassagePortalFlow( int portalnum );
|
|
|
|
|
|
|
|
/* light.c */
|
|
float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
|
|
int LightContributionToSample( trace_t *trace );
|
|
void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
|
|
bool LightContributionToPoint( trace_t *trace );
|
|
int LightMain( int argc, char **argv );
|
|
|
|
|
|
/* light_trace.c */
|
|
void SetupTraceNodes( void );
|
|
void TraceLine( trace_t *trace );
|
|
float SetupTrace( trace_t *trace );
|
|
|
|
|
|
/* light_bounce.c */
|
|
bool RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
|
|
void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
|
|
void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
|
|
void RadCreateDiffuseLights( void );
|
|
void RadFreeLights();
|
|
|
|
|
|
/* light_ydnar.c */
|
|
void ColorToBytes( const float *color, byte *colorBytes, float scale );
|
|
void SmoothNormals( void );
|
|
|
|
void MapRawLightmap( int num );
|
|
|
|
void SetupDirt();
|
|
float DirtForSample( trace_t *trace );
|
|
void DirtyRawLightmap( int num );
|
|
|
|
void SetupFloodLight();
|
|
void FloodlightRawLightmaps();
|
|
void FloodlightIlluminateLightmap( rawLightmap_t *lm );
|
|
float FloodLightForSample( trace_t *trace, float floodLightDistance, bool floodLightLowQuality );
|
|
void FloodLightRawLightmap( int num );
|
|
|
|
void IlluminateRawLightmap( int num );
|
|
void IlluminateVertexes( int num );
|
|
|
|
void SetupBrushesFlags( int mask_any, int test_any, int mask_all, int test_all );
|
|
void SetupBrushes( void );
|
|
void SetupClusters( void );
|
|
bool ClusterVisible( int a, int b );
|
|
bool ClusterVisibleToPoint( vec3_t point, int cluster );
|
|
int ClusterForPoint( vec3_t point );
|
|
int ClusterForPointExt( vec3_t point, float epsilon );
|
|
int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
|
|
int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
|
|
void SetupEnvelopes( bool forGrid, bool fastFlag );
|
|
void FreeTraceLights( trace_t *trace );
|
|
void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, LightFlags flags, trace_t *trace );
|
|
void CreateTraceLightsForSurface( int num, trace_t *trace );
|
|
|
|
|
|
/* lightmaps_ydnar.c */
|
|
void ExportLightmaps( void );
|
|
|
|
int ExportLightmapsMain( int argc, char **argv );
|
|
int ImportLightmapsMain( int argc, char **argv );
|
|
|
|
void SetupSurfaceLightmaps( void );
|
|
void StitchSurfaceLightmaps( void );
|
|
void StoreSurfaceLightmaps( bool fastAllocate );
|
|
|
|
|
|
/* exportents.c */
|
|
void ExportEntities( void );
|
|
int ExportEntitiesMain( int argc, char **argv );
|
|
|
|
|
|
/* image.c */
|
|
void ImageFree( image_t *image );
|
|
image_t *ImageFind( const char *name );
|
|
image_t *ImageLoad( const char *filename );
|
|
|
|
|
|
/* shaders.c */
|
|
void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
|
|
|
|
void TCMod( tcMod_t mod, float st[ 2 ] );
|
|
void TCModIdentity( tcMod_t mod );
|
|
void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
|
|
void TCModTranslate( tcMod_t mod, float s, float t );
|
|
void TCModScale( tcMod_t mod, float s, float t );
|
|
void TCModRotate( tcMod_t mod, float euler );
|
|
|
|
bool ApplySurfaceParm( const char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
|
|
|
|
void BeginMapShaderFile( const char *mapFile );
|
|
void WriteMapShaderFile( void );
|
|
shaderInfo_t *CustomShader( shaderInfo_t *si, const char *find, char *replace );
|
|
void EmitVertexRemapShader( char *from, char *to );
|
|
|
|
void LoadShaderInfo( void );
|
|
shaderInfo_t *ShaderInfoForShader( const char *shader );
|
|
shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
|
|
|
|
|
|
/* bspfile_abstract.c */
|
|
void SetGridPoints( int n );
|
|
