Commit Graph

1381 Commits

Author SHA1 Message Date
Rudolf Polzer 0a4e4f3786 more changes by Nikoli 2011-01-27 16:48:47 +01:00
Rudolf Polzer 24856f2621 makefile changes by Nikoli to allow building some parts separately 2011-01-27 07:38:54 +01:00
Rudolf Polzer 6dce431cd0 fix foreground color in console window (patch by Nikoli) 2011-01-26 21:00:13 +01:00
rambetter 3d4ac1ba23 Fixing filters.
I didn't realize they were so broken.
The fix is safe and should not break plugins or anything else.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@437 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 09:12:34 +00:00
rambetter 9aa5e96c63 Adding "Preferences" -> "Other" -> "Brush" tab. This now has
"Default texture scale:".  (Preferences are game specific by the way.)
The default value for this preference is specific to a game, but most
of the time it's 0.5.  This field allows the user to override that default.
This is a feature that was specifically requrested by someone who wants to
try using ZeroRadiant (he wants to set it to 0.25 for his "premium" maps).
It's already a feature in NetRadiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@436 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-23 05:24:30 +00:00
Rudolf Polzer b903b9ef25 ::zerowing-base=435 2011-01-22 16:13:22 +01:00
Rudolf Polzer b56d42b971 custom surfaces as used by reaction quake 2011-01-22 16:13:00 +01:00
rambetter 2a99ba3745 No longer including JAPack in default Radiant builds. This is in order
to reduce the size of Windows Radiant builds by a factor of 2.  JAPack
can still be used, but must either be installed manually after a build
is made, or it must be explicitly downloaded before the build.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@435 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:10:03 +00:00
rambetter 7dceb250fe Modifying game_reaction.h (for the game Reaction) to add custom surfaces.
This is more convenient than using custinfoparms.txt.  TTI (from the
Reaction team) game these to me.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@434 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 07:03:51 +00:00
rambetter 1f11459c84 Turn off desktop compositing in Windows ("Aero") for Radiant.
Otherwise, "hall of mirrors" effect takes place in the OpenGL viewports.
This fix is a real hack.  It's actually borrowed from other Radiants such
as NetRadiant.  I'd like to fix the underlying issue someday so that Aero
can be used with Radiant.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@433 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-22 03:22:21 +00:00
Rudolf Polzer 73c9441a02 detect format error on Import..., and convert (as it was intended) 2011-01-21 23:34:25 +01:00
Rudolf Polzer 96d42ebc73 rename the DwmEnableComposition variable 2011-01-21 09:13:40 +01:00
Rudolf Polzer 112794e120 ::zerowing-base=432 2011-01-20 14:36:36 +01:00
Rudolf Polzer ccb417b54d fix the game_ file to match this q3map2 version 2011-01-20 14:36:18 +01:00
rambetter 1f2be9e1a6 In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 14:35:44 +01:00
Rudolf Polzer 857d05d90f Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.

git-svn-id: https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5

Conflicts:

	tools/quake3/q3map2/q3map2.h
2011-01-20 14:35:30 +01:00
rambetter 083f7c7d6a In function AddGamePath() in path_init.c for q3map2,
only adding path if it's not already added (remove duplicates).
It's cleaner this way.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@432 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 07:15:47 +00:00
rambetter 89f0eeeb28 Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
we use ~/.Reaction instead of ~/.q3a .  Oh well.  This is for Reaction Quake III.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@431 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 06:31:26 +00:00
rambetter 4d362964f7 Adding ReactionPack to Radiant code.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@430 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-20 05:36:24 +00:00
Rudolf Polzer 33746a4e6a ::zerowing-base=429 2011-01-19 08:02:38 +01:00
Rudolf Polzer 391d71d9ba remove unnecessary code found by Rambetter 2011-01-19 08:02:00 +01:00
rambetter cb169716fe Fixing a 45 degree model clipping problem.
Introducing Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX to control the new code,
current value is 1 (enable the fix).
This code fixes the q3map2 regression test model_clipping_45_degrees.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@429 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-19 06:41:33 +00:00
Rudolf Polzer cfbdf38d39 fix another misapplied diff 2011-01-13 21:18:04 +01:00
Rudolf Polzer dfb4b5c8c1 more fixes 2011-01-13 21:10:43 +01:00
Rudolf Polzer 4ab91bf770 fix compile error 2011-01-13 20:10:12 +01:00
Rudolf Polzer 34a1e2074b ::zerowing-base=428 2011-01-12 13:58:55 +01:00
rambetter 0475bf8f9c In decal_misalignment regression test for q3map2, accidentally had checked in
the wrong shader file, ramb_common.shader.  Replacing with
radiant_regression_tests.shader.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@428 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 08:33:40 +00:00
rambetter 085d8ec296 Adding model_clipping_45_degrees regression test for q3map2.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@427 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 08:04:12 +00:00
rambetter 75d9abb1c3 Adding decal_misalignment regression test for q3map2.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@426 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 07:09:53 +00:00
rambetter 1e922857d6 Adding piercing_triangle regression test.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@425 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 05:42:04 +00:00
rambetter 3326472fee Adding MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX in mathlib to control which
version of code in VectorNormalize() is used.  Yes, I put the old code back
in there, and it's active if MATHLIB_VECTOR_NORMALIZE_PRECISION_FIX is 0.
Right now it's 1, so the fixed code is active.  I need this quick way to
test regression tests.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@424 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:35:57 +00:00
rambetter 3b0589dd8b Renaming #define constants:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES ->
  Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
EXPERIMENTAL_SNAP_NORMAL_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
EXPERIMENTAL_SNAP_PLANE_FIX ->
  Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@423 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-12 03:21:31 +00:00
Rudolf Polzer b188aed61b add missing regression tests in last commit 2011-01-11 14:52:09 +01:00
Rudolf Polzer 94cb905da9 ::zerowing-base=422 2011-01-11 14:39:55 +01:00
rambetter 098fe8f8d5 Increasing the values of 3 constants that control how much space is reserved
for the stack and/or static memory for holding arrays of structures.
MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase).
MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase).
MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase).
This is pertaining to q3map2 only.
There is a real-world case where increasing these constants is needed.
That case is when compiling Icy World for Urban Terror.
Besides that, increasing these does not hurt anything (other than requiring
more memory).


