Quake-III-Arena-VS/config/visual-studio
Artem Kharytoniuk 76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
..
props Updated folders structure: binaries -> bin. 2017-03-17 12:27:59 +02:00
botlib.vcxproj Updated VS projects. 2017-03-17 15:37:05 +02:00
botlib.vcxproj.filters Updated VS projects. 2017-03-17 15:37:05 +02:00
cgame.def Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
cgame.vcxproj Updated VS projects. 2017-03-17 15:37:05 +02:00
cgame.vcxproj.filters Updated VS projects. 2017-03-17 15:37:05 +02:00
game.def Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
game.vcxproj Updated VS projects. 2017-03-17 15:37:05 +02:00
game.vcxproj.filters Updated VS projects. 2017-03-17 15:37:05 +02:00
q3_ui.vcxproj Updated VS projects. 2017-03-17 15:37:05 +02:00
q3_ui.vcxproj.filters Updated VS projects. 2017-03-17 15:37:05 +02:00
quake3.sln Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
quake3.vcxproj Removed SDL 3rd party dependency. 2017-03-30 17:44:22 +03:00
quake3.vcxproj.filters Updated VS projects. 2017-03-17 15:37:05 +02:00
renderer.vcxproj Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
renderer.vcxproj.filters Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
ui.def Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00