Commit Graph

441 Commits

Author SHA1 Message Date
Garux 3cbbbaf7e9 move main.c::pk3 business->autopk3.c 2019-12-20 20:05:42 +03:00
Garux 853633efd1 move main.c::FixAAS()->convert_bsp.c 2019-12-20 17:39:04 +03:00
Thomas Debesse 68f8cabf95 split bsp conversion stuff from q3map2 2019-12-20 08:02:06 +03:00
Thomas Debesse 27b1549a2d split minimap stuff from q3map2 2019-12-20 06:57:02 +03:00
Thomas Debesse 18d7d50444 [q3map2] unvanquished expects white minimap 2019-12-20 06:34:57 +03:00
Garux c401adfe3e * -brightness only affects lightmap brightness, like q3map_lightmapBrightness, as there are -vertexscale and -gridscale for the rest
is multipled with q3map_lightmapBrightness
2019-12-12 00:20:00 +03:00
Garux 3f2825b8ec * -extlmhacksize N (external lightmaps hack size) -light switch
similar to -lightmapsize N: Size of lightmaps to generate (must be a power of two)
		but instead of native external lightmaps enables hack to reference them in autogenerated shader (for vanilla Q3 etc)
2019-12-06 00:55:16 +03:00
Garux 42ab06e363 * -lightmapsastexcoord conversion: support 'external lightmaps, referenced by shader' hack 2019-12-05 22:56:42 +03:00
Garux b96aed7190 * support -shadersasbitmap in -lightmapsastexcoord conversion mode 2019-12-04 22:35:50 +03:00
Garux 661e8b00de use EXTERNAL_LIGHTMAP macro, shorten code 2019-12-04 22:18:44 +03:00
Garux 74a5d6cf8d * support -lightmapsastexcoord conversion to .ase 2019-12-04 21:56:02 +03:00
Garux 6a5d148284 q3map2 * -fillpink in light stage: fill unoccupied pixels with pink colour 2019-11-11 04:13:13 +03:00
Garux 3464341167 refactor WriteTGA24() 2019-11-11 03:28:26 +03:00
Garux d92c32d453 q3map2 * misc_model::_remap: also remap 'abrakadabraNAME' shaders by _remap = 'NAME;newname'
exact match has priority over this
2019-11-11 01:14:10 +03:00
Garux c0b5454fd8 q3map2::misc_model::_remap: more persistent input error check 2019-11-10 22:45:14 +03:00
Garux 8dab7339d9 rephrase -trianglecheck and -extravisnudge code 2019-09-30 18:51:29 +03:00
Garux f2f36df58f q3map2 * _maxlight worldspawn key (works unless exposure is used) (for those, who know, what they do) 2019-07-25 19:55:16 +03:00
Garux 070161fd13 shorten code 2019-07-25 19:23:13 +03:00
Garux 635c732e72 fix warnings 2019-07-21 00:49:53 +03:00
Garux 12d010446b * Brush->AutoCaulk Selected (F4); camera must be there, where legit player respawn could be, i.e. close to selection and not inside of a brush 2019-03-23 19:10:41 +03:00
Garux 00bb22e458 q3map2 * fix unwanted culling of both matching brush faces 2019-03-19 16:54:23 +03:00
Garux 812a8b6001 q3map2: follow ODR
enables compilation with -fno-common
2019-02-23 00:09:42 +03:00
Garux 202a05461f prevent shader name string overflow in ShaderInfoForShader 2019-02-23 00:06:57 +03:00
Garux 6680d394e8 fix use after free (freed by realloc in EmitShader) 2019-02-23 00:02:58 +03:00
Garux 43a5b5513f fix indentation and typos 2019-01-27 21:37:37 +03:00
Garux 7884d9f1cd q3map2 * assign surfaceflags to brush 'bevel' planes, so physics like slick/nodamage/metalsteps function at brush edges and vertices
non bitwise materials in certain games are not handled
2019-01-27 19:41:16 +03:00
maek 01962a5afe Fix a bug that prevent -fast to behave correctly 2019-01-16 23:13:56 +03:00
Garux 034f06f18d * brushexport plugin: write Kd (diffuse color) and map_Kd (diffuse map) data to .mtl
* brushexport plugin fix: invert Y during YZ swap; invert V of UV coords (correct texturing)
	* brushexport plugin: default to 'Don't collapse' option
q3map2:	* obj export: save in popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: load as popular 'Y = Up, -Z = Forward' format
	* picomodel::obj: fix support of back references in faces
2019-01-10 00:44:27 +03:00
Garux 5e50ac9ccf q3map2 * allow maps with only point entity@( 0, 0, 0 )
more informative prints
2018-12-26 02:59:12 +03:00
Garux 048b4a50f2 q3map2 * model autoclip: handle 'triangle points almost on line' case 2018-12-22 13:03:22 +03:00
Garux 674eacf842 q3map2: * fix map region -light compilation: load lights from .reg, not .map 2018-12-21 14:52:47 +03:00
Garux 614885f1fb fix typos 2018-10-07 23:36:13 +03:00
Garux 6ad88b42fa Q3map2: * fix reading of old wolf, et, etut bsps 2018-08-12 19:18:43 +03:00
Garux 3da4012f1e add required message_flush calls 2018-03-21 20:59:30 +03:00
Garux 43202af380 q3map2 * modify message flags system to allow SYS_WRN | SYS_VRB, SYS_ERR | SYS_NOXML etc combinations 2018-03-20 19:37:47 +03:00
Garux 968e210f2d q3map2 * mark warning messages with respective flag for colorized monitoring output 2018-03-16 20:33:50 +03:00
Garux 5bf0dd5243 q3map2: * buffered broadcast xml stream to dramatically increase compilation monitoring speed 2018-03-13 22:51:30 +03:00
Garux 98270201b2 q3map2: * fix misspelled 'donotenterlarge' contentflag for RTCW & ET 2017-12-06 13:50:37 +03:00
Garux 80faa85d36 q3map2: fix -samplessearchboxsize msg printing 2017-10-27 21:10:18 +03:00
Garux 81c31337b5 q3map2 * add extra surfaceflags from quakelive 2017-10-27 17:02:41 +03:00
Garux a2406ea3d7 q3map2: * Valve220 mapformat autodetection and support 2017-10-17 12:59:56 +03:00
Garux b0c4caa9d1 Radiant:
binds...
	* m3: apply texture name and alignment to selected primitives and faces
	cleaning
2017-08-02 09:46:24 +03:00
Garux 492f00b729 Radiant:
misc...
	* fix scaling for doom3 brush format
	* Pointfile function: try to also load .pts leak line file (q1), if .lin isn't found
	* snap transform origin for flip commands
	* change light intensity save format from %f to %g to prevent .99999 on transforms
	* support 'stupid quake bug' (invert pitch in angles)(generic and miscmodel ents)(cfg: entities="quake" in .game)
	* clipper: place 1st and 2nd points far, 3rd near to ease 3 points clipping
2017-08-02 09:44:51 +03:00
Garux e3fd576624 Q3map2:
code fixes

