Garux
bf6389fc26
use #pragma once
2021-10-22 02:19:50 +03:00
Garux
2222100316
indent classes, align by spaces
2021-03-24 00:25:15 +03:00
Garux
4ce944444d
rewrite q3map2 math in c++
2021-02-25 19:41:43 +03:00
Garux
ef2fdfa127
make bestPlaneDirect, bestPlaneIndirect const
2020-05-05 19:49:01 +03:00
Garux
7acdf92d50
* QE tool mouse move: highlight PlaneSelectables with alt/ctrl+alt, components in component modes
...
improve bestPlaneIndirect pickup (resolve, when corner is closest)
support 2d in class DragPlanes::bestPlaneIndirect
2020-03-19 00:00:28 +03:00
Garux
71c63fbdc6
* fix alt + m1 indirect faces picking, when object is partially or fully out of camera view
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refactor math functions
2019-04-28 20:54:29 +03:00
Garux
9c91f4fa78
binds... * alt + m1 in camera: new resizing mode for brushes, curves and doom3 lights with direct and indirect selection methods
2018-10-06 02:31:05 +03:00
Garux
a18a5d7c9b
* snap Clipper points to brush planes, edges and vertices (in 3d camera)
2018-05-15 02:43:10 +03:00
Garux
26b2065350
refactor SelectionIntersection
2018-05-14 22:31:37 +03:00
Garux
75852ff0a1
robust algorithm for DragPlanes selection (Patch, Doom3Light)
2018-03-28 14:38:32 +03:00
Garux
73605bf94b
robust algorithm for indirect Brush faces selection
2018-03-27 01:15:16 +03:00
Garux
eae7ac024a
clean namedentity, forward declarations, ostream_write
2018-02-22 18:56:53 +03:00
Garux
3f1c97ebeb
Radiant:
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misc...
* selection system: fixes of: selecting point behind point (not perfectly precise distance)
selecting occluded objects and faces via direct and indirect hits
* select models from back in 2d
2017-08-02 09:53:56 +03:00
Rudolf Polzer
e4287c28bb
my own uncrustify run
2012-03-27 12:03:21 +02:00
rpolzer
107765f0e4
initial
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git-svn-id: svn://svn.icculus.org/netradiant/trunk@1 61c419a2-8eb2-4b30-bcec-8cead039b335
2008-09-13 18:28:57 +00:00