refactor SelectionIntersection

This commit is contained in:
Garux 2018-05-14 22:31:37 +03:00
parent af9850510f
commit 26b2065350

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@ -30,45 +30,46 @@
class SelectionIntersection
{
//public:
double m_depth;
float m_depth;
float m_distance;
double m_depth2;
bool m_direct;
float m_depth2;
bool m_indirect;
public:
SelectionIntersection() : m_depth( 1 ), m_distance( 2 ), m_depth2( -1 ), m_direct( false ){
SelectionIntersection() : m_depth( 1 ), m_distance( 2 ), m_depth2( -1 ), m_indirect( true ){
}
SelectionIntersection( float depth, float distance ) : m_depth( depth ), m_distance( distance ), m_depth2( -1 ), m_direct( distance == 0.f ){
SelectionIntersection( float depth, float distance ) : m_depth( depth ), m_distance( distance ), m_depth2( -1 ), m_indirect( distance != 0.f ){
}
SelectionIntersection( float depth, float distance, float depth2 ) : m_depth( depth ), m_distance( distance ), m_depth2( depth2 ), m_direct( distance == 0.f ){
SelectionIntersection( float depth, float distance, float depth2 ) : m_depth( depth ), m_distance( distance ), m_depth2( depth2 ), m_indirect( distance != 0.f ){
}
bool operator<( const SelectionIntersection& other ) const {
if ( ( m_direct ^ other.m_direct ) ||
( !m_direct && !other.m_direct && fabs( m_distance - other.m_distance ) > 1e-3f /*0.00002f*/ ) ) {
return m_distance < other.m_distance;
if( m_indirect != other.m_indirect ){
return other.m_indirect; //m_distance < other.m_distance;
}
if( !m_direct && !other.m_direct ){
if( fabs( m_depth - other.m_depth ) > 1e-6 ){
else if( m_indirect && other.m_indirect ){
if( fabs( m_distance - other.m_distance ) > 1e-3f /*0.00002f*/ ){
return m_distance < other.m_distance;
}
else if( fabs( m_depth - other.m_depth ) > 1e-6f ){
return m_depth < other.m_depth;
}
else{
return m_depth2 > other.m_depth2;
}
}
if ( m_depth != other.m_depth ) {
else if( m_depth != other.m_depth ){
return m_depth < other.m_depth;
}
return false;
}
bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon ) const {
if ( m_direct ^ other.m_direct ) {
if( m_indirect != other.m_indirect ){
return false;
}
if( !m_direct && !other.m_direct ){
else if( m_indirect && other.m_indirect ){
#if 1
return float_equal_epsilon( m_distance, other.m_distance, distanceEpsilon )
&& float_equal_epsilon( m_depth, other.m_depth, static_cast<double>( depthEpsilon ) )
&& float_equal_epsilon( m_depth2, other.m_depth2, 3e-7 );
&& float_equal_epsilon( m_depth, other.m_depth, depthEpsilon )
&& float_equal_epsilon( m_depth2, other.m_depth2, 3e-7f );
#else
return ( m_distance == other.m_distance )
&& ( m_depth == other.m_depth )
@ -76,8 +77,8 @@ bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, fl
#endif
}
return float_equal_epsilon( m_distance, other.m_distance, distanceEpsilon )
&& float_equal_epsilon( m_depth, other.m_depth, static_cast<double>( depthEpsilon ) )
&& float_equal_epsilon( m_depth2, other.m_depth2, static_cast<double>( depthEpsilon ) );
&& float_equal_epsilon( m_depth, other.m_depth, depthEpsilon )
&& float_equal_epsilon( m_depth2, other.m_depth2, depthEpsilon );
}
float depth() const {
return m_depth;