Artem Kharytoniuk
1d38f1774f
Removed light flares code.
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Corresponding code was disabled in original codebase (AddDlightFlares call ), so decision is do not support it.
2017-05-18 21:24:54 +03:00
Artem Kharytoniuk
a99e89ce40
VS config update.
2017-05-10 14:47:01 +03:00
Artem Kharytoniuk
91fb54bc81
Dynamic loading of vulkan dll.
2017-05-08 16:44:13 +03:00
Artem Kharytoniuk
37120cc892
Removed glw_win.h.
2017-05-05 14:06:20 +03:00
Artem Kharytoniuk
73e2be0447
Mirrors and portals.
2017-04-28 19:13:24 +03:00
Artem Kharytoniuk
f2f0cea494
Staging buffer memory allocation.
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Also removed the last piece of demo project code!
2017-04-24 16:35:46 +03:00
Artem Kharytoniuk
f823930d83
Demo project files removal and cleanup.
2017-04-22 01:16:32 +03:00
Artem Kharytoniuk
e3f41dd276
Demo project files removal and cleanup.
2017-04-20 12:57:46 +03:00
Artem Kharytoniuk
fb74befd75
Use push contants to specify mvp transform.
2017-04-13 18:03:12 +03:00
Artem Kharytoniuk
76d4deb58a
Specify shaders directly as arrays of bytes in source code.
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This allows us to provide all functionality in executable file without providing additional data files.
Added bin2hex utility that does [spirv binary->cpp code] conversion.
Idea is based on vkQuake implementation.
2017-04-05 14:26:15 +03:00
Artem Kharytoniuk
3cdeb7aa3a
Removed SDL 3rd party dependency.
2017-03-30 17:44:22 +03:00
Artem Kharytoniuk
f12488d99f
Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
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The plan is to remove other vulkan modules copied from the demo project for quick bootstrapping and replace them by more engine specific vulkan code.
2017-03-24 11:52:01 +02:00
Artem Kharytoniuk
3113bc698b
Removed filter for 3rd party headers from renderer project.
2017-03-17 17:03:01 +02:00
Artem Kharytoniuk
12e190c7c7
Updated VS projects.
2017-03-17 15:37:05 +02:00
Artem Kharytoniuk
06f5be6462
Updated folders structure: binaries -> bin.
2017-03-17 12:27:59 +02:00
Artem Kharytoniuk
19749d74c8
Created separate vulkan window with running demo and update it on each renderer tick.
2017-03-17 12:13:51 +02:00
Artem Kharytoniuk
10ef302b5f
Removed linker dependencies from the game projects. Default libraries (crt and core windows) will do the job.
2017-03-16 20:18:56 +02:00
Artem Kharytoniuk
2b29b1ea97
Link renderer project with SDL lib.
2017-03-14 10:12:59 +02:00
Artem Kharytoniuk
79c729531b
Updated windows sdk version.
2017-03-13 17:01:13 +02:00
Artem Kharytoniuk
edc4f2cad2
Renamed visual studio projects folder: vs2015 -> visual-studio.
2017-03-13 13:45:06 +02:00
Artem Kharytoniuk
a59c157a0a
Converted visual studo project files to VS 2017.
2017-03-13 13:37:01 +02:00
Artem Kharytoniuk
563664a1c0
Replaced jpeg-6 with stb_image/tiny_jpeg
2017-03-04 13:49:30 +02:00
Artem Kharytoniuk
6845d11db6
Kenny edition rebranding.
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- added 'Kenny edition' suffix to app version string.
- added '-ke' suffix to executable name.
2016-07-19 23:52:34 +03:00
Artem Kharytoniuk
00bde24f33
quake3.vcxproj clean up.
2016-07-12 23:21:57 +03:00
Artem Kharytoniuk
e8200f6f1b
Rename: win32 -> platform.
2016-07-12 22:54:23 +03:00
Artem Kharytoniuk
a9ec999a1c
Dropped x86 suffix from dll names.
2016-07-12 09:06:01 +03:00
Artem Kharytoniuk
19b403cda8
Dropped support for 32 bit version.
2016-07-12 00:30:58 +03:00
Artem Kharytoniuk
38d5c6269e
Fixed invalid paths in project files.
2016-07-11 23:40:01 +03:00
Artem Kharytoniuk
4e53d88a34
Put output/intermediate directories configuration into shared.props
2016-07-11 23:09:17 +03:00
Artem Kharytoniuk
2c3ee667c9
Fixed configurations for vm projects.
2016-07-11 22:25:13 +03:00
Artem Kharytoniuk
8e99b7db62
Moved quake3 project's source code folders to source/engine.
2016-07-11 21:53:46 +03:00
Artem Kharytoniuk
a65a14c860
Moved renderer project to source/engine/renderer.
2016-07-10 23:16:21 +03:00
Artem Kharytoniuk
b03511ec2c
Moved botlib project to source/engine/botlib.
2016-07-10 13:28:45 +03:00
Artem Kharytoniuk
91afec6ebb
Moved project configuration files to 'config/vs2015' folder.
2016-07-10 12:32:36 +03:00