* snap Clipper points to brush planes, edges and vertices (in 3d camera)
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@ -83,6 +83,9 @@ bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, fl
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float depth() const {
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return m_depth;
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}
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float distance() const {
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return m_distance;
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}
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bool valid() const {
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return depth() < 1;
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}
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@ -3506,30 +3506,21 @@ std::list<Selectable*>& best(){
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class BestPointSelector : public Selector
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{
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bool m_selected;
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SelectionIntersection m_intersection;
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SelectionIntersection m_bestIntersection;
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Selectable* m_selectable;
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public:
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BestPointSelector() : m_selected( false ), m_bestIntersection( SelectionIntersection() ){
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BestPointSelector() : m_bestIntersection( SelectionIntersection() ){
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}
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void pushSelectable( Selectable& selectable ){
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m_intersection = SelectionIntersection();
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}
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void popSelectable(){
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if ( m_intersection.valid() )
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m_selected = true;
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if ( m_intersection < m_bestIntersection )
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m_bestIntersection = m_intersection;
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m_intersection = SelectionIntersection();
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}
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void addIntersection( const SelectionIntersection& intersection ){
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assign_if_closer( m_intersection, intersection );
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assign_if_closer( m_bestIntersection, intersection );
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}
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bool isSelected(){
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return m_selected;
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return m_bestIntersection.valid();
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}
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const SelectionIntersection& best(){
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return m_bestIntersection;
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@ -3644,6 +3635,71 @@ bool isSelected() const {
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class ClipperSelector : public Selector {
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SelectionIntersection m_bestIntersection;
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Face* m_face;
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public:
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ClipperSelector() : m_bestIntersection( SelectionIntersection() ), m_face( 0 ) {
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}
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void pushSelectable( Selectable& selectable ) {
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}
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void popSelectable() {
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}
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void addIntersection( const SelectionIntersection& intersection ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = 0;
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}
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}
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void addIntersection( const SelectionIntersection& intersection, Face* face ) {
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if( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
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m_bestIntersection = intersection;
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m_face = face;
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}
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}
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bool isSelected() {
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return m_bestIntersection.valid();
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}
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const SelectionIntersection& best() {
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return m_bestIntersection;
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}
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const Face* face() {
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return m_face;
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}
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};
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class testselect_scene_4clipper : public scene::Graph::Walker {
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ClipperSelector& m_clipperSelector;
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SelectionTest& m_test;
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public:
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testselect_scene_4clipper( ClipperSelector& clipperSelector, SelectionTest& test ) : m_clipperSelector( clipperSelector ), m_test( test ) {
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}
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bool pre( const scene::Path& path, scene::Instance& instance ) const {
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BrushInstance* brush = Instance_getBrush( instance );
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if( brush != 0 ) {
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m_test.BeginMesh( brush->localToWorld() );
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for( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i ) {
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Face* face = *i;
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if( !face->isFiltered() ) {
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SelectionIntersection intersection;
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face->testSelect( m_test, intersection );
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m_clipperSelector.addIntersection( intersection, face );
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}
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}
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}
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else {
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SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
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if( selectionTestable ) {
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selectionTestable->testSelect( m_clipperSelector, m_test );
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}
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}
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return true;
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}
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};
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#include "clippertool.h"
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class ClipManipulator : public Manipulator, public ManipulatorSelectionChangeable, public Translatable, public Manipulatable
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@ -3747,19 +3803,70 @@ public:
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updatePlane();
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}
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bool testSelect_scene( const View& view, Vector3& point ){
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SelectionVolume test( view );
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ClipperSelector clipperSelector;
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Scene_forEachVisible( GlobalSceneGraph(), view, testselect_scene_4clipper( clipperSelector, test ) );
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test.BeginMesh( g_matrix4_identity, true );
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if( clipperSelector.isSelected() ){
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point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, clipperSelector.best().depth(), 1 ) ) );
