The cradle of Quake III Arena
Go to file
Artem Kharytoniuk 76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
config/visual-studio Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
src Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
third_party Removed SDL 3rd party dependency. 2017-03-30 17:44:22 +03:00
tools Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
.gitignore Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
changelog.md Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
README.md Update README.md 2017-03-13 21:54:57 +02:00
README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository contains updated version of the original Q3 codebase with reorganized code structure, compatibility fixes, build setup for the latest Visual Studio and my own modifications that update the core tech but preserve original gameplay, look and feel.

The general direction is to simplify the things. The codebase should be easy to build, executable does not require additional shared libraries to work, no crazy no-op OOP or multi-layered abstractions in the code (until I need this, since there are no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase, I just like it.

Kenny

Screenshot