Commit Graph

11 Commits

Author SHA1 Message Date
Artem Kharytoniuk 76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk 3cdeb7aa3a Removed SDL 3rd party dependency. 2017-03-30 17:44:22 +03:00
Artem Kharytoniuk f12488d99f Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk 3113bc698b Removed filter for 3rd party headers from renderer project. 2017-03-17 17:03:01 +02:00
Artem Kharytoniuk 12e190c7c7 Updated VS projects. 2017-03-17 15:37:05 +02:00
Artem Kharytoniuk 06f5be6462 Updated folders structure: binaries -> bin. 2017-03-17 12:27:59 +02:00
Artem Kharytoniuk 19749d74c8 Created separate vulkan window with running demo and update it on each renderer tick. 2017-03-17 12:13:51 +02:00
Artem Kharytoniuk 10ef302b5f Removed linker dependencies from the game projects. Default libraries (crt and core windows) will do the job. 2017-03-16 20:18:56 +02:00
Artem Kharytoniuk 2b29b1ea97 Link renderer project with SDL lib. 2017-03-14 10:12:59 +02:00
Artem Kharytoniuk 79c729531b Updated windows sdk version. 2017-03-13 17:01:13 +02:00
Artem Kharytoniuk edc4f2cad2 Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00