Commit Graph

327 Commits

Author SHA1 Message Date
Garux 304d4760c4 * catch degenerate cases in texture vertex lock (ex: verts edit to noncontributing face, then back) 2018-04-04 12:02:53 +03:00
Garux 21db492d73 * build monitoring: determine if pending stack got monitorable commands, use non monitorable path, if not
* preferences->Build->Dump non Monitored Builds Log (default = no)
2018-03-30 01:47:28 +03:00
Garux b9dca3b000 * build system: prevent empty commands execution 2018-03-30 00:34:50 +03:00
Garux 8fbc462525 * select only plane of planeselectables in camera (since it's not easy to select multiple ones on purpose anyway) 2018-03-29 00:53:43 +03:00
Garux 75852ff0a1 robust algorithm for DragPlanes selection (Patch, Doom3Light) 2018-03-28 14:38:32 +03:00
Garux 73605bf94b robust algorithm for indirect Brush faces selection 2018-03-27 01:15:16 +03:00
Garux ed50787ee8 even more robust algorithm for Transform manipulator bbox faces pickup 2018-03-26 20:35:09 +03:00
Garux fce4ba0d67 new more robust algorithm for Transform manipulator bbox faces pickup 2018-03-26 19:05:03 +03:00
Garux 3222052652 fix and improve Transform manipulator bbox faces pickup 2018-03-21 22:48:10 +03:00
Garux 3da4012f1e add required message_flush calls 2018-03-21 20:59:30 +03:00
Garux fd656d274a * orange console warnings 2018-03-21 16:07:40 +03:00
Garux cf580963c2 more globalWarningStream() globalErrorStream() use 2018-03-21 16:06:22 +03:00
Garux b1e2f26124 use globalWarningStream() 2018-03-21 04:21:07 +03:00
Garux 54a98ed5e8 * fix RadiantSelectionSystem::getSelectionAABB() for PlaneSelectables 2018-03-21 03:03:41 +03:00
Garux 45a38ae48e * introduce globalWarningStream() 2018-03-15 01:18:16 +03:00
Garux 5bf0dd5243 q3map2: * buffered broadcast xml stream to dramatically increase compilation monitoring speed 2018-03-13 22:51:30 +03:00
Garux 0bf509dc1a * fix: FBO creation was random
* disable MSAA with samples = 0, even if more is forced via driver
2018-03-05 13:48:48 +03:00
Garux 552d0ac083 bind * shift + n: brush texture reset + patch texture cap 2018-03-04 17:37:28 +03:00
Garux 2859ea7e9c * Valve220: fix uninitialized texture buffer basis 2018-03-04 13:52:34 +03:00
Garux 658cbe45ba * menu Brush->Copy/PasteFaceTexture: show contextual Copy/Paste commands (dependant on faces selected) 2018-03-04 12:46:45 +03:00
Garux 357beaa46d * texbro: show all used textures on 'flush and reload shaders' 2018-03-03 15:05:30 +03:00
Garux ef94020d67 * texbro tree: display only wad names + full paths as tooltips
* texbro tree: do not try to load root of texture directories group
2018-03-03 13:08:18 +03:00
Garux 1d3094de94 use static boolean TextureBrowser::wads, clean the code 2018-03-02 19:19:29 +03:00
Garux 565f7fc6db * Entity Inspector->smartedit: enable array, target, targetname, skin attribute types
* Entity Inspector->smartedit: enable texture attribute type, add full shader path autocompletion
	* fix lags, caused by texture entries autocompletion
2018-03-01 04:01:18 +03:00
Garux 286f784ecf * Entity Inspector->smartedit->color chooser sets actual key, was always _color 2018-02-28 13:15:05 +03:00
Garux 5b226482b8 * Entity Inspector->smartedit angle(s), direction fields: add "set from camera view direction" button 2018-02-24 14:08:41 +03:00
Garux eae7ac024a clean namedentity, forward declarations, ostream_write 2018-02-22 18:56:53 +03:00
Garux 327fa13d54 add killconnect command only for mGameType=nexuiz (.game type="nexuiz"); was confusing bindlist readers 2018-02-21 17:15:10 +03:00
Garux 81cc314ff5 * support q1 liquids filtering with entities="quake" in .game 2018-02-21 14:58:41 +03:00
Garux ad68a7232d * toggle transform origin lock by clicking it
* represent locked transform origin with special colours
2018-02-21 12:49:10 +03:00
Garux 062df0bc5f fix AP texlock, handle scale 0 in different way 2018-02-20 16:08:44 +03:00
Garux c878333c7b * m2 in Surface Inspector->fit width/height = fit width/height, keep height/width 2018-02-19 17:28:05 +03:00
Garux c1b9b17635 * do 'project from face' in face2face seamless function for parallel faces 2018-02-19 13:09:10 +03:00
Garux 1b673b1a76 refactored EntityClass usage to only store being a miscmodel in miscmodel_is bool + set it on setting classname
* miscmodel filter: simplify and support miscmodels, defined by new way (xml .ent)
2018-02-19 00:40:51 +03:00
Garux feedf4919e consider func_detail* in Map Info dialog 2018-02-18 20:56:18 +03:00
Garux 024e6bd667 fix possible typo in LoadMapFile primitives count report 2018-02-18 20:22:09 +03:00
Garux 86a8aec283 * turn SI->project texture radiobuttons to label and 3 buttons to save clicks 2018-02-18 18:52:44 +03:00
Garux 6ac153f2f0 3 decimals precision for SI->fit hopefully will be enough 2018-02-18 16:08:19 +03:00
Garux 9b6e1e3b9e transform manipulator: add selected renderable lines last to get highlighted ones rendered on top in 2d 2018-02-18 16:03:16 +03:00
Garux faae287567 * transform manipulator: add rotate transformation with handles in corner points 2018-02-16 13:47:58 +03:00
Garux 63afbecab6 * fix accidental negative rotation by rotate tool in camera, caused by low precision 2018-02-15 13:13:44 +03:00
Garux 22cba3641a import c359b728f6
Try ~/.{prefix} on Apple OS X if /Library/Application Support/{prefix+1} fails.
2018-02-07 22:43:13 +03:00
Garux 1f31e94aca undo 'numeric GtkSpinButtons in SI, arbitrary rotation dialog' (aint flexible enough for input) 2018-02-04 20:56:45 +03:00
Garux f91df90d58 remove const_cast hack and memory leak in 'load doubleclicked texture's directory' 2018-02-04 19:38:08 +03:00
Garux 339d078bc6 fix/improve camera near_z usage 2018-02-04 16:55:25 +03:00
Garux c22187907e * entity inspector -> clear all: keep origin key 2018-02-03 09:03:59 +03:00
Garux b8f2cffa3f reformat gtktheme.cpp 2018-02-03 00:27:09 +03:00
Garux a5865dce55 * entity based structural/detail filters for entities="quake" in .game 2018-02-01 13:34:58 +03:00
Garux f9157a6993 * point entities are understood as miscmodels, if <model attribute is present in xml .ent definition
* <model key= is not hardcoded to 'model' anymore, can use 'mdl'(q1) or w/e
2018-01-31 23:14:30 +03:00
Garux 387c4c0846 * prefs->game->paths: +Extra Resource Path option 2018-01-30 16:02:07 +03:00