Commit Graph

2440 Commits

Author SHA1 Message Date
Garux 0678e842b2 improve Surface Inspector consistency
was showing shader of last selected brush, texdef of 1st
now shows properties of single primitive
at 1st tries to show last selected primitive to be responsible to selection
prefers brushes over patches as general rule
2022-10-28 21:00:55 +03:00
Garux 0f2ad6378d rename Light theme to more sensible Default 2022-10-28 17:04:28 +03:00
Garux b23d84ad6c fix prtview init crash in linux (for unknown reason, PRTVIEW_PATH_MAX was 4096) 2022-10-28 16:55:08 +03:00
Garux e445a2635a fix crash with 'load shaders at startup' (was occuring before ogl init) 2022-10-28 09:50:44 +03:00
Garux b701e17d6b tweak global.xlink & README.md 2022-10-27 11:30:47 +03:00
Garux b6cfc66ea3 bump actions/checkout version 2022-10-27 11:00:25 +03:00
Garux 6bfa626a38 fix ubuntu build, suppress spammy warning there 2022-10-27 10:30:27 +03:00
Garux f7977eb851 fix build in ubuntu via using deprecated Qt function 2022-10-27 10:04:56 +03:00
Garux c618ce39af fix build in ubuntu via using deprecated Qt function 2022-10-27 09:51:52 +03:00
Garux 9d3d204018 Qt 2022-10-27 09:10:31 +03:00
Garux b1e5581c60
Merge pull request #108 from wdoekes/do-not-clobber-symlink-when-saving-map
Do not move symlinks when saving a map, overwrite target instead
2022-08-27 18:36:38 +03:00
Walter Doekes dd81a7f0d7
Do not move symlinks when saving a map, overwrite target instead
If the user is editing a symlink to a target instead of a real file,
chances are high they want the symlink to stay in place.

Precondition:

  some.map -> /path/to/elsewhere.map

After save (before):

  some.bak -> /path/to/elsewhere.map
  some.map (real file)

After save (after):

  some.map -> /path/to/elsewhere.map

Closes #107.
2022-08-27 16:03:40 +02:00
Garux f61e0dcb67 * view->filter->sky: Q3 shader based skies (skyParms keyword) 2022-07-18 18:28:56 +03:00
Garux d3e48d8c31 * render Q3 shader based skyboxes
logic: load 6 skybox textures when shader gets used by scene, don't unload dynamically, just on 'flush'
texture browser only uses normal preview image and doesn't trigger potentially heavy box loading
also fix R_ResampleTexture for [2+x upscaling
2022-07-18 10:05:19 +03:00
Garux 22377bb255 fix .srf file name, when map name contains period, e.g. asd.xxx.map
closes #102
2022-07-11 23:33:01 +03:00
Garux 87a3682c46 -scale: fix bspNodes & bspLeafs precision 2022-07-10 18:54:46 +03:00
Garux 86def027b1
Merge pull request #103 from Aciz/fix-arch-build
Fix build on Arch
2022-05-28 23:05:11 +03:00
Aciz 2d156a33af Fix build on Arch 2022-05-24 15:22:31 +03:00
Garux eed75b004b Merge branch 'master' of https://github.com/Garux/netradiant-custom 2022-04-09 21:30:08 +03:00
Garux 88d1777f0f fix pyramidal autoclip (was providing wrong reference points) 2022-04-04 19:43:25 +03:00
Garux aef8dcc54e
Merge pull request #97 from KG7x/master
Add manual 'workflow_dispatch' and fix compile with latest 2022 Windows server
2022-03-18 19:10:48 +03:00
KG7x 5569544508
Merge branch 'Garux:master' into master 2022-03-18 19:05:05 +03:00
Garux 3844bd9029 fix map snapshot file path 2022-03-18 12:59:13 +03:00
KG7x 63a4d9b0d1
Update build.yml 2022-03-08 13:19:30 +03:00
Garux 62fd974b7a Merge branch 'master' of https://github.com/Garux/netradiant-custom 2022-02-12 01:32:06 +03:00
Garux 42255b479c
Merge pull request #89 from KG7x/master
autobuild: include hidden files
2022-01-22 19:54:26 +03:00
KG7x 80fccf6dd9
autobuild: include hidden files 2022-01-22 19:31:56 +03:00
Garux e71fb2f280
Merge pull request #86 from KG7x/master
Add autobuild
2022-01-09 22:22:42 +03:00
KG7x 1d65811d8f
Add autobuild 2022-01-09 21:58:30 +03:00
Garux 41d37cf57d * skylight extension: q3map_skylight amount iterations optional[horizon_min horizon_max sample_color]
horizon_min horizon_max: two spherical angles, defining portion of sphere to emit light from.
		Default is 0 90, which is upper hemisphere. -90 90 will be whole sphere.
		sample_color: Default = 1: sample color of each individual light from skybox images, if they are present.
		0: use shader color, set by q3map_lightRGB/q3map_lightImage/_up skybox image/qer_editorImage.
	* q3map_skylight may be used multiple times in a single shader
2022-01-09 16:50:04 +03:00
Garux be6126ce28 fix crash introduced in 977781a621 2021-12-30 19:57:37 +03:00
Garux ea21eee225 fix 1bd3e7ae18 2021-12-23 17:23:57 +03:00
Garux 5398cde0db fix uninitialized value use in IlluminateRawLightmap 2021-12-21 13:48:33 +03:00
Garux 19664b6bca fix -debugorigin crash in IlluminateVertexes 2021-12-21 13:20:41 +03:00
Garux f739e53eab * add Inter-Quake Model (IQM) support (via assimp) 2021-12-18 17:21:45 +03:00
Garux e1be2c5620 fix assimp build 2021-12-17 09:48:49 +03:00
Garux cbde9574fb update assimp 2021-12-17 09:47:12 +03:00
Garux 1bd3e7ae18 * model shader paths guessings: use material names, starting with textures/ or models/ as is
so materials named intentionally as ingame shaders shall work as expected
2021-12-16 03:06:30 +03:00
Garux d888d2622d use sensible floodlightIntensity default, so -floodlight is usable 2021-12-11 02:34:34 +03:00
Garux e913469e30 tweak shader docs 2021-12-11 02:33:59 +03:00
Garux 2f3d24a1f6 fix shader manual: animmap frequency, tcmod scale 2021-12-09 22:51:41 +03:00
Garux b11c5d7da8 * add grid sizes 512, 1024
#52
2021-12-09 22:50:17 +03:00
Garux 58b440b6aa * fix: don't increment target/names on file.import 2021-12-08 13:40:28 +03:00
Garux bf3f194cff * cloneSelected, cloneSelectedMakeUnique: select cloned stuff (was preserving original selected)
important for cloneSelectedMakeUnique usability and when objects order in .map matters
2021-11-24 23:49:46 +03:00
Garux 1f7d0250b0 * fix: don't rename target/names without numeric suffix on paste to non clashing namespace 2021-11-24 18:00:37 +03:00
Garux e62483970f double precision clipper points 2021-11-23 16:33:16 +03:00
Garux f366f6cc6e double precision plane points in _QERFaceData 2021-11-23 15:11:43 +03:00
Garux 6c129e546f store winding points in double precision 2021-11-23 14:48:00 +03:00
Garux af14a811af disable quantiseFloating of brush plane points (why was this needed?) 2021-11-23 14:47:03 +03:00
Garux 241d2571d0 list known supported games in readme.md 2021-11-22 12:46:56 +03:00