Commit Graph

37 Commits

Author SHA1 Message Date
Garux 41d37cf57d * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color]
horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from.
		Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere.
		sample_color: Default = 1: sample color of each individual light from skybox images, if they are present.
		0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage.
	* q3map_skylight may be used multiple times in a single shader
2022-01-09 16:50:04 +03:00
Garux e913469e30 tweak shader docs 2021-12-11 02:33:59 +03:00
Garux 2f3d24a1f6 fix shader manual: animmap frequency, tcmod scale 2021-12-09 22:51:41 +03:00
Garux f02f3bff31 fix help 2021-11-14 20:19:08 +03:00
Garux b474073ebe misc_model _skin/skin key: handle both DP and Q3 naming conventions
disable trying skin 0 by default
not that it does much atm, as assimp md3 loader handles .skin and shader name substitution alters non path names
handle \r\n endlines in .skin
2021-11-10 22:25:45 +03:00
Garux 76017a8ce3 unify angles key reading 2021-11-08 21:39:38 +03:00
Garux 484c63ae4a tweak Complete_list_of_entity_keys 2021-11-08 20:03:21 +03:00
Garux d4ba9c3bfc tweak docs 2021-11-08 11:28:00 +03:00
Garux da98e8fde3 various code cleanups 2021-10-30 16:04:31 +03:00
Garux a719e012fe * -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
	* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
2021-10-13 22:50:43 +03:00
Garux 2602c48a18 fix docs 2021-10-06 10:48:00 +03:00
Garux a0e79e8ecd refactor autopk3
unlimit list sizes
	* -pk3, -repack: support multiple bsp files input by command line
2021-10-02 19:13:28 +03:00
Garux ff07c6e244 * -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
* -skipflags: while -useflagnames, skip unknown flag names
2021-09-29 19:48:27 +03:00
Garux ca09e63932 add more undocumented switches 2021-09-28 20:20:48 +03:00
Garux 70b711c4cf * synchronize -help, html help and actually available command line arguments 2021-09-28 19:23:47 +03:00
Garux 29ba8c4876 refactor command line arguments parsing 2021-09-19 11:58:00 +03:00
Garux e22e6169c9 * -fs_basegame gamename: Overrides default game directory name (e.g. Q3A uses 'baseq3', OpenArena 'baseoa', so -game quake3 -fs_basegame baseoa for OA ) 2021-09-16 15:26:55 +03:00
Garux 160c1d33db remove -texrange business (assuming it's not relevant for decades)
optimize -meta (shave off 1/3 in worst case)
2021-08-27 12:18:56 +03:00
Garux da55e8cbb4 * ctrl + m3/drag: also paste texture seamlessly from brush face to patch and vice versa, when face edje is adjacent to patch edje 2021-07-02 17:16:50 +03:00
Garux 6c00419653 fix spelling 2021-05-24 20:23:09 +03:00
Garux 1d4424f4c6 minor tweaks 2021-03-12 01:17:01 +03:00
Garux fe5c0879b4 remove -tmpin & -tmpout switches, as at best they were prepending tmp/ to absolute path 2021-01-20 12:48:10 +03:00
Garux 89d5084c91 docs: shaderManual: note working block comments 2020-05-04 11:22:05 +03:00
Garux 47942140df docs: shaderManual: fix cull parm info (front doesn't exist, back shows back) 2020-05-04 11:21:20 +03:00
Garux ee18e263b7 docs: shaderManual: remove unsupported qer_nocarve 2020-05-04 11:19:40 +03:00
Garux aca367b608 docs: shaderManual: fix typos, remove line duplicate, fix q3map_dotproduct2 example shader, fix q3map_cloneShader description, fix exactVertex description 2020-05-03 12:17:31 +03:00
Garux 97fe823fc1 docs: add original shaderManual 2020-05-03 12:05:38 +03:00
Garux b61b65da10 docs: correct mbspc.html 2020-05-03 12:03:48 +03:00
Garux 0dd0859dd3 docs: add new feature to mbspc.html 2020-05-03 12:02:10 +03:00
Garux 7fca3904a5 docs: add original mbspc.html 2020-05-03 12:00:53 +03:00
Garux 19921775fc docs: add NetRadiant specific docs 2020-05-03 11:58:25 +03:00
Garux 6944f84bba docs: add Blendmodes_cheatsheet.jpg 2020-05-03 11:54:35 +03:00
Garux 88e24f9f05 docs: add fsr_readme.txt 2020-05-03 11:53:25 +03:00
Garux 08eff5dd1e docs: add mouse shortcuts.txt 2020-05-03 11:52:21 +03:00
Garux b017c473e8 Radiant:
menus...
	* help+: Blendmodes cheatsheet
misc...
	* fix treemodel Clang compilation
	* fix: 1x1 textures crash and appearence
	* fix of: create func static in non doom3 gametype = group entity w/o objects
	* merged tex bro textures borders; stipple indicates shaders
	* realigned tex bro text, so one doesn't collide with textures borders
	* fix of texture focusing in tex bro
	* grayscale RLE TGA support
	* unsupported Doom 3 entity keys: popup->log warning
	* patch inspector: +flip texture buttons
	* disabled texture lock by default (confuses novices, suddenly)
	* added MeshTex plugin src to project, compiled, fixed (works now-)
2017-08-01 14:23:38 +03:00
ailmenki f9b95d6488 Add help link to Xonotic wiki. 2010-12-20 21:38:10 +01:00
Rudolf Polzer 7dd945e36a changes from OSXnetradiant 2010-03-28 19:14:14 +02:00