void SetDrawVerts( int n );
|
|
void IncDrawVerts();
|
|
void SetDrawSurfaces( int n );
|
|
void SetDrawSurfacesBuffer();
|
|
void BSPFilesCleanup();
|
|
|
|
void SwapBlock( int *block, int size );
|
|
|
|
int GetLumpElements( bspHeader_t *header, int lump, int size );
|
|
void_ptr GetLump( bspHeader_t *header, int lump );
|
|
int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
|
|
int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
|
|
void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
|
|
|
|
void LoadBSPFile( const char *filename );
|
|
void PartialLoadBSPFile( const char *filename );
|
|
void WriteBSPFile( const char *filename );
|
|
void PrintBSPFileSizes( void );
|
|
|
|
void ParseEPair( std::list<epair_t>& epairs );
|
|
void ParseEntities( void );
|
|
void UnparseEntities( void );
|
|
void PrintEntity( const entity_t *ent );
|
|
|
|
entity_t *FindTargetEntity( const char *target );
|
|
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
|
|
void InjectCommandLine( char **argv, int beginArgs, int endArgs );
|
|
|
|
|
|
|
|
/* bspfile_ibsp.c */
|
|
void LoadIBSPFile( const char *filename );
|
|
void WriteIBSPFile( const char *filename );
|
|
void PartialLoadIBSPFile( const char *filename );
|
|
|
|
|
|
|
|
/* bspfile_rbsp.c */
|
|
void LoadRBSPFile( const char *filename );
|
|
void WriteRBSPFile( const char *filename );
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
bsp/general global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
#ifdef MAIN_C
|
|
#define Q_EXTERN
|
|
#define Q_ASSIGN( a ) = a
|
|
#else
|
|
#define Q_EXTERN extern
|
|
#define Q_ASSIGN( a )
|
|
#endif
|
|
|
|
/* game support */
|
|
Q_EXTERN game_t games[]
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
=
|
|
{
|
|
#include "game_quake3.h"
|
|
,
|
|
#include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
|
|
,
|
|
#include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
|
|
,
|
|
#include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
|
|
,
|
|
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
|
|
,
|
|
#include "game_unvanquished.h"
|
|
,
|
|
#include "game_tenebrae.h"
|
|
,
|
|
#include "game_wolf.h"
|
|
,
|
|
#include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
|
|
,
|
|
#include "game_etut.h"
|
|
,
|
|
#include "game_ef.h"
|
|
,
|
|
#include "game_sof2.h"
|
|
,
|
|
#include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
|
|
,
|
|
#include "game_ja.h" /* must be after game_jk2.h as they share defines! */
|
|
,
|
|
#include "game_qfusion.h" /* qfusion game */
|
|
,
|
|
#include "game_reaction.h" /* must be after game_quake3.h */
|
|
,
|
|
#include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
|
|
,
|
|
#include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
|
|
,
|
|
#include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
|
|
,
|
|
#include "game__null.h" /* null game (must be last item) */
|
|
};
|
|
#endif
|
|
Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
|
|
|
|
|
|
/* general */
|
|
Q_EXTERN int numImages Q_ASSIGN( 0 );
|
|
Q_EXTERN image_t images[ MAX_IMAGES ];
|
|
|
|
Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
|
|
Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
|
|
|
|
Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
|
|
Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
|
|
Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
|
|
Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN String64 mapName; /* ydnar: per-map custom shaders for larger lightmaps */
|
|
Q_EXTERN StringOutputStream mapShaderFile;
|
|
Q_EXTERN bool warnImage Q_ASSIGN( true );
|
|
|
|
/* ydnar: sinusoid samples */
|
|
Q_EXTERN float jitters[ MAX_JITTERS ];
|
|
|
|
/* can't code */