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if( clipperSelector.face() ){
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const Face& face = *clipperSelector.face();
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float bestDist = FLT_MAX;
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Vector3 wannabePoint;
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for ( Winding::const_iterator prev = face.getWinding().end() - 1, curr = face.getWinding().begin(); curr != face.getWinding().end(); prev = curr, ++curr ){
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{ /* try vertices */
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const float dist = vector3_length_squared( ( *curr ).vertex - point );
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if( dist < bestDist ){
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wannabePoint = ( *curr ).vertex;
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bestDist = dist;
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}
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}
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{ /* try edges */
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Vector3 edgePoint = segment_closest_point_to_point( Segment3D( ( *prev ).vertex, ( *curr ).vertex ), point );
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if( edgePoint != ( *prev ).vertex && edgePoint != ( *curr ).vertex ){
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const Vector3 edgedir = vector3_normalised( ( *curr ).vertex - ( *prev ).vertex );
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const std::size_t maxi = vector3_max_abs_component_index( edgedir );
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// ( *prev ).vertex[maxi] + edgedir[maxi] * coef = float_snapped( point[maxi], GetSnapGridSize() )
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const float coef = ( float_snapped( point[maxi], GetSnapGridSize() ) - ( *prev ).vertex[maxi] ) / edgedir[maxi];
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edgePoint = ( *prev ).vertex + edgedir * coef;
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const float dist = vector3_length_squared( edgePoint - point );
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if( dist < bestDist ){
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wannabePoint = edgePoint;
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bestDist = dist;
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}
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}
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}
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}
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if( clipperSelector.best().distance() == 0.f ){ /* try plane, if pointing inside of polygon */
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const std::size_t maxi = vector3_max_abs_component_index( face.plane3().normal() );
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Vector3 planePoint( vector3_snapped( point, GetSnapGridSize() ) );
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// face.plane3().normal().dot( point snapped ) = face.plane3().dist()
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planePoint[maxi] = ( face.plane3().dist()
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- face.plane3().normal()[( maxi + 1 ) % 3] * planePoint[( maxi + 1 ) % 3]
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- face.plane3().normal()[( maxi + 2 ) % 3] * planePoint[( maxi + 2 ) % 3] ) / face.plane3().normal()[maxi];
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const float dist = vector3_length_squared( planePoint - point );
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if( dist < bestDist ){
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wannabePoint = planePoint;
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bestDist = dist;
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}
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}
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point = wannabePoint;
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}
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else{
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vector3_snap( point, GetSnapGridSize() );
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}
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return true;
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}
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return false;
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}
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void testSelect( const View& view, const Matrix4& pivot2world ) {
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testSelect_points( view );
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if( !isSelected() ){
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if( view.fill() ){
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SelectionVolume test( view );
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BestPointSelector bestPointSelector;
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Scene_TestSelect_Primitive( bestPointSelector, test, view );
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test.BeginMesh( g_matrix4_identity, true );
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if( bestPointSelector.isSelected() ){
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Vector3 point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestPointSelector.best().depth(), 1 ) ) );
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vector3_snap( point, GetSnapGridSize() );
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Vector3 point;
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if( testSelect_scene( view, point ) )
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newPoint( point, view );
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}
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}
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else{
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const Vector3 viewdir( Vector3( fabs( view.GetModelview()[2] ), fabs( view.GetModelview()[6] ), fabs( view.GetModelview()[10] ) ) );
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@ -3822,20 +3929,14 @@ public:
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const float device_point[2] = { x, y };
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ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, m_device_epsilon ) );
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SelectionVolume test( scissored );
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BestPointSelector bestPointSelector;
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Scene_TestSelect_Primitive( bestPointSelector, test, scissored );
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test.BeginMesh( g_matrix4_identity, true );
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if( bestPointSelector.isSelected() ){
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Vector3 point = vector4_projected( matrix4_transformed_vector4( test.getScreen2world(), Vector4( 0, 0, bestPointSelector.best().depth(), 1 ) ) );
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vector3_snap( point, GetSnapGridSize() );
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Vector3 point;
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if( testSelect_scene( scissored, point ) )
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for( std::size_t i = 0; i < 3; ++i )
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if( m_points[i].isSelected() ){
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m_points[i].m_point = point;
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updatePlane();
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break;
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}
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}
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}
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Manipulatable* GetManipulatable() {
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@ -1624,8 +1624,8 @@ class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
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{
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SelectionTest& m_test;
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Texturable& m_texturable;
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bool m_seamless;
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bool m_project;
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const bool m_seamless;
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const bool m_project;
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mutable SelectionIntersection m_bestIntersection;
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public:
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BrushGetClosestFaceVisibleWalker( SelectionTest& test, Texturable& texturable, bool seamless, bool project ) : m_test( test ), m_texturable( texturable ), m_seamless( seamless ), m_project( project ){
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