Quake-III-Arena-VS/changelog.md
Artem Kharytoniuk 76d4deb58a Specify shaders directly as arrays of bytes in source code.
This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00

246 B

Removed cvars:

  • r_allowExtensions (always use extensions if available)
  • r_allowSoftwareGL
  • r_colorbits (use desktop color depth)
  • r_ext_multitexture (required)
  • r_ignoreFastPath
  • r_maskMinidriver
  • r_primitives (always use qglDrawElements)