|
|
Q_EXTERN bool doingBSP Q_ASSIGN( false );
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN bool verboseEntities Q_ASSIGN( false );
|
|
Q_EXTERN bool force Q_ASSIGN( false );
|
|
Q_EXTERN bool infoMode Q_ASSIGN( false );
|
|
Q_EXTERN bool useCustomInfoParms Q_ASSIGN( false );
|
|
Q_EXTERN bool noprune Q_ASSIGN( false );
|
|
Q_EXTERN bool leaktest Q_ASSIGN( false );
|
|
Q_EXTERN bool nodetail Q_ASSIGN( false );
|
|
Q_EXTERN bool nosubdivide Q_ASSIGN( false );
|
|
Q_EXTERN bool notjunc Q_ASSIGN( false );
|
|
Q_EXTERN bool fulldetail Q_ASSIGN( false );
|
|
Q_EXTERN bool nowater Q_ASSIGN( false );
|
|
Q_EXTERN bool noCurveBrushes Q_ASSIGN( false );
|
|
Q_EXTERN bool fakemap Q_ASSIGN( false );
|
|
Q_EXTERN bool coplanar Q_ASSIGN( false );
|
|
Q_EXTERN bool nofog Q_ASSIGN( false );
|
|
Q_EXTERN bool noHint Q_ASSIGN( false ); /* ydnar */
|
|
Q_EXTERN bool renameModelShaders Q_ASSIGN( false ); /* ydnar */
|
|
Q_EXTERN bool skyFixHack Q_ASSIGN( false ); /* ydnar */
|
|
Q_EXTERN bool bspAlternateSplitWeights Q_ASSIGN( false ); /* 27 */
|
|
Q_EXTERN bool deepBSP Q_ASSIGN( false ); /* div0 */
|
|
Q_EXTERN bool maxAreaFaceSurface Q_ASSIGN( false ); /* divVerent */
|
|
Q_EXTERN bool nocmdline Q_ASSIGN( false );
|
|
|
|
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
|
|
|
|
Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
|
|
Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
|
|
Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
|
|
Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
|
|
Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
|
|
Q_EXTERN int texRange Q_ASSIGN( 0 );
|
|
Q_EXTERN bool flat Q_ASSIGN( false );
|
|
Q_EXTERN bool meta Q_ASSIGN( false );
|
|
Q_EXTERN bool patchMeta Q_ASSIGN( false );
|
|
Q_EXTERN bool emitFlares Q_ASSIGN( false );
|
|
Q_EXTERN bool debugSurfaces Q_ASSIGN( false );
|
|
Q_EXTERN bool debugInset Q_ASSIGN( false );
|
|
Q_EXTERN bool debugPortals Q_ASSIGN( false );
|
|
Q_EXTERN bool debugClip Q_ASSIGN( false ); /* debug model autoclipping */
|
|
Q_EXTERN float clipDepthGlobal Q_ASSIGN( 2.0f );
|
|
Q_EXTERN bool lightmapTriangleCheck Q_ASSIGN( false );
|
|
Q_EXTERN bool lightmapExtraVisClusterNudge Q_ASSIGN( false );
|
|
Q_EXTERN bool lightmapFill Q_ASSIGN( false );
|
|
Q_EXTERN bool lightmapPink Q_ASSIGN( false );
|
|
Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
|
|
Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
|
|
Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
|
|
Q_EXTERN bool noob Q_ASSIGN( false );
|
|
|
|
#if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
|
|
// Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
|
|
// this epsilon is now used to compare against 0 components instead of the 1 or -1
|
|
// components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
|
|
// this will affect anything that calls PlaneEqual() as well (which are, at the time
|
|
// of this writing, FindFloatPlane() and AddBrushBevels()).
|
|
Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
|
|
#else
|
|
Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
|
|
#endif
|
|
|
|
#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
|
|
// NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
|
|
// extents (in the range of plus or minus 2^16). The smallest epsilon at values
|
|
// close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
|
|
// maps should be constrained to about 2^15, otherwise slightly undesirable effects
|
|
// may result. The 0.01 distanceEpsilon used previously is just too coarse in my
|
|
// opinion. The real fix for this problem is to have 64 bit distances and then make
|
|
// this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
|
|
// (or even 2^14).
