Commit Graph

10 Commits

Author SHA1 Message Date
Garux 6e687efe88 Q3map2:
* content of brush is determined now not by 1st side in brush definition (inconsistency!)
		but on priority: liquid > fog > playerclip > nonsolid > solid
		ex.: nodraw solid shader works now for hiding liquid or fog volume splits / unwanted faces
		solid or nonsolid shader + face(s) of playerclip = playerclip
		solid shader + face(s) of nonsolid = nonsolid (b4 could happen: 5nonsolid sides + 1solid = solid brush )


Radiant:

binds...
	* make structural - alt+s
	* shift+n - cycle patch tex projection
	* ctrl+f - fit texture
	* bind a, d in no mlook mode - CameraStrafeLeft/Right

menus...
	* smartified content basically
	* hidden killconnect for games, which are not nexuiz
	* view-orthographic+: center 2d on selected (ctrl+shift+tab)
	* removed parent from menu, regroup does work + isn't bugged
	* edit+: SelectAllOfType (shift+a)
	* view->show+: ToggleCrosshair, show size info, show grid
	* view menu: +patch inspector
	* curve->texture+: flip patch tex ( {ctrl}shift+i ), naturalize, cycle projection
	* cleaned, updated help menu links,+: Mouse Shortcuts, recent offline&fixed Shader Manual,
		netRadiant specific docs, lists of q3map2 switches/entity keys/shader directives
misc...
	* removed note to save before going to preferences, project settings
	* fog is automatically transparent
	* Doom3LightRadius: failed to parse default light radius - spammy msg removed
	* 1.5x bigger light ents (8->12u)
	* longer list of recently opened (4->9)
	* crosshair display: is saving in prefs
	* defaulted Maya theme
	* removed question to override current compile monitoring
2017-08-01 13:36:40 +03:00
Rudolf Polzer e4287c28bb my own uncrustify run 2012-03-27 12:03:21 +02:00
Rudolf Polzer 288318d040 apparently calling FindOrInsertWorldspawn during tree traversing is bad, so let's not do that 2010-11-01 07:43:42 +01:00
Rudolf Polzer 93f9dc354f support misc_*model as misc_model in the radiant editor (way more convenient) 2010-06-04 20:57:00 +02:00
Rudolf Polzer c6252fe3fc add a feature shift-k to assign killtarget, not target like ctrl-k 2010-02-08 16:41:55 +01:00
Rudolf Polzer 3d28ea324c do not normalize colors in color picker 2010-02-06 22:23:19 +01:00
divverent 08732dbb75 get the parentparent reference before changing the nodes; this should fix a segfault in regrouping
git-svn-id: svn://svn.icculus.org/netradiant/trunk@232 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-27 09:21:52 +00:00
divverent ecfd6813e3 remove two mysterious crashes (although I don't know why it was broken to begin with)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@223 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-03-20 16:50:58 +00:00
divverent 64d4a06eba new command: regroup entities.
Moves all selected brushes into the selected entity.
Usage:

- Select brush from entity
- Hit Ctrl-Alt-E
- Select some other brush
- Regroup

The other brush will get added to the entity.

- Select brush from entity
- Regroup

The brush will get removed from the entity, and moved to worldspawn.



git-svn-id: svn://svn.icculus.org/netradiant/trunk@147 61c419a2-8eb2-4b30-bcec-8cead039b335
2009-01-02 08:40:46 +00:00
rpolzer 107765f0e4 initial
git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00