Garux
16dddad640
remove global entity_t *mapEnt;
2021-11-06 13:50:30 +03:00
Garux
522f6f907e
rename cmdlib and imagelib to fix name clashes
2021-10-31 14:13:02 +03:00
Garux
512f0a959b
manage headers
2021-10-31 10:54:57 +03:00
Garux
da98e8fde3
various code cleanups
2021-10-30 16:04:31 +03:00
Garux
e62da4c621
* patchMeta: fix: keep playerclip patches for collisions
...
* autocaulk: do not impact fog brushes with all faces culled (global fog case)
decompilation: detail flag deduction: avoid detail hints, areaportals, antiportals by surfaceparm structural check
change hardcoded surfaceflags use to statically evaluated ones for the given game
2021-10-29 11:29:32 +03:00
Garux
7626f69b02
minor tweaks
2021-10-28 12:25:26 +03:00
Garux
977781a621
minor tweaks
2021-10-26 17:26:35 +03:00
Garux
4726542134
replace Q_EXTERN Q_ASSIGN macro trick by inline variable specifier
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remove explicit initialization, where it equals to default zero initialization
2021-10-22 04:13:08 +03:00
Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
6a7550a6ba
shorten special class members declarations
2021-10-14 23:31:07 +03:00
Garux
a719e012fe
* -mergebsp [options] <mainBsp.bsp> <bspToinject.bsp>: Inject latter BSP to former. Tree and vis data of the main one are preserved.
...
* -mergebsp -fixnames: Make incoming BSP target/targetname names unique to not collide with existing names
* -mergebsp -world: Also merge worldspawn model (brushes as if they were detail, no BSP tree is affected) (only merges entities by default)
2021-10-13 22:50:43 +03:00
Garux
fa1933fff5
secure image_t business
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no need to keep in mind its destructor
2021-10-06 15:28:47 +03:00
Garux
9660fbb6f1
* unlimit MAX_IMAGES
2021-10-06 10:51:32 +03:00
Garux
44ced506e3
autopacker: use LoadBSPFilePartially
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LoadBSPFilePartially: support RBSP
2021-10-05 13:44:30 +03:00
Garux
82d038f6d1
remove global error prone char name[ 1024 ]
2021-10-04 09:59:17 +03:00
Garux
a0e79e8ecd
refactor autopk3
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unlimit list sizes
* -pk3, -repack: support multiple bsp files input by command line
2021-10-02 19:13:28 +03:00
Garux
5283f631e7
std::vector<rawGridPoint_t> rawGridPoints
2021-09-28 05:07:56 +03:00
Garux
d1ccdb0fcf
std::vector<bspDrawVert_t> yDrawVerts
2021-09-27 21:50:46 +03:00
Garux
1b1e6769e8
std::vector<fog_t> mapFogs
2021-09-27 15:40:39 +03:00
Garux
efa324ebe6
remove unused stuff
2021-09-27 15:12:53 +03:00
Garux
ecf9a46e78
std::vector<bspAdvertisement_t> bspAds
2021-09-27 13:29:59 +03:00
Garux
ce0dd55cc5
std::vector<bspFog_t> bspFogs
2021-09-27 12:56:08 +03:00
Garux
4642753564
std::vector<bspDrawSurface_t> bspDrawSurfaces
2021-09-27 06:14:12 +03:00
Garux
7993cc8a1f
std::vector<int> bspDrawIndexes
2021-09-26 22:10:46 +03:00
Garux
c58bd839da
std::vector<bspDrawVert_t> bspDrawVerts
2021-09-26 21:41:46 +03:00
Garux
560060a908
std::vector<byte> bspVisBytes
2021-09-26 20:34:41 +03:00
Garux
28dfbaa5ab
std::vector<bspGridPoint_t> bspGridPoints
2021-09-26 20:01:26 +03:00
Garux
e4d6e63e91
std::vector<byte> bspLightBytes
2021-09-25 19:16:25 +03:00
Garux
f5c1a11a66
std::vector<bspBrushSide_t> bspBrushSides
2021-09-25 10:17:51 +03:00
Garux
9f63742fda
std::vector<std::uint8_t> opaqueBrushes
2021-09-24 17:35:58 +03:00
Garux
260dc59d4a
std::vector<bspBrush_t> bspBrushes
2021-09-24 17:05:00 +03:00
Garux
a20717c364
std::vector<int> bspLeafBrushes
2021-09-24 16:27:10 +03:00
Garux
6066fe2cc2
std::vector<int> bspLeafSurfaces
2021-09-24 16:16:02 +03:00
Garux
b1f32e6faa
std::vector<bspNode_t> bspNodes
2021-09-24 16:06:34 +03:00
Garux
bccd3bafd7
std::vector<bspPlane_t> bspPlanes
2021-09-24 15:43:24 +03:00
Garux
76d2b565b3
std::vector<bspLeaf_t> bspLeafs
2021-09-24 15:25:58 +03:00
Garux
6267f1d0af
std::vector<char> bspEntData
2021-09-24 13:57:17 +03:00
Garux
58911934e0
std::vector<bspShader_t> bspShaders
2021-09-24 13:39:04 +03:00
Garux
6e2fc92576
std::vector<bspModel_t> bspModels
2021-09-24 12:11:11 +03:00
Garux
0e0a295330
* new: bsp export/import in json format; Usage: q3map2 -json <-unpack|-pack> [-v] <mapname>
2021-09-23 03:11:43 +03:00
Garux
29ba8c4876
refactor command line arguments parsing
2021-09-19 11:58:00 +03:00
Garux
b78513f9f8
refactor InitPaths()
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get rid of MAX_OS_PATH
2021-09-17 19:50:36 +03:00
Garux
97ad9bf5c5
separate path manipulating functions
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unlimit VFS_MAXDIRS
2021-09-15 08:07:05 +03:00
Garux
e1186dd734
subdivide files
2021-09-13 22:29:44 +03:00
Garux
ef635cd95c
remove direct uses of MAIN_C macro
2021-09-13 16:33:29 +03:00
Garux
68b8d7d5dc
refactor game configs: using class inheritance to avoid massive duplication
2021-09-13 16:11:01 +03:00
Garux
18c741a960
remove unused side_t field
2021-09-08 19:45:04 +03:00
Garux
204c3138e2
emit warning on expected practical engine fog limit overflow
2021-09-07 08:14:04 +03:00
Garux
43b5148447
remove -metaMaxBBoxDistance
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with current 'pre weld' strategy it's not optimization anymore, also wont work as option to merge non welded triangles with adjusted meta score
2021-09-05 14:45:01 +03:00
Garux
7f8e548c2f
* hasten MergeMetaTriangles greatly (around 30 times in worst case)
...
this has negative impact on surfaces count in certain scenario (big axial surface of easily mergable triangles)
it wins predecessor once we rotate such surface
so may be consider choosing sorting plane per lump or mergables
algorithm itself is dependent on test data ordering, thus best option would be tweaking it, not prerequisites
`redundant indexes suppressed` count is always worse with this due to sorting nature, sorting per axial plane helps
assuming this optimization is not important and case dependent
2021-09-01 20:16:57 +03:00