|
|
Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
|
|
#else
|
|
Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
|
|
#endif
|
|
|
|
|
|
/* bsp */
|
|
Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
= { 1024, 1024, 1024 };
|
|
#endif
|
|
|
|
Q_EXTERN char EnginePath[ 1024 ];
|
|
|
|
Q_EXTERN char name[ 1024 ];
|
|
Q_EXTERN char source[ 1024 ];
|
|
|
|
Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE ); /* lightmap sample size in units */
|
|
Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE ); /* minimum sample size to use at all */
|
|
Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
|
|
|
|
Q_EXTERN std::size_t mapEntityNum Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int entitySourceBrushes;
|
|
|
|
Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
|
|
Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
|
|
Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
|
|
Q_EXTERN int numMapPatches;
|
|
Q_EXTERN vec3_t mapMins, mapMaxs;
|
|
|
|
Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
|
|
Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
|
|
Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
|
|
|
|
Q_EXTERN entity_t *mapEnt;
|
|
Q_EXTERN brush_t *buildBrush;
|
|
Q_EXTERN EBrushType g_brushType Q_ASSIGN( EBrushType::Undefined );
|
|
|
|
Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
|
|
|
|
|
|
/* surface stuff */
|
|
Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
|
|
Q_EXTERN int numMapDrawSurfs;
|
|
|
|
Q_EXTERN int numSurfacesByType[ static_cast<std::size_t>( ESurfaceType::Shader ) + 1 ];
|
|
Q_EXTERN int numClearedSurfaces;
|
|
Q_EXTERN int numStripSurfaces;
|
|
Q_EXTERN int numMaxAreaSurfaces;
|
|
Q_EXTERN int numFanSurfaces;
|
|
Q_EXTERN int numMergedSurfaces;
|
|
Q_EXTERN int numMergedVerts;
|
|
|
|
Q_EXTERN int numRedundantIndexes;
|
|
|
|
Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN byte debugColors[ 12 ][ 3 ]
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
=
|
|
{
|
|
{ 255, 0, 0 },
|
|
{ 192, 128, 128 },
|
|
{ 255, 255, 0 },
|
|
{ 192, 192, 128 },
|
|
{ 0, 255, 255 },
|
|
{ 128, 192, 192 },
|
|
{ 0, 0, 255 },
|
|
{ 128, 128, 192 },
|
|
{ 255, 0, 255 },
|
|
{ 192, 128, 192 },
|
|
{ 0, 255, 0 },
|
|
{ 128, 192, 128 }
|
|
};
|
|
#endif
|
|
|
|
Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
|
|
Q_EXTERN m4x4_t skyboxTransform;
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
vis global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN bool fastvis;
|
|
Q_EXTERN bool noPassageVis;
|
|
Q_EXTERN bool passageVisOnly;
|
|
Q_EXTERN bool mergevis;
|
|
Q_EXTERN bool mergevisportals;
|
|
Q_EXTERN bool nosort;
|
|
Q_EXTERN bool saveprt;
|
|
Q_EXTERN bool hint; /* ydnar */
|
|
Q_EXTERN String64 globalCelShader;
|
|
|
|
Q_EXTERN float farPlaneDist Q_ASSIGN( 0.0f ); /* rr2do2, rf, mre, ydnar all contributed to this one... */
|
|
Q_EXTERN int farPlaneDistMode Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int numportals;
|
|
Q_EXTERN int portalclusters;
|
|
|
|
Q_EXTERN vportal_t *portals;
|
|
Q_EXTERN leaf_t *leafs;
|
|
|
|
Q_EXTERN vportal_t *faces;
|
|
Q_EXTERN leaf_t *faceleafs;
|
|
|
|
Q_EXTERN int numfaces;
|
|
|
|
Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
|
|
|
|
Q_EXTERN int testlevel;
|
|
|
|
Q_EXTERN byte *uncompressed;
|
|
|
|
Q_EXTERN int leafbytes, leaflongs;
|
|
Q_EXTERN int portalbytes, portallongs;
|
|
|
|
Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
light global variables
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
/* commandline arguments */
|
|
Q_EXTERN bool wolfLight Q_ASSIGN( false );
|
|
Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
|
|
Q_EXTERN bool loMem Q_ASSIGN( false );
|
|
Q_EXTERN bool noStyles Q_ASSIGN( false );
|
|
Q_EXTERN bool keepLights Q_ASSIGN( false );
|
|
|
|
//Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
|
|
//Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
