Artem Kharytoniuk
76d4deb58a
Specify shaders directly as arrays of bytes in source code.
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This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk
3cdeb7aa3a
Removed SDL 3rd party dependency.
2017-03-30 17:44:22 +03:00
Artem Kharytoniuk
f12488d99f
Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
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The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk
3113bc698b
Removed filter for 3rd party headers from renderer project.
2017-03-17 17:03:01 +02:00
Artem Kharytoniuk
12e190c7c7
Updated VS projects.
2017-03-17 15:37:05 +02:00
Artem Kharytoniuk
06f5be6462
Updated folders structure: binaries -> bin.
2017-03-17 12:27:59 +02:00
Artem Kharytoniuk
19749d74c8
Created separate vulkan window with running demo and update it on each renderer tick.
2017-03-17 12:13:51 +02:00
Artem Kharytoniuk
10ef302b5f
Removed linker dependencies from the game projects. Default libraries (crt and core windows) will do the job.
2017-03-16 20:18:56 +02:00
Artem Kharytoniuk
2b29b1ea97
Link renderer project with SDL lib.
2017-03-14 10:12:59 +02:00
Artem Kharytoniuk
79c729531b
Updated windows sdk version.
2017-03-13 17:01:13 +02:00
Artem Kharytoniuk
edc4f2cad2
Renamed visual studio projects folder: vs2015 -> visual-studio.
2017-03-13 13:45:06 +02:00