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 09:49:45 +00:00
rambetter ea589bedcc As per TTimo's suggestion, turning all three experimental q3map2 fixes on
in q3map2.h: EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES,
EXPERIMENTAL_SNAP_NORMAL_FIX, and EXPERIMENTAL_SNAP_PLANE_FIX.  These are all
set to 1 now.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@421 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 08:25:10 +00:00
rambetter 0d3393fa7b Finishing up the degenerate_winding2 and degenerate_winding3 regression tests.
Sure enough, they expose the "problem".  I just created these based on my
understanding of the code and seeing a potential problem.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@420 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 02:23:58 +00:00
rambetter 8b711d1f35 Adding the beginnings of degenerate_winding2 and degenerate_winding3
regression tests for q3map2.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@419 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-11 02:08:30 +00:00
rambetter a36b39a62b Importing regression tests for q3map2 from Rambetter-math-fix-experiments into
trunk.  Branch Rambetter-math-fix-experiments can be deleted now.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@417 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:25:33 +00:00
rambetter a16ee23adf Importing code changes for q3map2 from Rambetter-math-fix-experiments branch
into trunk.  Right now all the new code that fixes problems is turned off. 
There are three	new #defines in q3map2.h:
EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES, EXPERIMENTAL_SNAP_NORMAL_FIX,
and EXPERIMENTAL_SNAP_PLANE_FIX.  All of these are currently set to 0, which
means don't enable that new code.  You can easily edit these to be 1 in order
to enable the new code.

There are very very minor changes to the code even with these three #defines
disabled.  They are as follows.

- In PlaneEqual() in map.c, now considering deltas equal to given epsilon
values as "far enough to be different".  Previously, the '<=' operation was
used, now '<' is being used.

- In FindFloatPlane() in map.c, considering delta equal to distanceEpsilon
(for plane distance) to be sufficiently far away.  Before, delta had to be
strictly greater than distanceEpsilon.

- VectorNormalize() in mathlib.c is more accurate now. 	This change itself
causes at least	one regression test to succeed.  The previous implementation
of VectorNormalize() caused excessive errors to	be introduced due to sloppy
arithmetic.

Note, the epsilon changes account for the possibility that the epsilons 
are set to 0.0 on the command-line.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@416 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-10 06:15:47 +00:00
rambetter 4de65601e1 Fixing Win compile guide, "if you choose path other than
C:\MinGW, make sure there is no space in the path".


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@412 8a3a26a2-13c4-0310-b231-cf6edde360e5
2011-01-09 21:36:32 +00:00
Rudolf Polzer 6ce0c65e77 fix two bugs cppcheck found 2011-01-08 20:59:46 +01:00
Rudolf Polzer b15b0b849f treat entity leak different from entity in solid (the latter should not cause a leak message, but a proper "in solid") 2011-01-02 20:42:33 +01:00
Rudolf Polzer 8f04ed28bf fix these options more 2011-01-01 20:19:57 +01:00
Rudolf Polzer 8b586748c4 fix option checking for -grid* options 2011-01-01 20:15:20 +01:00
Rudolf Polzer c4a7877baf Merge branch 'master' of ssh://git.xonotic.org/netradiant 2010-12-31 18:55:14 +01:00
Rudolf Polzer 7a04b6fdea Author: rambetter
Date: Thu Dec 30 21:03:13 2010
New Revision: 390

Modified:
GtkRadiant/trunk/libs/mathlib.h
GtkRadiant/trunk/libs/mathlib/mathlib.c
GtkRadiant/trunk/tools/quake3/common/polylib.c
Log:
Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.
2010-12-31 18:54:33 +01:00
Rudolf Polzer 10d0890e16 always chmod the release exe file 2010-12-31 13:37:20 +01:00
Rudolf Polzer 4f075a2ec1 always chmod the release exe file 2010-12-31 13:36:47 +01:00
rambetter 5526da8cdc Undoing commits r363 and r371 as it pertains to polylib.c, mathlib.c,
and mathlib.h (the regression tests have not been removed).
Trunk is now restored to a state that it was in before I started
trying to fix the math accuracy errors in q3map2.  Commits r363 and
r371 were "correct" and did improve math accuracy significantly, but
unfortunately the underlying cause of math accuracy issues is something
else, which is being addressed in branch Rambetter-math-fix-experiments
currently.  I'm taking the BSD approach here, which is "we not going to
partially fix the problem.  it's all or nothing".  Otherwise it's just
too risky in my opinion.  I don't like playing Whack-A-Mole.

Someday, we might merge Rambetter-math-fix-experiments branch to trunk.
Sorry about all these needless commits to trunk.


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@390 8a3a26a2-13c4-0310-b231-cf6edde360e5
2010-12-31 03:03:13 +00:00