|
|
Q_EXTERN float noVertexLighting Q_ASSIGN( 0.0f );
|
|
Q_EXTERN bool nolm Q_ASSIGN( false );
|
|
Q_EXTERN bool noGridLighting Q_ASSIGN( false );
|
|
|
|
Q_EXTERN bool noTrace Q_ASSIGN( false );
|
|
Q_EXTERN bool noSurfaces Q_ASSIGN( false );
|
|
Q_EXTERN bool patchShadows Q_ASSIGN( false );
|
|
Q_EXTERN bool cpmaHack Q_ASSIGN( false );
|
|
|
|
Q_EXTERN bool deluxemap Q_ASSIGN( false );
|
|
Q_EXTERN bool debugDeluxemap Q_ASSIGN( false );
|
|
Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
|
|
|
|
Q_EXTERN bool fast Q_ASSIGN( false );
|
|
Q_EXTERN bool fastpoint Q_ASSIGN( true );
|
|
Q_EXTERN bool faster Q_ASSIGN( false );
|
|
Q_EXTERN bool fastgrid Q_ASSIGN( false );
|
|
Q_EXTERN bool fastbounce Q_ASSIGN( false );
|
|
Q_EXTERN bool cheap Q_ASSIGN( false );
|
|
Q_EXTERN bool cheapgrid Q_ASSIGN( false );
|
|
Q_EXTERN int bounce Q_ASSIGN( 0 );
|
|
Q_EXTERN bool bounceOnly Q_ASSIGN( false );
|
|
Q_EXTERN bool bouncing Q_ASSIGN( false );
|
|
Q_EXTERN bool bouncegrid Q_ASSIGN( false );
|
|
Q_EXTERN bool normalmap Q_ASSIGN( false );
|
|
Q_EXTERN bool trisoup Q_ASSIGN( false );
|
|
Q_EXTERN bool shade Q_ASSIGN( false );
|
|
Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
|
|
Q_EXTERN int superSample Q_ASSIGN( 0 );
|
|
Q_EXTERN int lightSamples Q_ASSIGN( 1 );
|
|
Q_EXTERN bool lightRandomSamples Q_ASSIGN( false );
|
|
Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
|
|
Q_EXTERN bool filter Q_ASSIGN( false );
|
|
Q_EXTERN bool dark Q_ASSIGN( false );
|
|
Q_EXTERN bool sunOnly Q_ASSIGN( false );
|
|
Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
|
|
Q_EXTERN bool noCollapse Q_ASSIGN( false );
|
|
Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
|
|
Q_EXTERN bool exportLightmaps Q_ASSIGN( false );
|
|
Q_EXTERN bool externalLightmaps Q_ASSIGN( false );
|
|
Q_EXTERN int lmCustomSizeW Q_ASSIGN( LIGHTMAP_WIDTH );
|
|
Q_EXTERN int lmCustomSizeH Q_ASSIGN( LIGHTMAP_WIDTH );
|
|
Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
|
|
Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN bool dirty Q_ASSIGN( false );
|
|
Q_EXTERN bool dirtDebug Q_ASSIGN( false );
|
|
Q_EXTERN int dirtMode Q_ASSIGN( 0 );
|
|
Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
|
|
Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
|
|
|
|
/* 27: floodlighting */
|
|
Q_EXTERN bool debugnormals Q_ASSIGN( false );
|
|
Q_EXTERN bool floodlighty Q_ASSIGN( false );
|
|
Q_EXTERN bool floodlight_lowquality Q_ASSIGN( false );
|
|
Q_EXTERN vec3_t floodlightRGB;
|
|
Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
|
|
Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
|
|
Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
|
|
|
|
Q_EXTERN bool dump Q_ASSIGN( false );
|
|
Q_EXTERN bool debug Q_ASSIGN( false );
|
|
Q_EXTERN bool debugUnused Q_ASSIGN( false );
|
|
Q_EXTERN bool debugAxis Q_ASSIGN( false );
|
|
Q_EXTERN bool debugCluster Q_ASSIGN( false );
|
|
Q_EXTERN bool debugOrigin Q_ASSIGN( false );
|
|
Q_EXTERN bool lightmapBorder Q_ASSIGN( false );
|
|
//1=warn; 0=warn if lmsize>128
|
|
Q_EXTERN int debugSampleSize Q_ASSIGN( 0 );
|
|
|
|
/* longest distance across the map */
|
|
Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
|
|
|
|
/* for run time tweaking of light sources */
|
|
Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
|
|
Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
|
|
Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
|
|
Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
|
|
Q_EXTERN float bounceColorRatio Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float vertexglobalscale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float g_backsplashFractionScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float g_backsplashDistance Q_ASSIGN( -999.0f );
|
|
|
|
/* jal: alternative angle attenuation curve */
|
|
Q_EXTERN bool lightAngleHL Q_ASSIGN( false );
|
|
|