Radiant:

binds...
	* m1x2 on clipper point = do clip
menus...
	* misc->colors->opengl font selector
misc...
	* calculate farplane from g_MaxWorldCoord, g_MinWorldCoord (was const 32768)
	* 1.0f nearplane
	* numerous code fixes
2017-08-02 09:25:58 +03:00
Garux 461d008daa Q3map2:
* fix: parsing of /* */ comments, having * or / inside

Radiant:

misc...
	encapsulate RETURN_FALSE_IF_FAIL macros with do while 0: minus warnings
	* button to call color selector from ents inspector color entry
	* explanatory text on initial engine path configuration
	* don't show Global preferences by default, except first start
	* activate {xyview, camera, texbro glwidget} on mouse button press and scroll, so {texbro treeview and console} hotkeys do not override global ones
	* activate windows, containing xyview, camera, texbro on mouse scroll
	* fix: autoapplying trigger texture on entity creation is undoable
	* fix: texbro m1/2 x2 work, when some tag is loaded
	* bold key and spawnflags names in entity inspector entity description
	* fix: +CameraFreeMove* command, +shift, -CameraFreeMove*, -shift = still moving (reason: caps letter)
2017-08-02 09:20:56 +03:00
Garux 0261afc6df Q3map2:
* -backsplash (float)scale (float)distance: scale area lights backsplash fraction + set distance globally
		(distance < -900 to omit distance setting); def = 1 23; real area lights have no backsplash (scale = 0)
		q3map_backsplash shader keyword overrides this setting

Radiant:

binds...
	* alt + m1 click/drag in component modes: select objects
misc...
	* fix: selected entity and brush numbers display in 'Find brush' dialog
	* prefer to display texture width and height in status bar over name (PANGO_ELLIPSIZE_START)
	* allow search shortcut (ctr+f in win) in entity inspector -> entity class list
	* fix: don't save empty group entities (but worldspawn)
2017-08-02 09:19:22 +03:00
Garux dd7f4f1689 Radiant:
binds...
	* ctrl + shift + m1 (in texbro): open shader in external editor
misc...
	* fix: do not unmaximize external shader editor on win
	* fix: blank cursor in radiant after calling external shader editor on win
	* fix shader editors stuff for non uindowses
	* 'Shader Editor Command' preference is available on win (is used, if set; otherwise try default os action for file)
	* fix: 'Shader Editor Command' preference allows selecting executable via dialog
	* GDK_HAND2 cursor in clipper tool mode
	* fix: clipper points have numeric labels
	* '2d zoom in to mouse pointer' option works for alt + m2 zoom
	* '3d zoom in to mouse pointer' option (def = yes)
2017-08-02 09:18:45 +03:00
Garux 93ca259313 Q3map2:
* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process)
	* -slowallocate switch to enable old lightmaps packing algorithm
	* Subsampling...collapsing...sorting...allocating...storing...projecting... timers
2017-08-02 09:16:57 +03:00
Garux ed4c8c2044 Q3map2:
* new area lights backsplash algorithm ( by Jelvan ), hijacking temp area lights ( to simulate volumetric behavior of source ones )
	* fix: create backsplash for area lights, while q3map_lightsubdivide'ing too
	* no backsplash for area lights, if surf == sky
	* report patches count in -info
	* -exportents to exports entities to a .ent file
	* unvanquished game support
	* -fs_basepath: can be used more than once to look in multiple paths (Sets the given path as main directory of the game)
	* -fs_game: can be used more than once (Sets a different game directory name (default for Q3A: baseq3))
	* -fs_pakpath <dir>: Specify additional custom path to assets (can be used more than once to look in multiple paths)
	* fix undocumented unexpected LokiInitPaths
	* -help option (-h, --help)
2017-08-02 09:16:24 +03:00
Garux 804c20949d Q3map2:
* _setmaxstdio(2048) for windows
	* game_qfusion update

Radiant:

misc...
	* wrap long command lines in build menu -> customize
	* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
	* fix: map info dialog -> sort by count works
	* fix of: minimize main wnd, close, start = cam, cons, texbro null size
2017-08-02 09:15:41 +03:00