Commit Graph

815 Commits

Author SHA1 Message Date
Garux 396fe81cd2 Q_MKDIR: use std::filesystem::create_directories 2021-11-02 22:14:08 +03:00
Garux 522f6f907e rename cmdlib and imagelib to fix name clashes 2021-10-31 14:13:02 +03:00
Garux b0b997e493 manage stl includes 2021-10-31 12:38:53 +03:00
Garux 512f0a959b manage headers 2021-10-31 10:54:57 +03:00
Garux da98e8fde3 various code cleanups 2021-10-30 16:04:31 +03:00
Garux e62da4c621 * patchMeta: fix: keep playerclip patches for collisions
* autocaulk: do not impact fog brushes with all faces culled (global fog case)
decompilation: detail flag deduction: avoid detail hints, areaportals, antiportals by surfaceparm structural check
change hardcoded surfaceflags use to statically evaluated ones for the given game
2021-10-29 11:29:32 +03:00
Garux 2b59253b26 wrap bit flags operations 2021-10-28 14:39:58 +03:00
Garux 7626f69b02 minor tweaks 2021-10-28 12:25:26 +03:00
Garux 2e9bf0af1c minor tweaks 2021-10-26 20:15:09 +03:00
Garux 67ea9b0390 fix excess memory allocation 2021-10-26 18:30:05 +03:00
Garux 0c390241c8 fix formatting 2021-10-26 18:16:24 +03:00
Garux 977781a621 minor tweaks 2021-10-26 17:26:35 +03:00
Garux d812cbd4d4 replace ArrayRange by tcb::span (reproduction of std::span) 2021-10-24 08:32:10 +03:00
Garux 4726542134 replace Q_EXTERN Q_ASSIGN macro trick by inline variable specifier
remove explicit initialization, where it equals to default zero initialization
2021-10-22 04:13:08 +03:00
Garux d5b2c67812 fix simple warnings 2021-10-22 03:19:07 +03:00
Garux bf6389fc26 use #pragma once 2021-10-22 02:19:50 +03:00
Garux f5b2653b0d add automatic MemBuffer storage for file loading routines 2021-10-17 23:10:02 +03:00
Garux 6a7550a6ba shorten special class members declarations 2021-10-14 23:31:07 +03:00
Garux 5ef76b0212 * non -fast bsp decompilation: deduce brush detail flag; note: structural transparent brushes get marked detail too, e.g. hints 2021-10-14 21:09:06 +03:00
Garux 5283b70a83 * fix decompilation of brushes with edge case face normal ( -0.577350259 -0.577350259 0.577350259 ) and MakeNormalVectors() in general 2021-10-14 14:33:44 +03:00
Garux bc7bd516e6 refactor bsp decompilation 2021-10-14 14:32:49 +03:00
Garux a719e012fe * -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
	* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
2021-10-13 22:50:43 +03:00
Garux eceb2e3259 matrixify -scale -tex code 2021-10-09 23:17:21 +03:00
Garux f3a4877ce7 * support inline /* */ comments 2021-10-07 22:14:50 +03:00
Garux 93898d3990 #include <errno.h> 2021-10-07 21:11:12 +03:00
Garux 5c67990859 remove q3data and dependencies
looks like it has no any use today
2021-10-07 21:10:12 +03:00
Garux d897de13d5 refactor scripts parsing 2021-10-07 18:58:00 +03:00
Garux 71c72527af refactor tokenizing 2021-10-06 23:37:12 +03:00
Garux fa1933fff5 secure image_t business
no need to keep in mind its destructor
2021-10-06 15:28:47 +03:00
Garux 9660fbb6f1 * unlimit MAX_IMAGES 2021-10-06 10:51:32 +03:00
Garux 44ced506e3 autopacker: use LoadBSPFilePartially
LoadBSPFilePartially: support RBSP
2021-10-05 13:44:30 +03:00
Garux 1fe4ab8bd8 remove #define NAME_MAX 255
check filename_inzip overflow
2021-10-04 23:06:16 +03:00
Garux 3960adf898 remove ExtractFilePath() ExtractFileBase() ExtractFileExtension() 2021-10-04 11:34:15 +03:00
Garux 82d038f6d1 remove global error prone char name[ 1024 ] 2021-10-04 09:59:17 +03:00
Garux b6d60fb17c add and use path_extension_is() 2021-10-03 17:13:12 +03:00
Garux a0e79e8ecd refactor autopk3
unlimit list sizes
	* -pk3, -repack: support multiple bsp files input by command line
2021-10-02 19:13:28 +03:00
Garux ff07c6e244 * -json -pack -useflagnames: deduce surface/content flag values from their names in shaders.json (useful for conversion to a game with different flag values)
* -skipflags: while -useflagnames, skip unknown flag names
2021-09-29 19:48:27 +03:00
Garux ca09e63932 add more undocumented switches 2021-09-28 20:20:48 +03:00
Garux 70b711c4cf * synchronize -help, html help and actually available command line arguments 2021-09-28 19:23:47 +03:00
Garux 5017da5fe4 use custom allocation errors handler 2021-09-28 05:55:17 +03:00
Garux 636c3ac90e mention -format game name in -convert usage 2021-09-28 05:19:31 +03:00
Garux 5283f631e7 std::vector<rawGridPoint_t> rawGridPoints 2021-09-28 05:07:56 +03:00
Garux d1ccdb0fcf std::vector<bspDrawVert_t> yDrawVerts 2021-09-27 21:50:46 +03:00
Garux 86a8b5f1eb minor tweak 2021-09-27 19:56:48 +03:00
Garux 158df04936 fix empty bspVisBytes case 2021-09-27 17:23:17 +03:00
Garux 94cc88d8f4 fix header->ident handling 2021-09-27 16:18:46 +03:00
Garux 1b1e6769e8 std::vector<fog_t> mapFogs 2021-09-27 15:40:39 +03:00
Garux efa324ebe6 remove unused stuff 2021-09-27 15:12:53 +03:00
Garux ecf9a46e78 std::vector<bspAdvertisement_t> bspAds 2021-09-27 13:29:59 +03:00
Garux ce0dd55cc5 std::vector<bspFog_t> bspFogs 2021-09-27 12:56:08 +03:00