|
/* vortex: gridscale and gridambientscale */
|
|
Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
|
|
Q_EXTERN bool inGrid Q_ASSIGN( false );
|
|
|
|
/* ydnar: lightmap gamma/compensation */
|
|
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float lightmapsRGB Q_ASSIGN( 0.0f );
|
|
Q_EXTERN float texturesRGB Q_ASSIGN( 0.0f );
|
|
Q_EXTERN float colorsRGB Q_ASSIGN( 0.0f );
|
|
Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
|
|
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float lightmapBrightness Q_ASSIGN( 1.0f );
|
|
Q_EXTERN float lightmapContrast Q_ASSIGN( 1.0f );
|
|
|
|
/* ydnar: for runtime tweaking of falloff tolerance */
|
|
Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
|
|
Q_EXTERN bool exactPointToPolygon Q_ASSIGN( true );
|
|
Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
|
|
Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
|
|
|
|
// for .ase conversion
|
|
Q_EXTERN bool shadersAsBitmap Q_ASSIGN( false );
|
|
Q_EXTERN bool lightmapsAsTexcoord Q_ASSIGN( false );
|
|
|
|
Q_EXTERN light_t *lights;
|
|
Q_EXTERN int numPointLights;
|
|
Q_EXTERN int numSpotLights;
|
|
Q_EXTERN int numSunLights;
|
|
Q_EXTERN int numAreaLights;
|
|
|
|
/* ydnar: for luxel placement */
|
|
Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
|
|
Q_EXTERN int *surfaceClusters;
|
|
|
|
/* ydnar: for radiosity */
|
|
Q_EXTERN int numDiffuseLights;
|
|
Q_EXTERN int numBrushDiffuseLights;
|
|
Q_EXTERN int numTriangleDiffuseLights;
|
|
Q_EXTERN int numPatchDiffuseLights;
|
|
|
|
/* ydnar: general purpose extra copy of drawvert list */
|
|
Q_EXTERN bspDrawVert_t *yDrawVerts;
|
|
|
|
/* ydnar: for tracing statistics */
|
|
Q_EXTERN int minSurfacesTested;
|
|
Q_EXTERN int maxSurfacesTested;
|
|
Q_EXTERN int totalSurfacesTested;
|
|
Q_EXTERN int totalTraces;
|
|
|
|
Q_EXTERN FILE *dumpFile;
|
|
|
|
Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
|
|
|
|
Q_EXTERN vec3_t ambientColor;
|
|
Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
|
|
Q_EXTERN float maxLight Q_ASSIGN( 255.f );
|
|
|
|
Q_EXTERN int *entitySurface;
|
|
Q_EXTERN vec3_t *surfaceOrigin;
|
|
|
|
Q_EXTERN vec3_t sunDirection;
|
|
Q_EXTERN vec3_t sunLight;
|
|
|
|
/* ydnar: light optimization */
|
|
Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
|
|
|
|
Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
|
|
Q_EXTERN byte *opaqueBrushes;
|
|
|
|
Q_EXTERN int numLights;
|
|
Q_EXTERN int numCulledLights;
|
|
|
|
Q_EXTERN int gridBoundsCulled;
|
|
Q_EXTERN int gridEnvelopeCulled;
|
|
|
|
Q_EXTERN int lightsBoundsCulled;
|
|
Q_EXTERN int lightsEnvelopeCulled;
|
|
Q_EXTERN int lightsPlaneCulled;
|
|
Q_EXTERN int lightsClusterCulled;
|
|
|
|
/* ydnar: radiosity */
|
|
Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
|
|
Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
|
|
Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
|
|
|
|
/* ydnar: list of surface information necessary for lightmap calculation */
|
|
Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
|
|
|
|
/* ydnar: sorted list of surfaces */
|
|
Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
|
|
|
|
/* clumps of surfaces that share a raw lightmap */
|
|
Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
|
|
|
|
/* raw lightmaps */
|
|
Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
|
|
Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
|
|
Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
|
|
Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
|
|
|
|
/* vertex luxels */
|
|
Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
|
|
Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
|
|
|
|
/* bsp lightmaps */
|
|
Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
|
|
Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
|
|
Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
|
|
Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
|
|
Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
|
|
Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
|
|
|
|
/* vortex: per surface floodlight statictics */
|
|
Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
|
|
|
|
/* grid points */
|
|
Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
|
|
Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
|
|
Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
|
|
Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
|
|
Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int numLuxels Q_ASSIGN( 0 );
|
|
Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
|
|
Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
|
|
Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
|
|
Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
|
|
|
|
/* lightgrid */
|
|
Q_EXTERN vec3_t gridMins;
|
|
Q_EXTERN int gridBounds[ 3 ];
|
|
Q_EXTERN vec3_t gridSize
|
|
#ifndef MAIN_C
|
|
;
|
|
#else
|
|
= { 64, 64, 128 };
|
|
#endif
|
|
|
|
|
|
|
|
/* -------------------------------------------------------------------------------
|
|
|
|
abstracted bsp globals
|
|
|
|
------------------------------------------------------------------------------- */
|
|
|
|
Q_EXTERN std::size_t numBSPEntities Q_ASSIGN( 0 );
|
|
Q_EXTERN std::vector<entity_t> entities;
|
|
|
|
Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
|
|
Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
|
|
Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
|
|
Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
|
|
|
|
Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
|
|
Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
|
|
|
|
Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspPlane_t *bspPlanes;
|
|
|
|
Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
|
|
Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
|
|
Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
|
|
Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
|
|
|
|
//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
|
|
//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
|
|
Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
|
|
Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
|
|
|
|
Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
|
|
Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
|
|
Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
|
|
Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
|
|
Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
|
|
|
|
Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
|
|
Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
|
|
|
|
Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
|
|
Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
|
|
|
|
#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
|
|
do \
|
|
{ \
|
|
if ( reqitem >= allocated ) \
|
|
{ \
|
|
if ( allocated == 0 ) { \
|
|
allocated = def; } \
|
|
while ( reqitem >= allocated && allocated ) \
|
|
allocated *= 2; \
|
|
if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
|
|
{ \
|
|
Error( # ptr " over 2 GB" ); \
|
|
} \
|
|
ptr = void_ptr( realloc( ptr, sizeof( *ptr ) * allocated ) ); \
|
|
if ( !ptr ) { \
|
|
Error( # ptr " out of memory" ); } \
|
|
} \
|
|
} \
|
|
while ( 0 )
|
|
|
|
#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp ## suffix, numBSP ## suffix, allocatedBSP ## suffix, def )
|
|
|
|
#define AUTOEXPAND_BY_REALLOC_ADD( ptr, used, allocated, add ) \
|
|
do \
|
|
{ \
|
|
if ( used >= allocated ) \
|
|
{ \
|
|
allocated += add; \
|
|
ptr = void_ptr( realloc( ptr, sizeof( *ptr ) * allocated ) ); \
|
|
if ( !ptr ) { \
|
|
Error( # ptr " out of memory" ); } \
|
|
} \
|
|
} \
|
|
while ( 0 )
|
|
|
|
#define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
|
|
#define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )
|
|
|
|
/* end marker */
|
|
#endif
|